Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e death and consequences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6394288" data-attributes="member: 66434"><p>Glad you managed to pull that one off! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The example kind of drives home my point though. HotDQ is very much an adventure path style adventure. As such it assumes certain things, certain basic things like investigate/ attack the camp because the PCs are heroes and that is the adventure. </p><p></p><p>In these types of adventures not only is the DM partially responsible for the fate of the PCs, he/she is assuming the larger share of that responsibility. To me it seems that no matter how careful your group was, or what precautions were taken, you got ambushed and HAD to fight that group of NPCs because the DM wanted that fight to happen. </p><p></p><p>If the fights are set piece encounters it is largely the DMs fault if there is a TPK or similar disaster. Removing play at the strategic level from control of the players places a heavier burden on the DM. </p><p></p><p></p><p></p><p>In an open sandbox featuring strategic level control in the hands of the players, the DM isn't really creating specific encounters. The players choose their options, which may or may not lead to combat encounters. The players get to do the majority of determining the nature of combat engagement. With this capability comes the majority of the responsibility of what happens to the party. </p><p></p><p>Surprises are an exception, but a careful group can take steps to minimize their exposure to ambushes. There is much less weight on the DM in such a campaign which is why I prefer them. </p><p></p><p>When players have more control over the events that can lead to PC deaths then there is more acceptance of the harsher consequences arising from those deaths.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6394288, member: 66434"] Glad you managed to pull that one off! :) The example kind of drives home my point though. HotDQ is very much an adventure path style adventure. As such it assumes certain things, certain basic things like investigate/ attack the camp because the PCs are heroes and that is the adventure. In these types of adventures not only is the DM partially responsible for the fate of the PCs, he/she is assuming the larger share of that responsibility. To me it seems that no matter how careful your group was, or what precautions were taken, you got ambushed and HAD to fight that group of NPCs because the DM wanted that fight to happen. If the fights are set piece encounters it is largely the DMs fault if there is a TPK or similar disaster. Removing play at the strategic level from control of the players places a heavier burden on the DM. In an open sandbox featuring strategic level control in the hands of the players, the DM isn't really creating specific encounters. The players choose their options, which may or may not lead to combat encounters. The players get to do the majority of determining the nature of combat engagement. With this capability comes the majority of the responsibility of what happens to the party. Surprises are an exception, but a careful group can take steps to minimize their exposure to ambushes. There is much less weight on the DM in such a campaign which is why I prefer them. When players have more control over the events that can lead to PC deaths then there is more acceptance of the harsher consequences arising from those deaths. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e death and consequences?
Top