Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E Does flanking grant advantage ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhym" data-source="post: 6812333" data-attributes="member: 6813169"><p>While in reality getting ganged up on from opposite directions really is a really bad position to be in and the optional flanking rule might even be realistic, I find that the it just <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> all over the entire 5e system.</p><p></p><p>-Got a group with few frontline fighters, or even worse, one tank? Hope your fighters like eating dirt because their armor doesn't matter anymore. Tanks suck under this system, unless the majority of your party is melee.</p><p>-Do you play a ranged character/spellcaster? Remain at the normal power level while melee fighters have constant advantage. Hope you didn't get closed in on by two enemies after your single tank got wrecked cause now you're dead even faster than normal.</p><p>-Did you build your character to generate advantage? Waste of resources/class features, everyone has advantage anyway.</p><p>-Bounded accuracy? Haha oh you... +5 for everyone!</p><p>-One big bad boss? Everyone has advantage against him, throwing his current CR right out the window.</p><p>-Encounter consisting of many small creatures? Their CR is now way off.</p><p></p><p>If one were to consider the +2 to hit flanking rules from previous editions to be balanced, what does that say about a the 5e version?</p><p></p><p>-You can freely rotate around melee fighters unlike previous editions, making gaining advantage trivial.</p><p>-Given an average chance to hit, you essentially get a +5 bonus to hit.</p><p>-Bounded accuracy increase the value of each point of + to hit even further.</p><p></p><p>A balanced flanking rule (compared to the value gained in previous editions) would give something like +1 to hit, not advantage.</p><p></p><p>Don't play with the optional flanking rule, it's dumb and you're breaking your game.</p></blockquote><p></p>
[QUOTE="Rhym, post: 6812333, member: 6813169"] While in reality getting ganged up on from opposite directions really is a really bad position to be in and the optional flanking rule might even be realistic, I find that the it just :):):):):) all over the entire 5e system. -Got a group with few frontline fighters, or even worse, one tank? Hope your fighters like eating dirt because their armor doesn't matter anymore. Tanks suck under this system, unless the majority of your party is melee. -Do you play a ranged character/spellcaster? Remain at the normal power level while melee fighters have constant advantage. Hope you didn't get closed in on by two enemies after your single tank got wrecked cause now you're dead even faster than normal. -Did you build your character to generate advantage? Waste of resources/class features, everyone has advantage anyway. -Bounded accuracy? Haha oh you... +5 for everyone! -One big bad boss? Everyone has advantage against him, throwing his current CR right out the window. -Encounter consisting of many small creatures? Their CR is now way off. If one were to consider the +2 to hit flanking rules from previous editions to be balanced, what does that say about a the 5e version? -You can freely rotate around melee fighters unlike previous editions, making gaining advantage trivial. -Given an average chance to hit, you essentially get a +5 bonus to hit. -Bounded accuracy increase the value of each point of + to hit even further. A balanced flanking rule (compared to the value gained in previous editions) would give something like +1 to hit, not advantage. Don't play with the optional flanking rule, it's dumb and you're breaking your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E Does flanking grant advantage ?
Top