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D&D 5e is fantastic. Just a topic of appreciation and some forum analysis.
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<blockquote data-quote="Mercurius" data-source="post: 6585324" data-attributes="member: 59082"><p>So you're using me as your example for why internet communication is problematic? Hmm. </p><p></p><p></p><p></p><p>Of course. But are you saying that because "We hope to deliver in early June" will inevitably be distorted, they shouldn't even bother? I disagree with that. Distortion will always occur, and people will always twist things, make strawmen, etc. But there's really no such as "not playing the game" - so we might as well do our best, which includes trying to communicate in as clear a manner as possible.</p><p></p><p>Whether or not it is justified--or rather, to what degree it is justified--WotC has a poor reputation in communication. They probably realize that, and presumably their answer is "minimal or vague communication." But this also has drawbacks, which we've seen on this forum. People want to be informed, they want to know what is going on. </p><p></p><p>I don't know what the answer is, what the right balance is. Someone is always going to be unhappy, no matter what WotC says (or doesn't say). Maybe you're right, and maybe WotC's approach is the lesser of possible evils. I don't know. I personally would take a different approach, though.</p><p></p><p>Here's an example. Let's say there's two extreme approaches:</p><p></p><p>A. "We've got X, Y, and Z planned, and they'll be available in 1, 2, and 3!"</p><p>B. "We're doing stuff."</p><p></p><p>Maybe I'm over-exaggerating, but it seems they went from A to B in 4E to 5E. I think some middle ground is possible, even if it is much closer to B than A. How about: "We're working on a game license, on bringing back online support, on some kind of electronic magazines, and on a setting sourcebook or two, but we're not sure about dates yet. Stay tuned and we'll let you know when we've got a better idea of things."</p><p></p><p>For me personally, I actually like surprise products. There's something exciting about knowing that something like Fantasy Grounds can just fall out of the sky at any moment. But I would like to know the <em>general</em> plan, whether we're going to see <em>any</em> books beyond story arcs. We don't even know that.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6585324, member: 59082"] So you're using me as your example for why internet communication is problematic? Hmm. Of course. But are you saying that because "We hope to deliver in early June" will inevitably be distorted, they shouldn't even bother? I disagree with that. Distortion will always occur, and people will always twist things, make strawmen, etc. But there's really no such as "not playing the game" - so we might as well do our best, which includes trying to communicate in as clear a manner as possible. Whether or not it is justified--or rather, to what degree it is justified--WotC has a poor reputation in communication. They probably realize that, and presumably their answer is "minimal or vague communication." But this also has drawbacks, which we've seen on this forum. People want to be informed, they want to know what is going on. I don't know what the answer is, what the right balance is. Someone is always going to be unhappy, no matter what WotC says (or doesn't say). Maybe you're right, and maybe WotC's approach is the lesser of possible evils. I don't know. I personally would take a different approach, though. Here's an example. Let's say there's two extreme approaches: A. "We've got X, Y, and Z planned, and they'll be available in 1, 2, and 3!" B. "We're doing stuff." Maybe I'm over-exaggerating, but it seems they went from A to B in 4E to 5E. I think some middle ground is possible, even if it is much closer to B than A. How about: "We're working on a game license, on bringing back online support, on some kind of electronic magazines, and on a setting sourcebook or two, but we're not sure about dates yet. Stay tuned and we'll let you know when we've got a better idea of things." For me personally, I actually like surprise products. There's something exciting about knowing that something like Fantasy Grounds can just fall out of the sky at any moment. But I would like to know the [I]general[/I] plan, whether we're going to see [I]any[/I] books beyond story arcs. We don't even know that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e is fantastic. Just a topic of appreciation and some forum analysis.
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