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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="Ejay M-G" data-source="post: 7482655" data-attributes="member: 6968136"><p>Heyy thx so much, would never have noticed that you could only use action surge once</p><p>And didn't know that some things didn't stack, my newbie group will be sad.</p><p></p><p>Will definitely have to make changes and take things out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>But at least I will be playing the game properly tho, but as for the Tarrasque. That was a different story</p><p></p><p>Now I know I had a lot of things that shouldn't be there but bare with me while I explain myself with the Tarrasque</p><p></p><p>I didn't start the game next to the Tarrasque but 70 ft away. Granted I had help with my own built archer build called Artemis (another of my character)</p><p>Gilgamesh had haste granted to him by Artemis</p><p>Having 30 x 2 = 60 ft</p><p>Plus having that sweet dash of 60 ft being doubled from haste = 120 ft (Haste allows you to use dash as a bonus action) (It would suck if any of this part was false too)</p><p>So I would run into attacking range of the Tarrasque using up to 40ft dealing 4 attacks (only 1 or 2 would hit at a time)</p><p>With an attack roll of +5 (from the str modifier) and +1 from the sword being magical</p><p>And then I would use dash to move usually 100 ft away.</p><p></p><p>(Forgot the numbers of dmg so just going to use them the middle number) Dealing like 8 DMG, but Gilgamesh was only supposed to keep him away from my other character Artemis, who was the one that had like 15 attack roll (this was from the double prof for being in the fav environment) (Is this actually true??) (I would be really sad if it wasn't) </p><p>Prof 3 x 2 = 6</p><p>Ranger and fighting style archery 2 + 2 = 4 (I think you said this doesn't stack)(I'm really sad but for the sake of explaining my battle)</p><p>Dex +5</p><p>Making a nice 15 attack roll without the roll for my Artemis (Archer class)</p><p>He dealt a good average of </p><p>Dex on dmg roll +5 x 4 = 20</p><p>Assimar activating Radiant souls +9 x 4 = 36</p><p>And then the actual bow dmg (Just made this middle number because I don't remember the actual numbers) +4 x 4 = 16</p><p></p><p>So per turn for my Archer, I did 82 dmg roughly per turn</p><p>(Also got to summon "Conjur animals" (Giant Owls), but then my Archer ran out of 3rd lvl spells because he only has 2 uses)</p><p>They didn't really attack but to just protect and move the two characters to safety</p><p></p><p>DMG including my Gil & Arty character this was a total of 90</p><p> So really the Tarrasque should have died somewhere around 8-10ish turns (676 divided by 90 = 7.5)</p><p></p><p>I only had 2 characters which were just my own (Gilgamesh and Artemis) fighting the Tarrasque</p><p>(I just didn't let myself get hit, because I do agree that would have been an instant death sentence)</p><p>This is where my DM would lose his <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and summon another one after a short rest</p><p></p><p>Granted I now know that there are many things I had that shouldn't have been there and I will make changes to that</p><p></p><p>I don't know how you are supposed to have that much money at the beginning for armor so I will change that.</p><p></p><p>Thx so much XD </p><p>I really like this game (Have I covered everything??)</p></blockquote><p></p>
[QUOTE="Ejay M-G, post: 7482655, member: 6968136"] Heyy thx so much, would never have noticed that you could only use action surge once And didn't know that some things didn't stack, my newbie group will be sad. Will definitely have to make changes and take things out :( But at least I will be playing the game properly tho, but as for the Tarrasque. That was a different story Now I know I had a lot of things that shouldn't be there but bare with me while I explain myself with the Tarrasque I didn't start the game next to the Tarrasque but 70 ft away. Granted I had help with my own built archer build called Artemis (another of my character) Gilgamesh had haste granted to him by Artemis Having 30 x 2 = 60 ft Plus having that sweet dash of 60 ft being doubled from haste = 120 ft (Haste allows you to use dash as a bonus action) (It would suck if any of this part was false too) So I would run into attacking range of the Tarrasque using up to 40ft dealing 4 attacks (only 1 or 2 would hit at a time) With an attack roll of +5 (from the str modifier) and +1 from the sword being magical And then I would use dash to move usually 100 ft away. (Forgot the numbers of dmg so just going to use them the middle number) Dealing like 8 DMG, but Gilgamesh was only supposed to keep him away from my other character Artemis, who was the one that had like 15 attack roll (this was from the double prof for being in the fav environment) (Is this actually true??) (I would be really sad if it wasn't) Prof 3 x 2 = 6 Ranger and fighting style archery 2 + 2 = 4 (I think you said this doesn't stack)(I'm really sad but for the sake of explaining my battle) Dex +5 Making a nice 15 attack roll without the roll for my Artemis (Archer class) He dealt a good average of Dex on dmg roll +5 x 4 = 20 Assimar activating Radiant souls +9 x 4 = 36 And then the actual bow dmg (Just made this middle number because I don't remember the actual numbers) +4 x 4 = 16 So per turn for my Archer, I did 82 dmg roughly per turn (Also got to summon "Conjur animals" (Giant Owls), but then my Archer ran out of 3rd lvl spells because he only has 2 uses) They didn't really attack but to just protect and move the two characters to safety DMG including my Gil & Arty character this was a total of 90 So really the Tarrasque should have died somewhere around 8-10ish turns (676 divided by 90 = 7.5) I only had 2 characters which were just my own (Gilgamesh and Artemis) fighting the Tarrasque (I just didn't let myself get hit, because I do agree that would have been an instant death sentence) This is where my DM would lose his :):):):) and summon another one after a short rest Granted I now know that there are many things I had that shouldn't have been there and I will make changes to that I don't know how you are supposed to have that much money at the beginning for armor so I will change that. Thx so much XD I really like this game (Have I covered everything??) [/QUOTE]
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