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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="ClaytonCross" data-source="post: 7481689" data-attributes="member: 6880599"><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Wow, we are resurrecting a post from over a year ago. Okay then. So I get that with plate your can beat my 20AC character on the first page but ... how are you getting a 1,500 gp set of Plate armor at level 1? Mo class start with that much gold without homebrew. You could alternatively say +3 armor, +3 shield, clock of defense and have a AC27 but that is kind of against the point of the level 1 build limit. The intend is to restrict it to a character you might bring on day one to a game within the rules. With those restraints I don't know how to beet the Fighter build I started with and no one else has done it ether.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Human Variant Fighter</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">---Scale Mail - 14(Max2)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">---Human Variant Feat: Medium Armor Master - 14(Max3)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">---Defensive Fighting style (Armor AC +1) - 15(Max3)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">---16 Dex (to fill max dex bonus) - 18</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">---Shield (+2 AC) - 20</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Total AC 20</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Now, I mentioned action surge at level 2 makes them powerful early like you said... however.... action surge at level 2 for a fighter is 2 attacks once per short rest, However War Clerics get 2 attacks 3 time per long rest ... at level 1 . If we are looking at one battle a day where rests don't matter then Cleric is the clear winner... even at level 2. This remains true unless we are getting 4 combats with 3 rests between in a single day. This never happens in campaigns I have played UNLESS we are in an enemy strong hold, but then we are likely to have 4 battles but not 3 rests. So from my point of view the below cleric has it for damage. I actually think my level 1 War Cleric is likely to kill your level 2 Fighter but since even at level 2 nether can take the full damage of one round of hits really its just a matter of who wins initiative and if some one rolls badly.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">Human Variant War Cleric (Possible AC16)</span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">---Great Sword (2d6 + str)</span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">---16 Str (2d6 + 3)</span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">---Human Variant Feat: Great Weapon Master +10 (2d6 + 13)</span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">---War Prist Bonus Action (2d6 + 13)(2d6 + 13)</span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'">---War Domain 1st level Spell: divine favor +1d4 (2d6 + 1d4 + 13)(2d6 + 1d4 + 13)<p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'"><p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></span></span></span></span></p><p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'">DPR Range 32 - 58</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'">DPR Average: 45</span></span></p></p> <p style="text-align: left"></span></span></p></p> <p style="text-align: left"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">I have not worried about hit since we are talking about level 1 builds vs the usually low AC enemies that they would fight.</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Just for fun... Since that is why we are here... Proficiency bonus +2 at level 1, Strength is 16(+3), total +5 to hit vs AC20 (I am saying 20 because you should have plate at level 1). This means 20 - 6 (since its meat or exceed) = 14 at 5% (or .05) each, which is .7 (70% chance to hit) x 45 average role = 31.5 DPR average vs AC20 target. Max health at level 1 with 10+3(con)+2 (tough) = 15 HP.... So even if you were max hit points at level 2, 30HP with 20AC is a good chance your dead on the first round of course bad rolls would change that. Again, whoever hits first wins so initiative and a good first turn are really important at this level.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">So you go off on a tangent on other fighter builds of higher level. Sure, Fighters are fun. Some interesting builds. I could go on about different Sorcerer builds of mass distraction too but for this particular thread I wanted to focus on level 1 because building a valid level 1 character has a lot more restrictions and a lot less "what if" measuring. For example, I am not sure where your getting your double proficiency bonus, You have extra attack from ranger, so hitting level 5 fighter will not change your attacks since extra attack does not stack if you gain it from two sources and you would only have 4 attacks once per short rest with action surge, unless your two weapon fighting which would drop your shield and lower your AC to 19... Some strange things going on with your character.