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D&D 5E Does flanking grant advantage ?
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<blockquote data-quote="Hriston" data-source="post: 6814639" data-attributes="member: 6787503"><p>If you are in combat with my monsters, they are either trying to kill you, capture you, or drive you away. Doing as much damage as possible is usually the best way to accomplish these goals. When the monsters try to achieve their goals to the best of their abilities, that's more fun for me and those I play with. </p><p></p><p></p><p></p><p>You shouldn't care so much about "balance" in combat. Combat is deadly. If you make it so, the players will be more likely to take a balanced approach to all three pillars of the game. </p><p></p><p></p><p></p><p>But it's already part of the rules, so it can't be introduced as a substitute for anything. Allow me to illustrate. If I was following a recipe that called for butter and olive oil, I could substitute more butter for the olive oil. But if I want flanking to have a mechanical effect in the game, I can't add more Help action to make that happen without making a considerable houserule to alter the way Help functions. Flanking creatures already have access to the Help action if they want to use it. Optional flanking is an addition that adds something to the game. You're not suggesting anything to add in its place. </p><p></p><p></p><p></p><p></p><p>I was unaware that making inconsistent rulings was an ideal, but to each his/her own.</p><p></p><p>Feel free to laugh [MENTION=6793093]Jeff Albertson[/MENTION]. I realize pressing the laugh button may be one of the only forms of communication available to you.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6814639, member: 6787503"] If you are in combat with my monsters, they are either trying to kill you, capture you, or drive you away. Doing as much damage as possible is usually the best way to accomplish these goals. When the monsters try to achieve their goals to the best of their abilities, that's more fun for me and those I play with. You shouldn't care so much about "balance" in combat. Combat is deadly. If you make it so, the players will be more likely to take a balanced approach to all three pillars of the game. But it's already part of the rules, so it can't be introduced as a substitute for anything. Allow me to illustrate. If I was following a recipe that called for butter and olive oil, I could substitute more butter for the olive oil. But if I want flanking to have a mechanical effect in the game, I can't add more Help action to make that happen without making a considerable houserule to alter the way Help functions. Flanking creatures already have access to the Help action if they want to use it. Optional flanking is an addition that adds something to the game. You're not suggesting anything to add in its place. I was unaware that making inconsistent rulings was an ideal, but to each his/her own. Feel free to laugh [MENTION=6793093]Jeff Albertson[/MENTION]. I realize pressing the laugh button may be one of the only forms of communication available to you. [/QUOTE]
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