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D&D 5e Feats
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<blockquote data-quote="Sirot" data-source="post: 5804015" data-attributes="member: 6688700"><p>I think feats as they were in 3e and are in 4e are fundamentally broken. Feats are way too numerous and for any given character, only a handful would apply to them. Worst of all, many of the feats I end up taking only give numerical bonuses because I need to pay the tax to stay viable as a character. Feats that only boost numbers are boring (unless the affect is unique or interesting) and they prevent us from making our characters unique.</p><p></p><p>I think the focus of feats should change. They need to stop tweaking numbers and be the way that characters get options opened up for them. A great example is that feats are now the way for wizards to gain at-will abilities. That's cool! That's interesting! I would want more of that and it would get me excited to buy a book to just see its new feats.</p><p></p><p>That said, I think that the majority feats should be class specific. There should be general feats, but they have to be really exemplar and really be the stuff that every class or a big segment would be interested in getting. A feat that allows a character to get an animal companion (e.g. a pet blink hound) is a good feat. A feat that gives me a +2 to AC when I am wearing cloth or no armor is not interesting. Especially if I have realistically no choice in taking it or not.</p><p></p><p>What should feats be able to do? How many of them should there be and how many of them should be class specific?</p></blockquote><p></p>
[QUOTE="Sirot, post: 5804015, member: 6688700"] I think feats as they were in 3e and are in 4e are fundamentally broken. Feats are way too numerous and for any given character, only a handful would apply to them. Worst of all, many of the feats I end up taking only give numerical bonuses because I need to pay the tax to stay viable as a character. Feats that only boost numbers are boring (unless the affect is unique or interesting) and they prevent us from making our characters unique. I think the focus of feats should change. They need to stop tweaking numbers and be the way that characters get options opened up for them. A great example is that feats are now the way for wizards to gain at-will abilities. That's cool! That's interesting! I would want more of that and it would get me excited to buy a book to just see its new feats. That said, I think that the majority feats should be class specific. There should be general feats, but they have to be really exemplar and really be the stuff that every class or a big segment would be interested in getting. A feat that allows a character to get an animal companion (e.g. a pet blink hound) is a good feat. A feat that gives me a +2 to AC when I am wearing cloth or no armor is not interesting. Especially if I have realistically no choice in taking it or not. What should feats be able to do? How many of them should there be and how many of them should be class specific? [/QUOTE]
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