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Thanks for your input though!</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"><a href="https://roll20.net/compendium/dnd5e/Tarrasque#content" target="_blank">https://roll20.net/compendium/dnd5e/Tarrasque#content</a></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">The <span style="color: #222222"><span style="font-family: 'Tahoma'">Tarrasque has a movement speed of 40 which matches your speed WITH </span></span><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">longstrider. <strong>So unless your ranged your not escaping it.</strong></span></span></p></p> <p style="text-align: left"></span></span></p></p> <p style="text-align: left"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">Since your using Horde Breaker you in melee. Not sure how horde Breaker is helping you since it doesn't let you do any more damage to the Tarrasque..</span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">"Horde Breaker: </span></span></p></p> <p style="text-align: left">Once on each o f your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet o f the original target and within range of your weapon."</span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">If your have AC20 and max hit points of 126 at level 9 and a Tarrasque attacks you a +19 to hit then they only miss on natural 1 rolls with a 95% chance to hit, they get multi-attack with <span style="color: #000000"><span style="font-family: 'Georgia'">Frightful Presence (<span style="color: #000000"><span style="font-family: 'Georgia'">DC 17 Wisdom saving throw or become frightened for 10 rounds) </span></span>AND </span></span>5 attacks with reach of 10-20ft depending on the attack, average damage of 40 <span style="color: #000000"><span style="font-family: 'Georgia'">(escape DC 20)</span></span> + 30 + 30 + 35 + 25 = 160 DPR</span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">If you do run on your turn it gets am opportunity attack as a reaction, bite 40 damage and at the end of your turn it takes a Legendary action 30 damage.</span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">That's 230 damage in one turn vs your 126 max health at level 9. Your GM doesn't hate you. The only reason you could possibly survive the first round vs 1 Tarrasque is because the GM let you.....</span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'">The <span style="color: #222222"><span style="font-family: 'Tahoma'">Tarrasque has <span style="color: #58170d"><span style="font-family: 'Georgia'">Hit Points </span></span><span style="color: #58170d"><span style="font-family: 'Georgia'">676 (33d20+330) your group must be adding a ton of damage to killing one a round or you have an 8 player group?</span></span></span></span></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"><strong><em><u>[SUB][SUP]</u></em></strong></span></span></p></span></span></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"><span style="color: #222222"><span style="font-family: 'Tahoma'"><strong><em><u>[/SUP][/SUB]</u></em></strong></span></span></p></p> <p style="text-align: left"></span></span></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7481689, member: 6880599"] [LEFT][COLOR=#222222][FONT=Tahoma][/FONT][/COLOR][/LEFT] [LEFT] [COLOR=#222222][FONT=Tahoma]-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Wow, we are resurrecting a post from over a year ago. Okay then. So I get that with plate your can beat my 20AC character on the first page but ... how are you getting a 1,500 gp set of Plate armor at level 1? Mo class start with that much gold without homebrew. You could alternatively say +3 armor, +3 shield, clock of defense and have a AC27 but that is kind of against the point of the level 1 build limit. The intend is to restrict it to a character you might bring on day one to a game within the rules. With those restraints I don't know how to beet the Fighter build I started with and no one else has done it ether.[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Human Variant Fighter[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]---Scale Mail - 14(Max2)[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]---Human Variant Feat: Medium Armor Master - 14(Max3)[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]---Defensive Fighting style (Armor AC +1) - 15(Max3)[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]---16 Dex (to fill max dex bonus) - 18[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]---Shield (+2 AC) - 20[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Total AC 20[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Now, I mentioned action surge at level 2 makes them powerful early like you said... however.... action surge at level 2 for a fighter is 2 attacks once per short rest, However War Clerics get 2 attacks 3 time per long rest ... at level 1 . If we are looking at one battle a day where rests don't matter then Cleric is the clear winner... even at level 2. This remains true unless we are getting 4 combats with 3 rests between in a single day. This never happens in campaigns I have played UNLESS we are in an enemy strong hold, but then we are likely to have 4 battles but not 3 rests. So from my point of view the below cleric has it for damage. I actually think my level 1 War Cleric is likely to kill your level 2 Fighter but since even at level 2 nether can take the full damage of one round of hits really its just a matter of who wins initiative and if some one rolls badly.