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D&D 5e. Do others play this way?
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<blockquote data-quote="kronovan" data-source="post: 8837731" data-attributes="member: 6775134"><p>I've been playing and DMing 5e since its debut in the Fall of 2014 and many sessions were for my kids and their friends. That said, for the past year I've been taking a leave from 5e, playing and GMing mostly Savage Worlds, CoC and Travallers. Other than Eberron, Dark Sun and World of Greyhawk (mostly nostalgia as my 1st was AD&D1e/WoH in 1980), I don't care much for Wizard of the Coast settings. Most of my 5e DMing has been with Kobold Presses' Midgard World setting for 5e, which I also ran previously with Pathfinder 1e and AGE. My preference is to homebrew my own adventures and prefer settings that provide a quality gazetteer/setting book and short adventures for the times I can't find the time to create. I also prefer PDFs, so WotC is far from my ideal publisher.</p><p></p><p>I dislike big campaign books too and for the way my brain works, I find I often have to dedicate too much time familiarizing how locations, background, adventures and encounters are presented in them. I also can no longer manage with fumbling around with a big print book and prefer PDFs on my tablet. I really like that Midgard having evolved out of an Open Design consortium, allows many writers to publish short adventures through their Warlock series. Those tend to work better for me when I'm looking for some filler. Kobold's various Lair (Book of Lairs, Eldritch Lairs, Creature Codex Lairs) adventure series, have also worked for me, as those are compilations of adventures that aren't connected.</p><p></p><p>I've also done a fair amount of DMing Adventures in Middle Earth for 5e, which is a significantly different take on the rules. With much less magic and classes that are more similar to the character archetypes presented in the books (to some extent the movies too), my kids really took to it. Some of my other 5e groups have enjoyed it to.</p></blockquote><p></p>
[QUOTE="kronovan, post: 8837731, member: 6775134"] I've been playing and DMing 5e since its debut in the Fall of 2014 and many sessions were for my kids and their friends. That said, for the past year I've been taking a leave from 5e, playing and GMing mostly Savage Worlds, CoC and Travallers. Other than Eberron, Dark Sun and World of Greyhawk (mostly nostalgia as my 1st was AD&D1e/WoH in 1980), I don't care much for Wizard of the Coast settings. Most of my 5e DMing has been with Kobold Presses' Midgard World setting for 5e, which I also ran previously with Pathfinder 1e and AGE. My preference is to homebrew my own adventures and prefer settings that provide a quality gazetteer/setting book and short adventures for the times I can't find the time to create. I also prefer PDFs, so WotC is far from my ideal publisher. I dislike big campaign books too and for the way my brain works, I find I often have to dedicate too much time familiarizing how locations, background, adventures and encounters are presented in them. I also can no longer manage with fumbling around with a big print book and prefer PDFs on my tablet. I really like that Midgard having evolved out of an Open Design consortium, allows many writers to publish short adventures through their Warlock series. Those tend to work better for me when I'm looking for some filler. Kobold's various Lair (Book of Lairs, Eldritch Lairs, Creature Codex Lairs) adventure series, have also worked for me, as those are compilations of adventures that aren't connected. I've also done a fair amount of DMing Adventures in Middle Earth for 5e, which is a significantly different take on the rules. With much less magic and classes that are more similar to the character archetypes presented in the books (to some extent the movies too), my kids really took to it. Some of my other 5e groups have enjoyed it to. [/QUOTE]
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