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D&D 5E Ideas with running a Faire/Carnival scenario?
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<blockquote data-quote="Istbor" data-source="post: 6880563" data-attributes="member: 6801670"><p>I did something similar in my new 5e homebrew world. A week (8 days) long festival for the 1000th year anniversary of the Empire. Several games and competitions were included. I wish, I had written down my wizarding competition. I ended up improving most of it, but it was a series of magic users non-violently 'dueling'. Picking spells and combinations to counter another's spells. There were some special items there that allow for the recharge of spell slots (wondrous magic potions). </p><p></p><p>I think it ended up going quite well, and the players got involved and had a lot of fun. At least that is what they told me at the post mortem of each session.</p><p></p><p>For doing your own, figure out what you want to have for mini-games or competitions you think the players would like. Then add in all sorts of things you may have ever experienced at a fair as well. I think it helps if there feels like there is so much going on, more than the players could experience. You only really want to plan for the main attractions or if you are lucky, you get some time between the introducing the fair to actually running the events, so that players have already signed up for certain activities or made their interests known. </p><p></p><p>For the majority of rounds of competition that the players were not involved with, I would simple roll a couple dice and see who had the highest and try and find an interesting way to narrate a match summary. Try not to dwell too long on those other matches unless the given players are actually interested (one oddly enough was, kept asking about who what in the next match and what took place). </p><p></p><p>Don't forget the fat champion's purse!</p></blockquote><p></p>
[QUOTE="Istbor, post: 6880563, member: 6801670"] I did something similar in my new 5e homebrew world. A week (8 days) long festival for the 1000th year anniversary of the Empire. Several games and competitions were included. I wish, I had written down my wizarding competition. I ended up improving most of it, but it was a series of magic users non-violently 'dueling'. Picking spells and combinations to counter another's spells. There were some special items there that allow for the recharge of spell slots (wondrous magic potions). I think it ended up going quite well, and the players got involved and had a lot of fun. At least that is what they told me at the post mortem of each session. For doing your own, figure out what you want to have for mini-games or competitions you think the players would like. Then add in all sorts of things you may have ever experienced at a fair as well. I think it helps if there feels like there is so much going on, more than the players could experience. You only really want to plan for the main attractions or if you are lucky, you get some time between the introducing the fair to actually running the events, so that players have already signed up for certain activities or made their interests known. For the majority of rounds of competition that the players were not involved with, I would simple roll a couple dice and see who had the highest and try and find an interesting way to narrate a match summary. Try not to dwell too long on those other matches unless the given players are actually interested (one oddly enough was, kept asking about who what in the next match and what took place). Don't forget the fat champion's purse! [/QUOTE]
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