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Human Variant War Cleric (Possible AC16)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]---Great Sword (2d6 + str)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]---16 Str (2d6 + 3)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]---Human Variant Feat: Great Weapon Master +10 (2d6 + 13)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]---War Prist Bonus Action (2d6 + 13)(2d6 + 13)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]---War Domain 1st level Spell: divine favor +1d4 (2d6 + 1d4 + 13)(2d6 + 1d4 + 13)[LEFT][COLOR=#333333][FONT=Verdana][LEFT][COLOR=#333333][FONT=Verdana] DPR Range 32 - 58 DPR Average: 45[/FONT][/COLOR][/LEFT] [/FONT][/COLOR][/LEFT] [/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]I have not worried about hit since we are talking about level 1 builds vs the usually low AC enemies that they would fight.[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Just for fun... Since that is why we are here... Proficiency bonus +2 at level 1, Strength is 16(+3), total +5 to hit vs AC20 (I am saying 20 because you should have plate at level 1). This means 20 - 6 (since its meat or exceed) = 14 at 5% (or .05) each, which is .7 (70% chance to hit) x 45 average role = 31.5 DPR average vs AC20 target. Max health at level 1 with 10+3(con)+2 (tough) = 15 HP.... So even if you were max hit points at level 2, 30HP with 20AC is a good chance your dead on the first round of course bad rolls would change that. Again, whoever hits first wins so initiative and a good first turn are really important at this level.[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]So you go off on a tangent on other fighter builds of higher level. Sure, Fighters are fun. Some interesting builds. I could go on about different Sorcerer builds of mass distraction too but for this particular thread I wanted to focus on level 1 because building a valid level 1 character has a lot more restrictions and a lot less "what if" measuring. For example, I am not sure where your getting your double proficiency bonus, You have extra attack from ranger, so hitting level 5 fighter will not change your attacks since extra attack does not stack if you gain it from two sources and you would only have 4 attacks once per short rest with action surge, unless your two weapon fighting which would drop your shield and lower your AC to 19... Some strange things going on with your character.[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Thanks for your input though! [LEFT][COLOR=#222222][FONT=Tahoma] [URL]https://roll20.net/compendium/dnd5e/Tarrasque#content[/URL] The [COLOR=#222222][FONT=Tahoma]Tarrasque has a movement speed of 40 which matches your speed WITH [/FONT][/COLOR][LEFT][COLOR=#222222][FONT=Tahoma][LEFT][COLOR=#222222][FONT=Tahoma]longstrider. [B]So unless your ranged your not escaping it.[/B][/FONT][/COLOR][/LEFT] [/FONT][/COLOR][/LEFT] Since your using Horde Breaker you in melee. Not sure how horde Breaker is helping you since it doesn't let you do any more damage to the Tarrasque.. [LEFT][COLOR=#222222][FONT=Tahoma]"Horde Breaker: [/FONT][/COLOR][/LEFT] Once on each o f your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet o f the original target and within range of your weapon." If your have AC20 and max hit points of 126 at level 9 and a Tarrasque attacks you a +19 to hit then they only miss on natural 1 rolls with a 95% chance to hit, they get multi-attack with [COLOR=#000000][FONT=Georgia]Frightful Presence ([COLOR=#000000][FONT=Georgia]DC 17 Wisdom saving throw or become frightened for 10 rounds) [/FONT][/COLOR]AND [/FONT][/COLOR]5 attacks with reach of 10-20ft depending on the attack, average damage of 40 [COLOR=#000000][FONT=Georgia](escape DC 20)[/FONT][/COLOR] + 30 + 30 + 35 + 25 = 160 DPR If you do run on your turn it gets am opportunity attack as a reaction, bite 40 damage and at the end of your turn it takes a Legendary action 30 damage. That's 230 damage in one turn vs your 126 max health at level 9. Your GM doesn't hate you. The only reason you could possibly survive the first round vs 1 Tarrasque is because the GM let you..... The [COLOR=#222222][FONT=Tahoma]Tarrasque has [COLOR=#58170d][FONT=Georgia]Hit Points [/FONT][/COLOR][COLOR=#58170d][FONT=Georgia]676 (33d20+330) your group must be adding a ton of damage to killing one a round or you have an 8 player group?[/FONT][/COLOR][/FONT][/COLOR] [B][I][U][SUB][SUP] [/SUP][/SUB][/U][/I][/B][/FONT][/COLOR][/LEFT] [/FONT][/COLOR][/LEFT] [/QUOTE]
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[D&D 5e] Level 1 Max Min Fun DPR and AC
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