Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e Indiana Jones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hillsy7" data-source="post: 7230583" data-attributes="member: 6689191"><p>It’s a bit silly how much thought you can give some things.</p><p></p><p>Right – I’d probably build Indy from the character point of view rather than a mechanical one. Which means in order I’d choose race, stats, background, skills/feats, class, Equipment......and never acknowledge the existence of anything happening in the future.</p><p></p><p><strong>Race</strong>: Human Variant – Indy needs a feat really as he’s awesome</p><p><strong>Stats</strong>: STR 14*, DEX 12, CON 13, INT 14*, WIS 12, CHA 12 - Indy is very rounded and realistically you’d probably give him a few extra points. I’ve probably fudged a little to get to 27 points and dropped DEX and WIS down to balance – I reckon he’s a straight 13s type of guy. For Human Variant I’d add Strength and Intelligence – Indy Is book smart and punches things.</p><p><strong>Background</strong>: Archaeologist (Obviously)</p><p><strong>Skills/Feats</strong>: Athletics (Jumping & Climbing & Swinging & Hanging onto ropes), Investigation (Finding Traps), Perception (Noticing details and something being “off”), History (Duh!), and probably Religion (Iconography). I’ll add the Tavern Brawler feat as Indy isn’t really a traditional martial fighter and mainly punches people. Adds +1 to STR</p><p><strong>Class</strong>: I think he’s a Ranger – they are good all-rounders, high HD, and from a narrative standpoint they are masters of a particular environment giving them double INT and WIS checks. They also get a fighting style, which beefs up martial ability. You’d probably flavour Spells as just Indy being cool.</p><p><strong>Class Abilities</strong>: Favoured Enemy would probably be humanoid cultists (Nazis), favour terrain (ruins/dungeons), fighting style I’d go for Archery (He’s learned to shoot a gun better than his natural Dex would suggest) or Defence to represent his survivability. Spells I’d pick something like Hunter’s Mark, Jump, Detect Magic, Locate Object, Pass without trace, Protection from poison…..those sorts of spells. Basically exploration and surviving. I’d pick the (Relic) Hunter archetype, Horde breaker at 3rd as Nazis tend to come in groups, Steel Will, Whirlwind attack, and uncanny dodge….</p><p><strong>Equipment</strong>: Whip and hand crossbow (Pistol), Hide armour (Leather Jacket), Cool Hat (No bonus), Rugged Good Looks…….</p><p></p><p>Et voila – one Indiana Jones</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7230583, member: 6689191"] It’s a bit silly how much thought you can give some things. Right – I’d probably build Indy from the character point of view rather than a mechanical one. Which means in order I’d choose race, stats, background, skills/feats, class, Equipment......and never acknowledge the existence of anything happening in the future. [B]Race[/B]: Human Variant – Indy needs a feat really as he’s awesome [B]Stats[/B]: STR 14*, DEX 12, CON 13, INT 14*, WIS 12, CHA 12 - Indy is very rounded and realistically you’d probably give him a few extra points. I’ve probably fudged a little to get to 27 points and dropped DEX and WIS down to balance – I reckon he’s a straight 13s type of guy. For Human Variant I’d add Strength and Intelligence – Indy Is book smart and punches things. [B]Background[/B]: Archaeologist (Obviously) [B]Skills/Feats[/B]: Athletics (Jumping & Climbing & Swinging & Hanging onto ropes), Investigation (Finding Traps), Perception (Noticing details and something being “off”), History (Duh!), and probably Religion (Iconography). I’ll add the Tavern Brawler feat as Indy isn’t really a traditional martial fighter and mainly punches people. Adds +1 to STR [B]Class[/B]: I think he’s a Ranger – they are good all-rounders, high HD, and from a narrative standpoint they are masters of a particular environment giving them double INT and WIS checks. They also get a fighting style, which beefs up martial ability. You’d probably flavour Spells as just Indy being cool. [B]Class Abilities[/B]: Favoured Enemy would probably be humanoid cultists (Nazis), favour terrain (ruins/dungeons), fighting style I’d go for Archery (He’s learned to shoot a gun better than his natural Dex would suggest) or Defence to represent his survivability. Spells I’d pick something like Hunter’s Mark, Jump, Detect Magic, Locate Object, Pass without trace, Protection from poison…..those sorts of spells. Basically exploration and surviving. I’d pick the (Relic) Hunter archetype, Horde breaker at 3rd as Nazis tend to come in groups, Steel Will, Whirlwind attack, and uncanny dodge…. [B]Equipment[/B]: Whip and hand crossbow (Pistol), Hide armour (Leather Jacket), Cool Hat (No bonus), Rugged Good Looks……. Et voila – one Indiana Jones [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e Indiana Jones
Top