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General Tabletop Discussion
*Dungeons & Dragons
D&D 5e: Injury Special Condition
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<blockquote data-quote="TreChriron" data-source="post: 6501957" data-attributes="member: 5046"><p>Here's a link to the <a href="https://drive.google.com/folderview?id=0B_lJhbSwBglnWVctajViTkgyaU0&usp=sharing" target="_blank">initial draft</a>. This is a rough draft I hope would start some discussion and input on!</p><p></p><p>You can skip to the end to see my "design philosophy". I wanted something I could "plug in". I really like the Exhaustion special condition so I emulated that to an extent.</p><p></p><p>The initial feedback is it's too complicated. I need to simplify, which I will do.</p><p></p><p>First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the "health" aspect of HP.</p><p></p><p>I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages "in the moment" adventuring gusto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I want there to be something that "sticks" however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of "you took a beating". Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury.</p><p></p><p>Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as "generic" as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p>I welcome your ideas! I would love this to be a "fan-tuned" option.</p></blockquote><p></p>
[QUOTE="TreChriron, post: 6501957, member: 5046"] Here's a link to the [URL="https://drive.google.com/folderview?id=0B_lJhbSwBglnWVctajViTkgyaU0&usp=sharing"]initial draft[/URL]. This is a rough draft I hope would start some discussion and input on! You can skip to the end to see my "design philosophy". I wanted something I could "plug in". I really like the Exhaustion special condition so I emulated that to an extent. The initial feedback is it's too complicated. I need to simplify, which I will do. First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the "health" aspect of HP. I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages "in the moment" adventuring gusto. :-) I want there to be something that "sticks" however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of "you took a beating". Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury. Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as "generic" as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion. :-). I welcome your ideas! I would love this to be a "fan-tuned" option. [/QUOTE]
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