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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="ClaytonCross" data-source="post: 7482868" data-attributes="member: 6880599"><p>No problem, their are alot of rules and every starts somewhere.</p><p></p><p></p><p></p><p>Ok...lets us begin, lol..</p><p></p><p>I am going to tweak your idea to make it more efficient bit for explanation purposes.</p><p></p><p>Haste</p><p><a href="http://dnd5e.wikia.com/wiki/Haste" target="_blank">http://dnd5e.wikia.com/wiki/Haste</a></p><p>- your speed is doubled 30 to 60</p><p>- It does not use your bonus action, it gives you a second action (like actions surge and they stack) but that action can only be used for attack, disengage, dash, hide, or use object (no spell casting)</p><p></p><p>So if your 60ft away and your movement is 60 then you can reach it in one turn with your doubled speed and attack.</p><p>1. You move in</p><p>2. You attack:</p><p> you said "lvl 9 and multi classed with ranger (fighter 4 & ranger 5)" with 20 strength (15 +2 racial for 16 at level 1, +2 level 4 fighter, +2 level 4 ranger so its possible to have maxed at 20 with your build, sure)</p><p> Character level 9 proficiency bonus is +4</p><p> Magic +1 weapon (sure)</p><p> Total = +10 to hit vs Tarrasque AC25 with 2 attacks (1 + 1 Extra attack from 5 level of Ranger)</p><p> We can do an average DPR to get an estimate here.</p><p> -- Your fighting melee with a shield and no horse has been mentioned to your max damage for a one handed weapon is [1d8]</p><p> -- You add your strength bonus to damage changing it to [1d8 + 5]</p><p> -- you have two attacks [1d8 + 5] + [1d8 + 5] or [2d8 +10]</p><p> -- your avarage role on an 8 sided dice is 4.5 so 2d8 is 9, +10 for the strength giving you and avearge DPR of 19 on 100% hit.</p><p> -- For adjusting damage for your chance to hit the Formula is:</p><p> --- AC minus your to hit +1 (because you don't need to beat AC just match it) to find numbers that will MISS. AC25 -(10 to hit +1) = 14 or lower misses</p><p> --- to find chance to hit subtract 14 missing roles from the possible 20 sides on a D20 = 6</p><p> --- Mutiply the result (6) by .05 (5% chance of rolling any one number on a 20 sided dice) = .30 % to hit</p><p> --- Multiply your 100% hit DPR by your % to hit, 19 x .3 = 5.7 so your Avarge DPR vs the Tarrasque (AC25) is 5.7 that is with two attacks. you get 1 action surge which is identical.</p><p>3. You move away. <strong>Here is where you lose me</strong>.</p><p> In order to move our of the Tarrasque's 40ft movement speen you need Dash because you only have 60ft even with your speed doubled.</p><p> You have already used your action to attack so you use your Haste action to do this.</p><p> When you move from 20ft to 25ft and leave the Tarrasque's threat range It gets an attack of oppertunity if you did no use the Disengage action or Ranger spell Zephyr Strike (which you did not mention)</p><p> -If we say it attacks:</p><p> -- Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: (4d6 + 10) bludgeoning damage.</p><p> If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone</p><p> --- Damage is 3.5 (avarage role for a 6 sided dice) x4 dice = 14 + 10 = 24</p><p> --- You said your character at level 9 was AC21 -[19+1] = 1 , 20 - 1 = 19 x .05 = 0.95 x 24 = Avarage Tarrasque single Tail strike DPR vs you (AC21) is 22.8</p><p> --- If your character has max hit points of 135 (Fighter 4d10 + Ranger 5d10 + Consiturion bonus +5x9) no toughness feat or you wouldn't have a way to have two stats at 20..</p><p> --- 135HP / 22.8 Trrasque DPR = 5.9 rounds you would are likely to live. Lets say your lucky and last 6.</p><p> --- Each failure means you have to make a DC20 strength save or you fall prone and your speed is halved. In which case you only have 30 movement and can't out run the Tarrasque</p><p> ---- Your proficient with strenght saves with +5 strength and Character level 9 proficiency bonus is +4 = +9, 20 -(9+1) = 10 x .05 = .5 or 50% chance of failing or succeding each of 6 rounds.</p><p> ---- Your knocked prone at the END of your turn 20ft away from the Tarrasque. It charges 20 of its 40ft movement and attacks all 5 attack</p><p> ---- Total 160 DPR at AC21 same .95 modifier = 152DPR vs your max 135 health... so any failed save on those 5 rounds you would survive will kill you on its next turn.