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General Tabletop Discussion
*Dungeons & Dragons
D&D 5e: Injury Special Condition
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<blockquote data-quote="TreChriron" data-source="post: 6502145" data-attributes="member: 5046"><p>I like the HD option! I will state again, I really don't like the Lingering Wounds option in the DMG. Different strokes and all that. Just too stark and specific for me.</p><p></p><p>I'm thinking with each level of Injury you take a level of Exhaustion (works the same as the rules, a long rest reduces by one level). Maybe instead of a % of max HP just roll 1 HD per level of Injury and reduce Max HP until Injury is healed? I am pretty sure limiting Injury to Exhaustion + limit Max HP will be simple and give me the effect I'm looking for.</p><p></p><p>I don't want the condition to be "adventure ending", I just want to reinforce the feeling of Injury without the "back in the game full speed" feeling of the current Short and Long rests.</p><p></p><p>The more I think about it, I'm pretty sure I like the idea of just recovering HD on long rests. I think that will also increase the "gritty" feel.</p><p></p><p>EDIT: If the Injury included a reduction to max HP based on one or more HD rolled, then that damage could then be healed outside the normal rest rules. So based on time rested (or time lapsed) you recover Max HP while rests recover current HP? This would have the effect of a "gradual" healing for longer term damage (max HP) vs. the recovery of short term damage (current HP).</p></blockquote><p></p>
[QUOTE="TreChriron, post: 6502145, member: 5046"] I like the HD option! I will state again, I really don't like the Lingering Wounds option in the DMG. Different strokes and all that. Just too stark and specific for me. I'm thinking with each level of Injury you take a level of Exhaustion (works the same as the rules, a long rest reduces by one level). Maybe instead of a % of max HP just roll 1 HD per level of Injury and reduce Max HP until Injury is healed? I am pretty sure limiting Injury to Exhaustion + limit Max HP will be simple and give me the effect I'm looking for. I don't want the condition to be "adventure ending", I just want to reinforce the feeling of Injury without the "back in the game full speed" feeling of the current Short and Long rests. The more I think about it, I'm pretty sure I like the idea of just recovering HD on long rests. I think that will also increase the "gritty" feel. EDIT: If the Injury included a reduction to max HP based on one or more HD rolled, then that damage could then be healed outside the normal rest rules. So based on time rested (or time lapsed) you recover Max HP while rests recover current HP? This would have the effect of a "gradual" healing for longer term damage (max HP) vs. the recovery of short term damage (current HP). [/QUOTE]
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D&D 5e: Injury Special Condition
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