Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D 5e] Level 1 Max Min Fun DPR and AC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7511528" data-attributes="member: 6880599"><p>I am not saying your wrong but their are 2 considerations here.</p><p></p><p>1. Enemy selection is GM dependent which means what your saying will not be true all the time with every GM. Even in that range the only common enemies under CR1 for level 1 fights with a higher than AC15 are Guards at AC16 and Hobgoblin AC18. The majority are AC12 and under.</p><p></p><p>- For example, I just started a new group and they fought AC 8 Zombies on their first mission...</p><p></p><p>2. Players rolls can make all the difference. I roll BAD so me rolling 3 attacks will mean less damage because I commonly miss all the attacks, so more attacks, statistically should be more damage but when I am only ever getting on success in a round I do better with single powerful strikes. Our party high roller on other hand doesn't miss hardly ever so he only cares about max average on hit. So only worried about hit because its a lot of math for an arbitrary number.</p><p></p><p>3. You only need need 300 xp in a group before you level to 2 and the entire post is irrelevant.</p><p></p><p>I will consed The typical "rats in the cellar" is a thing and rats have AC10. So while I don't think its statistically relevant number at tables due to player/GM variation... sure lets play with "to hit"</p><p></p><p>Most players have a +5 attack at level 1 because its something they can control with point buy, standard array, and even rolling stats first and picking a class that fist those stats using the highest for their primary combat stat. Venus rat AC10</p><p></p><p>80% Polearm Master {1d10+1d4+6} = {14} x .8 = 11.2 DPR</p><p>55% Great Weapon Master (2d6+13) = [20] x.55 = 11 DPR </p><p></p><p>So for typical rat in the cellar murder they are pretty much the same. however if are the Raging Strength Barbarian I listed as #1 static damage....</p><p></p><p>55% Great Weapon Master (2d6+13 +2 RAGE) = [22] x.55 = 12.1 DPR </p><p></p><p>Your still going to out DPR that Polearm Master...so.. my #1 stands. </p><p></p><p>But that's not the majority of low level monsters you say? Well AC12 is.</p><p>70% Polearm Master {1d10+1d4+6} = {14} x .7 = 9.8 DPR</p><p>45% Great Weapon Master (2d6+13 +2 RAGE) = [22] x.45 = 9.9 DPR </p><p>...and the barbarian is scraping a head. </p><p></p><p>Now if your GM likes high AC monsters at level 1 so your fighting a Hobgoblin AC18 out the gate and you roll better "to hit" than me, and do at least average damage... your going to beat my 0 DPR from missing every round. But that's so much speculation at that point its not worth trying to measure in my opinion. Primarily because I don't remember any GM I have ever played with making me fight enemies at level with an AC higher than 12 because they were worried they would party wipe in the first game. That diminishes every level and by 5 the gloves are completely off. But this thread is about level 1 characters, not whats going to be best for you later on as that is a lot more complicated.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7511528, member: 6880599"] I am not saying your wrong but their are 2 considerations here. 1. Enemy selection is GM dependent which means what your saying will not be true all the time with every GM. Even in that range the only common enemies under CR1 for level 1 fights with a higher than AC15 are Guards at AC16 and Hobgoblin AC18. The majority are AC12 and under. - For example, I just started a new group and they fought AC 8 Zombies on their first mission... 2. Players rolls can make all the difference. I roll BAD so me rolling 3 attacks will mean less damage because I commonly miss all the attacks, so more attacks, statistically should be more damage but when I am only ever getting on success in a round I do better with single powerful strikes. Our party high roller on other hand doesn't miss hardly ever so he only cares about max average on hit. So only worried about hit because its a lot of math for an arbitrary number. 3. You only need need 300 xp in a group before you level to 2 and the entire post is irrelevant. I will consed The typical "rats in the cellar" is a thing and rats have AC10. So while I don't think its statistically relevant number at tables due to player/GM variation... sure lets play with "to hit" Most players have a +5 attack at level 1 because its something they can control with point buy, standard array, and even rolling stats first and picking a class that fist those stats using the highest for their primary combat stat. Venus rat AC10 80% Polearm Master {1d10+1d4+6} = {14} x .8 = 11.2 DPR 55% Great Weapon Master (2d6+13) = [20] x.55 = 11 DPR So for typical rat in the cellar murder they are pretty much the same. however if are the Raging Strength Barbarian I listed as #1 static damage.... 55% Great Weapon Master (2d6+13 +2 RAGE) = [22] x.55 = 12.1 DPR Your still going to out DPR that Polearm Master...so.. my #1 stands. But that's not the majority of low level monsters you say? Well AC12 is. 70% Polearm Master {1d10+1d4+6} = {14} x .7 = 9.8 DPR 45% Great Weapon Master (2d6+13 +2 RAGE) = [22] x.45 = 9.9 DPR ...and the barbarian is scraping a head. Now if your GM likes high AC monsters at level 1 so your fighting a Hobgoblin AC18 out the gate and you roll better "to hit" than me, and do at least average damage... your going to beat my 0 DPR from missing every round. But that's so much speculation at that point its not worth trying to measure in my opinion. Primarily because I don't remember any GM I have ever played with making me fight enemies at level with an AC higher than 12 because they were worried they would party wipe in the first game. That diminishes every level and by 5 the gloves are completely off. But this thread is about level 1 characters, not whats going to be best for you later on as that is a lot more complicated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D 5e] Level 1 Max Min Fun DPR and AC
Top