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General Tabletop Discussion
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D&D 5e is fantastic. Just a topic of appreciation and some forum analysis.
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<blockquote data-quote="Umbran" data-source="post: 6583735" data-attributes="member: 177"><p>While I wouldn't state it as strongly as DEFCON1, I agree with some of the sentiments - I don't think we (collectively, as the broad gaming community) have shown that we can and will take such information constructively. And so, as DEFCON1 said - why bother with the effort?</p><p></p><p>Where I disagree with DEFCON1 is in the reasons - while we may have seen the pattern emerge most strongly with 4e, I don't think it has anything at all to do with the editions themselves. 3e was pre-Facebook, pre-Twitter, and 4e took the hit because it was the first edition change since social media really started shaping our patterns. This has to do with our as-yet incomplete understanding of how people communicate (or perhaps, fail to communicate) on the internet. We've seen the same (and, honestly, worse) in recent events in the geek community and world, so this isn't an issue of RPGs, specifically. It is an issue of people.</p><p></p><p>We are like Dr. Victor Frankenstein, and internet communications are the creature/construct. We are very focused on the fact that we can communicate. We aren't so solid on what the repercussions of doing so thoughtlessly are. That understanding will take time, and until then, I can hardly blame WotC for deciding not to play too much with lightning.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6583735, member: 177"] While I wouldn't state it as strongly as DEFCON1, I agree with some of the sentiments - I don't think we (collectively, as the broad gaming community) have shown that we can and will take such information constructively. And so, as DEFCON1 said - why bother with the effort? Where I disagree with DEFCON1 is in the reasons - while we may have seen the pattern emerge most strongly with 4e, I don't think it has anything at all to do with the editions themselves. 3e was pre-Facebook, pre-Twitter, and 4e took the hit because it was the first edition change since social media really started shaping our patterns. This has to do with our as-yet incomplete understanding of how people communicate (or perhaps, fail to communicate) on the internet. We've seen the same (and, honestly, worse) in recent events in the geek community and world, so this isn't an issue of RPGs, specifically. It is an issue of people. We are like Dr. Victor Frankenstein, and internet communications are the creature/construct. We are very focused on the fact that we can communicate. We aren't so solid on what the repercussions of doing so thoughtlessly are. That understanding will take time, and until then, I can hardly blame WotC for deciding not to play too much with lightning. [/QUOTE]
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D&D 5e is fantastic. Just a topic of appreciation and some forum analysis.
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