</p><p> -If we say you had Zephyr Strike which is (your concentration) and last for 10 rounds if you don't lose your consentraion to hit + haste archers (concentration):</p><p> -- 60ft in, attack, 60ft out. Tarrrasque dashes 80ft, you attack on your turn dash 60ft out... repeat.</p><p> --- As Fighter 4 / Ranger 5 you have 3 first level spell slots. Zephyr Strike is cast as a bonus action and lasts for 10 rounds you can do this for 30 rounds before the 6 sudden death.</p><p> --- Your Fighter 4 / Ranger 5 does Avarge DPR vs the Tarrasque (AC25) is 5.7 x 36 rounds +1 for action surge = 210.9 damage before the Tarrasgue kills him (actually not bad, lol)</p><p> --- The Tarrasgue has 676Hp your fighter is likely doing 211 leaving the Archer to do 465 in 36 rounds or 13 damage per round</p><p><strong></strong></p><p><strong>So my problem with here at #3 is that its all dependent on your GM not reading this...</strong></p><p></p><p><strong>Legendary Actions</strong></p><p>Tarrasque can take <span style="color: #ff0000">3 legendary actions</span>, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tarrasque regains spent legendary actions at the start of their turn.</p><p></p><p> Attack.The tarrasque makes one claw attack or tail attack.</p><p> <span style="color: #ff0000">Move.The tarrasque moves up to half its speed.</span></p><p> Chomp (Costs 2 Actions).The tarrasque makes one bite attack or uses its Swallow.</p><p></p><p></p><p><span style="color: #ff0000">So... actually a Tarrasque can move 40ft, dash 40ft, use a Legenary Action to move 20ft, and use the second legendary action after the archer to make a tail attack with 20ft reach so even if you ran 120ft away its killing your Fighter in 6 rounds or less. As a goliath fighter I don't know any way around this.</span> In 6 rounds your fighter Action surges and does about 40 damage. So your archer has to do 636 damage to the Tarrasque. To save your Fighter, 106+ Damage per round to the Tarrasque. (Remember your fighter will avearage 5.7 damage per round)</p><p></p><p></p><p></p><p>Lets asume your GM missed the very important text at the bottom.</p><p></p><p>4. So we have bought your Fighter/Ranger 36 rounds against the Tarrasque. In order for you duo to win you Archer needs to pull out and Avarage DPR of 13 Damage vs a 25AC if it CAN do that.</p><p> - Based on having Favored Turrain, a level 9 Ranger, Protector Aasimar with Radiant Soul +9 damage per attack for 10 rounds, once per long rest</p><p> - So how does the Archer stay out of melee with the Tarrasque? you mentioned Longstrider (lasts 1 hour non-consentraion), ok. That's 40 speed, the Tarrasque dashes you dash? Heavy crossbow (1d10) and a 95ft buffer?</p><p> - Neather Favored Enemy or Favored Terrain double your Proficiency bonus but its +4 at level 9, +2 for archery fighting style, +5 dexderity at 20? so +11 to hit with what I know.</p><p> - I don't know much about this character but with the above guesses...</p><p> --2 Attacks (Ranger lvl 5) with crowsbow [1d10] + [1d10], Dexderity of 20 [1d10 +5] + [1d10 +5] vs AC25 Tarrasque (Again not sure why your doing 4 attacks)</p><p> --[2d10 + 10] or 11+10 = 100% hit DPR of 21 ... not looking good... AC25-(11+1)= 13 misses, so 7 hits x .05 = .35 x 21 = 7.35 Avarage Damage Per round vs the Tarrasque for the Archer</p><p> -- But you do get 9 radiant damage for the first 10 rounds also at .35 so +3.15</p><p> --- Thats a total of 10.5 DPR for the first 10 rounds followed by the 26 rounds of 7.25 DPR which is short your 13 DPR requirement all the way accross.</p><p></p><p>All that said we are talking averages. Their is no accounting for bad GM rolls and Great player rolls. However in a 36 round fight averages would be stronger than your typical 10 round or less fights. It is however no where near 11 Tarrasques in 20 turns. We are talking one horrible GM day and one amazing Player day for one Tarrasgue.</p><p></p><p></p><p></p><p>Well If it were me I would take a ride on those giant eagles and run like hell. Partly because they get a turn which means the Tarrasque gets a chance to use that third Legendary action and they are just going to make things worse. You could on the other hand summon those Giant eagles fly 60ft above the Tarrasque and have the archer shoot arrows at it for ...60 rounds.. land, summon again, fly back up and shot for about 8 more and possibly kill it. A Minor problem there is carrying at least 136 Crossbow bolts at1.5lbs for 20 and 1lbs per quiver so 17.5 lbs total. <strong>Your Biggest problem is finding GM willing to play out 70 rounds of you shooting arrows at a target that can't shoot back....ouch.