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D&D 5e death and consequences?
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<blockquote data-quote="Sadras" data-source="post: 6395377" data-attributes="member: 6688277"><p>Well, since you don't have all the facts and you're a big fan of implied assumption, let me fill you in. Campaign is around 5 years old. We migrated from 4e to playtest material. No TPKs, no deaths in that time. I don't do this every other week if that is your impression.</p><p>Although they do say once the DM has tasted blood... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Actually the option was put to the remaining characters to raise him - he (player with dead character) had no say in the matter (player was out of the room, it was a surprise). They knew the level of sacrifice it required and yet they decided to go for it. It also brought in some new story-hooks. And it wasn't all doom and gloom. </p><p></p><p></p><p></p><p>Sure, I can accept that. I do not however go around calling other people's playstyles "disingenuous" or imply it is badwrongfun though, hence my abrupt reply to the previous poster. I'm not calling out my playstyle for that particular campaign as superior or anyone else's worse. I'm actually surprised you got involved in this debate, my reply post was not malicious in anyway. </p><p></p><p></p><p></p><p>It really depends on your playstyle preference, the setting and those you play with. This session was also deemed one of our better ones - by them, so to each their own I suppose. </p><p></p><p>Just to let you know, I have recently been asked by 2 of my 5 permanent players, along with another outside my regular group, to run a 2e campaign using as much as we can the RAW rules of 2e for they feel 5e is too safe and very much everyone is too "samey". In fact they described the 2e campaign we are to embark on as Diablo 3 on Hardcore mode. This is what my players asked for. </p><p>So we will be rolling for treasure, using speed factor, rolling for hit points, abilities, using rod/staff/wand saves, dealing with level draining undead...etc They think this is fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p></p><p></p><p>No problem, as long as you're having fun with your group of players. Great! </p><p>There are lots of DMs who post on Enworld different styles to mine. I do not call their style badwrongfun or disingenuous. In fact I love learning of various styles which are different to mine or what their playgroup prefers. Some groups play heavy logistics or heavy dungeon adventuring, others prefer more political campaigns, more roleplaying than combat. Others prefer a deadlier environment with hard consequences. Whatever - I say it is all good. </p><p></p><p>Variety, spice and all that.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6395377, member: 6688277"] Well, since you don't have all the facts and you're a big fan of implied assumption, let me fill you in. Campaign is around 5 years old. We migrated from 4e to playtest material. No TPKs, no deaths in that time. I don't do this every other week if that is your impression. Although they do say once the DM has tasted blood... :p Actually the option was put to the remaining characters to raise him - he (player with dead character) had no say in the matter (player was out of the room, it was a surprise). They knew the level of sacrifice it required and yet they decided to go for it. It also brought in some new story-hooks. And it wasn't all doom and gloom. Sure, I can accept that. I do not however go around calling other people's playstyles "disingenuous" or imply it is badwrongfun though, hence my abrupt reply to the previous poster. I'm not calling out my playstyle for that particular campaign as superior or anyone else's worse. I'm actually surprised you got involved in this debate, my reply post was not malicious in anyway. It really depends on your playstyle preference, the setting and those you play with. This session was also deemed one of our better ones - by them, so to each their own I suppose. Just to let you know, I have recently been asked by 2 of my 5 permanent players, along with another outside my regular group, to run a 2e campaign using as much as we can the RAW rules of 2e for they feel 5e is too safe and very much everyone is too "samey". In fact they described the 2e campaign we are to embark on as Diablo 3 on Hardcore mode. This is what my players asked for. So we will be rolling for treasure, using speed factor, rolling for hit points, abilities, using rod/staff/wand saves, dealing with level draining undead...etc They think this is fun! :cool: No problem, as long as you're having fun with your group of players. Great! There are lots of DMs who post on Enworld different styles to mine. I do not call their style badwrongfun or disingenuous. In fact I love learning of various styles which are different to mine or what their playgroup prefers. Some groups play heavy logistics or heavy dungeon adventuring, others prefer more political campaigns, more roleplaying than combat. Others prefer a deadlier environment with hard consequences. Whatever - I say it is all good. Variety, spice and all that. [/QUOTE]
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