Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e: Injury Special Condition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daern" data-source="post: 6503882" data-attributes="member: 81800"><p>Here's what I've been using. I prefer to keep it abstract, though I did just add a possibility of specific injury after reading this. It's worked well in play, and requires a bit of a magic resource decision making. The thing about these types of critical wounds is that they can stack up pretty fast for adventurers. I was in a game last night where my character took a crit and rolled on the ACKS charts. Lost an eye. So much for my crossbow ranger. I agree about wanting to model a slower recovery from wounds, but I think keeping things plausibly deniable in most situations is the way to go.</p><p></p><p>Grievous Wounds represent the actual big hits. </p><p>Whenever you take damage that reduces you to 0 HP, you suffer a Grievous Wound. </p><p>That character has Disadvantage on all rolls determined by your Wound roll until it is healed. A Critical Hit or a hit of 50+ dmg that drop a character to 0 HP may incur a double roll. Double rolls refer to the Lingering Injuries table in the DMG p272.</p><p>Roll 1d6, unless circumstances dictate a particular condition.</p><p>1. Beaten - Strength</p><p>2. Broken - Constitution</p><p>3. Crippled - Dexterity</p><p>4. Disoriented - Intelligence</p><p>5. Dazed - Wisdom</p><p>6. Scarred - Charisma</p><p>Wounds are recovered through Cure Wounds of 20+hp, the Greater Restoration spell, a Medicine roll DC 25 (one check per wound) after a Long Rest, or 3d6 weeks of rest (3d4 weeks if maintaining a “Comfortable” lifestyle).</p></blockquote><p></p>
[QUOTE="Daern, post: 6503882, member: 81800"] Here's what I've been using. I prefer to keep it abstract, though I did just add a possibility of specific injury after reading this. It's worked well in play, and requires a bit of a magic resource decision making. The thing about these types of critical wounds is that they can stack up pretty fast for adventurers. I was in a game last night where my character took a crit and rolled on the ACKS charts. Lost an eye. So much for my crossbow ranger. I agree about wanting to model a slower recovery from wounds, but I think keeping things plausibly deniable in most situations is the way to go. Grievous Wounds represent the actual big hits. Whenever you take damage that reduces you to 0 HP, you suffer a Grievous Wound. That character has Disadvantage on all rolls determined by your Wound roll until it is healed. A Critical Hit or a hit of 50+ dmg that drop a character to 0 HP may incur a double roll. Double rolls refer to the Lingering Injuries table in the DMG p272. Roll 1d6, unless circumstances dictate a particular condition. 1. Beaten - Strength 2. Broken - Constitution 3. Crippled - Dexterity 4. Disoriented - Intelligence 5. Dazed - Wisdom 6. Scarred - Charisma Wounds are recovered through Cure Wounds of 20+hp, the Greater Restoration spell, a Medicine roll DC 25 (one check per wound) after a Long Rest, or 3d6 weeks of rest (3d4 weeks if maintaining a “Comfortable” lifestyle). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e: Injury Special Condition
Top