</strong></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7482868, member: 6880599"] No problem, their are alot of rules and every starts somewhere. Ok...lets us begin, lol.. I am going to tweak your idea to make it more efficient bit for explanation purposes. Haste [URL]http://dnd5e.wikia.com/wiki/Haste[/URL] - your speed is doubled 30 to 60 - It does not use your bonus action, it gives you a second action (like actions surge and they stack) but that action can only be used for attack, disengage, dash, hide, or use object (no spell casting) So if your 60ft away and your movement is 60 then you can reach it in one turn with your doubled speed and attack. 1. You move in 2. You attack: you said "lvl 9 and multi classed with ranger (fighter 4 & ranger 5)" with 20 strength (15 +2 racial for 16 at level 1, +2 level 4 fighter, +2 level 4 ranger so its possible to have maxed at 20 with your build, sure) Character level 9 proficiency bonus is +4 Magic +1 weapon (sure) Total = +10 to hit vs Tarrasque AC25 with 2 attacks (1 + 1 Extra attack from 5 level of Ranger) We can do an average DPR to get an estimate here. -- Your fighting melee with a shield and no horse has been mentioned to your max damage for a one handed weapon is [1d8] -- You add your strength bonus to damage changing it to [1d8 + 5] -- you have two attacks [1d8 + 5] + [1d8 + 5] or [2d8 +10] -- your avarage role on an 8 sided dice is 4.5 so 2d8 is 9, +10 for the strength giving you and avearge DPR of 19 on 100% hit. -- For adjusting damage for your chance to hit the Formula is: --- AC minus your to hit +1 (because you don't need to beat AC just match it) to find numbers that will MISS. AC25 -(10 to hit +1) = 14 or lower misses --- to find chance to hit subtract 14 missing roles from the possible 20 sides on a D20 = 6 --- Mutiply the result (6) by .05 (5% chance of rolling any one number on a 20 sided dice) = .30 % to hit --- Multiply your 100% hit DPR by your % to hit, 19 x .3 = 5.7 so your Avarge DPR vs the Tarrasque (AC25) is 5.7 that is with two attacks. you get 1 action surge which is identical. 3. You move away. [B]Here is where you lose me[/B]. In order to move our of the Tarrasque's 40ft movement speen you need Dash because you only have 60ft even with your speed doubled. You have already used your action to attack so you use your Haste action to do this. When you move from 20ft to 25ft and leave the Tarrasque's threat range It gets an attack of oppertunity if you did no use the Disengage action or Ranger spell Zephyr Strike (which you did not mention) -If we say it attacks: -- Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone --- Damage is 3.5 (avarage role for a 6 sided dice) x4 dice = 14 + 10 = 24 --- You said your character at level 9 was AC21 -[19+1] = 1 , 20 - 1 = 19 x .05 = 0.95 x 24 = Avarage Tarrasque single Tail strike DPR vs you (AC21) is 22.8 --- If your character has max hit points of 135 (Fighter 4d10 + Ranger 5d10 + Consiturion bonus +5x9) no toughness feat or you wouldn't have a way to have two stats at 20.. --- 135HP / 22.8 Trrasque DPR = 5.9 rounds you would are likely to live. Lets say your lucky and last 6. --- Each failure means you have to make a DC20 strength save or you fall prone and your speed is halved. In which case you only have 30 movement and can't out run the Tarrasque ---- Your proficient with strenght saves with +5 strength and Character level 9 proficiency bonus is +4 = +9, 20 -(9+1) = 10 x .05 = .5 or 50% chance of failing or succeding each of 6 rounds. ---- Your knocked prone at the END of your turn 20ft away from the Tarrasque. It charges 20 of its 40ft movement and attacks all 5 attack ---- Total 160 DPR at AC21 same .95 modifier = 152DPR vs your max 135 health... so any failed save on those 5 rounds you would survive will kill you on its next turn. -If we say you had Zephyr Strike which is (your concentration) and last for 10 rounds if you don't lose your consentraion to hit + haste archers (concentration): -- 60ft in, attack, 60ft out. Tarrrasque dashes 80ft, you attack on your turn dash 60ft out... repeat. --- As Fighter 4 / Ranger 5 you have 3 first level spell slots. Zephyr Strike is cast as a bonus action and lasts for 10 rounds you can do this for 30 rounds before the 6 sudden death. --- Your Fighter 4 / Ranger 5 does Avarge DPR vs the Tarrasque (AC25) is 5.7 x 36 rounds +1 for action surge = 210.9 damage before the Tarrasgue kills him (actually not bad, lol) --- The Tarrasgue has 676Hp your fighter is likely doing 211 leaving the Archer to do 465 in 36 rounds or 13 damage per round [B] So my problem with here at #3 is that its all dependent on your GM not reading this...[/B] [B]Legendary Actions[/B] Tarrasque can take [COLOR=#ff0000]3 legendary actions[/COLOR], choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tarrasque regains spent legendary actions at the start of their turn. Attack.The tarrasque makes one claw attack or tail attack. [COLOR=#ff0000]Move.The tarrasque moves up to half its speed.[/COLOR] Chomp (Costs 2 Actions).The tarrasque makes one bite attack or uses its Swallow. [COLOR=#ff0000]So... actually a Tarrasque can move 40ft, dash 40ft, use a Legenary Action to move 20ft, and use the second legendary action after the archer to make a tail attack with 20ft reach so even if you ran 120ft away its killing your Fighter in 6 rounds or less. As a goliath fighter I don't know any way around this.[/COLOR] In 6 rounds your fighter Action surges and does about 40 damage. So your archer has to do 636 damage to the Tarrasque. To save your Fighter, 106+ Damage per round to the Tarrasque. (Remember your fighter will avearage 5.7 damage per round) Lets asume your GM missed the very important text at the bottom. 4. So we have bought your Fighter/Ranger 36 rounds against the Tarrasque. In order for you duo to win you Archer needs to pull out and Avarage DPR of 13 Damage vs a 25AC if it CAN do that. - Based on having Favored Turrain, a level 9 Ranger, Protector Aasimar with Radiant Soul +9 damage per attack for 10 rounds, once per long rest - So how does the Archer stay out of melee with the Tarrasque? you mentioned Longstrider (lasts 1 hour non-consentraion), ok. That's 40 speed, the Tarrasque dashes you dash? Heavy crossbow (1d10) and a 95ft buffer? - Neather Favored Enemy or Favored Terrain double your Proficiency bonus but its +4 at level 9, +2 for archery fighting style, +5 dexderity at 20? so +11 to hit with what I know. - I don't know much about this character but with the above guesses... --2 Attacks (Ranger lvl 5) with crowsbow [1d10] + [1d10], Dexderity of 20 [1d10 +5] + [1d10 +5] vs AC25 Tarrasque (Again not sure why your doing 4 attacks) --[2d10 + 10] or 11+10 = 100% hit DPR of 21 ... not looking good... AC25-(11+1)= 13 misses, so 7 hits x .05 = .35 x 21 = 7.35 Avarage Damage Per round vs the Tarrasque for the Archer -- But you do get 9 radiant damage for the first 10 rounds also at .35 so +3.15 --- Thats a total of 10.5 DPR for the first 10 rounds followed by the 26 rounds of 7.25 DPR which is short your 13 DPR requirement all the way accross. All that said we are talking averages. Their is no accounting for bad GM rolls and Great player rolls. However in a 36 round fight averages would be stronger than your typical 10 round or less fights. It is however no where near 11 Tarrasques in 20 turns. We are talking one horrible GM day and one amazing Player day for one Tarrasgue. Well If it were me I would take a ride on those giant eagles and run like hell. Partly because they get a turn which means the Tarrasque gets a chance to use that third Legendary action and they are just going to make things worse. You could on the other hand summon those Giant eagles fly 60ft above the Tarrasque and have the archer shoot arrows at it for ...60 rounds.. land, summon again, fly back up and shot for about 8 more and possibly kill it. A Minor problem there is carrying at least 136 Crossbow bolts at1.5lbs for 20 and 1lbs per quiver so 17.5 lbs total. [B]Your Biggest problem is finding GM willing to play out 70 rounds of you shooting arrows at a target that can't shoot back....ouch.[/B] [/QUOTE]
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[D&D 5e] Level 1 Max Min Fun DPR and AC
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