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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="ClaytonCross" data-source="post: 7512104" data-attributes="member: 6880599"><p>But through your own addition even your calculations don't account for actual play. </p><p></p><p></p><p></p><p>So from an actual game play stand point you are not wrong on DPR. The purpose of the thread originally is AC... which is easy to determine and hard to debate. My DPR addition was and is <strong>just a max possible DPR which is what I call it</strong>. Its not possible to reflect actual game play with to hit because when one hit kills an enemy even with a 5% chance and they take the hit that exceeds the HP... they are dead. Point in case that that the listed attack of GWM shows 6.75 DPR when its not possible to do less than 16. Its never 6.75. Its 0 or the target is dead. It is also pointless to talk about max DPR in a real game and not instead of max variable because their are only a very few NPCs under CR1 that can take 16 damage and live. making anything higher pointless over kill. That alone reduces "MAX DPR" into an arbitrary number game for the sake of a numbers game. Which I did and is fun to me. </p><p></p><p>But your trying to cater to a specific fighting style based on some desire for it to be "best"... I don't care which style does the highest damage and would love for your to beat the Human Variant War Cleric (GWM) buld however … I am going for <strong>max possible damage per round which means<u> if your missing your not doing your max damage</u></strong>. Does that reflect actual play. No. The goal is not consistent average in play that's a different goal.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7512104, member: 6880599"] But through your own addition even your calculations don't account for actual play. So from an actual game play stand point you are not wrong on DPR. The purpose of the thread originally is AC... which is easy to determine and hard to debate. My DPR addition was and is [B]just a max possible DPR which is what I call it[/B]. Its not possible to reflect actual game play with to hit because when one hit kills an enemy even with a 5% chance and they take the hit that exceeds the HP... they are dead. Point in case that that the listed attack of GWM shows 6.75 DPR when its not possible to do less than 16. Its never 6.75. Its 0 or the target is dead. It is also pointless to talk about max DPR in a real game and not instead of max variable because their are only a very few NPCs under CR1 that can take 16 damage and live. making anything higher pointless over kill. That alone reduces "MAX DPR" into an arbitrary number game for the sake of a numbers game. Which I did and is fun to me. But your trying to cater to a specific fighting style based on some desire for it to be "best"... I don't care which style does the highest damage and would love for your to beat the Human Variant War Cleric (GWM) buld however … I am going for [B]max possible damage per round which means[U] if your missing your not doing your max damage[/U][/B]. Does that reflect actual play. No. The goal is not consistent average in play that's a different goal. [/QUOTE]
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[D&D 5e] Level 1 Max Min Fun DPR and AC
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