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D&D 5e. Do others play this way?
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<blockquote data-quote="Li Shenron" data-source="post: 8837685" data-attributes="member: 1465"><p>Homebrewing and <s>stealing from</s> incorporating elements of published settings, mix-and-matching various stuff together was the way I typically run D&D in the 3ed era. And yes sometimes it also meant to find a cool map and just adapt or make something up only to use that particular map at any cost.</p><p></p><p>I don't like that much the 5e standard of "adventures" that take the PCs party from very low to very high level all at once, my ideal "shelf life" for characters is many many adventures, some small some big. I like the idea that the first thought about a 20th level PC would be "wow, you must have seen a lot of adventures!", not "you must have completed... one whole 5e book". I think the 5e standard works a bit like seeing an adventure as a movie: you finish it, hopefully you like it, but then you close it. For my PCs I want something more like a soap opera that never ends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":love:" title="Love :love:" data-smilie="16"data-shortname=":love:" /></p><p></p><p>Nice you mentioned monster cards... one of my own pet peeves is "no books at the table", or well at least not MY books because I certainly don't like flipping pages to search for stuff. I always have printouts of my own PC's abilities when I'm a player, and when I DM I have similar for the monsters.</p><p></p><p>As for "technology", I sometimes DM the game from behind a laptop instead of the traditional DM's screen, mainly when I also want to provide some background music or ambient sounds (I really really recommend to check out the free <a href="http://www.tabletopaudio.com" target="_blank">www.tabletopaudio.com</a>), but otherwise I am a lot more of a fan of traditional "analog" props and especially making my own: I use custom character sheets, action/spell cards of my own designs, Lego instead of minis and also for dungeon and environment elements, but for instance I never used D&DBeyond.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8837685, member: 1465"] Homebrewing and [S]stealing from[/S] incorporating elements of published settings, mix-and-matching various stuff together was the way I typically run D&D in the 3ed era. And yes sometimes it also meant to find a cool map and just adapt or make something up only to use that particular map at any cost. I don't like that much the 5e standard of "adventures" that take the PCs party from very low to very high level all at once, my ideal "shelf life" for characters is many many adventures, some small some big. I like the idea that the first thought about a 20th level PC would be "wow, you must have seen a lot of adventures!", not "you must have completed... one whole 5e book". I think the 5e standard works a bit like seeing an adventure as a movie: you finish it, hopefully you like it, but then you close it. For my PCs I want something more like a soap opera that never ends :love: Nice you mentioned monster cards... one of my own pet peeves is "no books at the table", or well at least not MY books because I certainly don't like flipping pages to search for stuff. I always have printouts of my own PC's abilities when I'm a player, and when I DM I have similar for the monsters. As for "technology", I sometimes DM the game from behind a laptop instead of the traditional DM's screen, mainly when I also want to provide some background music or ambient sounds (I really really recommend to check out the free [URL="http://www.tabletopaudio.com"]www.tabletopaudio.com[/URL]), but otherwise I am a lot more of a fan of traditional "analog" props and especially making my own: I use custom character sheets, action/spell cards of my own designs, Lego instead of minis and also for dungeon and environment elements, but for instance I never used D&DBeyond. [/QUOTE]
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