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[D&D 5e] Level 1 Max Min Fun DPR and AC
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<blockquote data-quote="ClaytonCross" data-source="post: 7512663" data-attributes="member: 6880599"><p>While I don't agree this thread is a cesspool, its a conversation where points have been made and many changes to original list as a result. I do agree overkill favors Polearm Master but I have no idea how to formulate scenario variables into an answer. Polearm master is great feat and perhaps would be the winner of all things if that was something I could do but I can't so I went with max damage a steady variable with the knowledge that its not accurate in actual combat. I would also point out that just like excessive damage favors Polearm Master, Excessive to hit rolls favor Great weapon master which has been my point about not being able to account for player rolls all along. A player that rolls high to hit vs lower AC monsters with high HP is better of with great weapon master but a player with bad rolls vs High AC monsters with low HP is better with polarm master. </p><p></p><p>I will also say you and FrogReaver have me considering the value of to hit compared to bonus dice, while not in regard to highest damage but as a variant on the balance build I made at the bottom.</p><p></p><p>First we would need a solid AC to target to even run the math for "<strong>Adjusted to hit Highest Average DPR vs AC15</strong>" Not sure if that's a good qualifier. As we said that's part of the problem but its my understanding that AC15 is the average of all monsters in the monster manual... while that's still arbitrary (and out dated with Volo's guide to monster and Mordenkainen's tome of foes out) its a target so lets stack arbitrary with arbitrary going all in for a second... because if you can concede that I have a point I should concede that I have already broken down DPR into minor scenarios based on DPR source so if we can have some agreement on specific scenario then we don't need to add every option but I could put one to point out the value of polearm master and to hit.</p><p></p><p>So I was looking to make one with Polearm masters (1d8+3)(1d4+3) but with the same to hit bonus action attack...</p><p></p><p>Human Variant War Cleric STR 10, DEX 16, CON 16, WIZ 14 HP:11</p><p>---Human Variant Feat: Medium Armor Master - Scale mail AC14(Max3) and shield= AC19</p><p>---Rapier (1d8 + dex)</p><p>---War Priest Bonus Action (1d8 + 3)(1d8 + 3)</p><p>---War Domain 1st level Spell: divine favor +1d4 (1d8 + 3 + 1d4)(1d8 + 3 + 1d4)</p><p>DPR Range 10 - 30 </p><p>DPR Average: 20</p><p>Adjusted DPR with +5 to hit vs AC15 (55%) = <strong>11 adjusted DPR</strong></p><p>...But we could adjust this to prioritize "to hit"...</p><p></p><p>Human Variant War Cleric STR 10, DEX 16, CON 16, WIZ 14 HP:11</p><p>---Human Variant Feat: Medium Armor Master - Scale mail AC14(Max3) and shield= AC19</p><p>---Rapier (1d8 + dex)</p><p>---War Priest Bonus Action (1d8 + 3)(1d8 + 3)</p><p>---War Domain 1st level Spell: Bless (1d8 + 3)(1d8 + 3)</p><p>DPR Range 8 - 22 </p><p>DPR Average: 15</p><p>Adjusted DPR with +5 to hit (+1-4 Bless) vs AC15 (60%+65%+70%+75%)/4 = <strong>10.125 adjusted DPR</strong></p><p></p><p>...hmm.. that's not what I expected to happen, if I am honest. I realize its because the 2.5 of the attacks is constant while I did the adjustment as 4 roles then averaged... </p><p></p><p>Adjusted DPR with +5 to hit (+2.5 Bless) vs AC15 (67.5%) = <strong>10.125 adjusted DPR</strong> ...nope its right, got the same thing... odd.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7512663, member: 6880599"] While I don't agree this thread is a cesspool, its a conversation where points have been made and many changes to original list as a result. I do agree overkill favors Polearm Master but I have no idea how to formulate scenario variables into an answer. Polearm master is great feat and perhaps would be the winner of all things if that was something I could do but I can't so I went with max damage a steady variable with the knowledge that its not accurate in actual combat. I would also point out that just like excessive damage favors Polearm Master, Excessive to hit rolls favor Great weapon master which has been my point about not being able to account for player rolls all along. A player that rolls high to hit vs lower AC monsters with high HP is better of with great weapon master but a player with bad rolls vs High AC monsters with low HP is better with polarm master. I will also say you and FrogReaver have me considering the value of to hit compared to bonus dice, while not in regard to highest damage but as a variant on the balance build I made at the bottom. First we would need a solid AC to target to even run the math for "[B]Adjusted to hit Highest Average DPR vs AC15[/B]" Not sure if that's a good qualifier. As we said that's part of the problem but its my understanding that AC15 is the average of all monsters in the monster manual... while that's still arbitrary (and out dated with Volo's guide to monster and Mordenkainen's tome of foes out) its a target so lets stack arbitrary with arbitrary going all in for a second... because if you can concede that I have a point I should concede that I have already broken down DPR into minor scenarios based on DPR source so if we can have some agreement on specific scenario then we don't need to add every option but I could put one to point out the value of polearm master and to hit. So I was looking to make one with Polearm masters (1d8+3)(1d4+3) but with the same to hit bonus action attack... Human Variant War Cleric STR 10, DEX 16, CON 16, WIZ 14 HP:11 ---Human Variant Feat: Medium Armor Master - Scale mail AC14(Max3) and shield= AC19 ---Rapier (1d8 + dex) ---War Priest Bonus Action (1d8 + 3)(1d8 + 3) ---War Domain 1st level Spell: divine favor +1d4 (1d8 + 3 + 1d4)(1d8 + 3 + 1d4) DPR Range 10 - 30 DPR Average: 20 Adjusted DPR with +5 to hit vs AC15 (55%) = [B]11 adjusted DPR[/B] ...But we could adjust this to prioritize "to hit"... Human Variant War Cleric STR 10, DEX 16, CON 16, WIZ 14 HP:11 ---Human Variant Feat: Medium Armor Master - Scale mail AC14(Max3) and shield= AC19 ---Rapier (1d8 + dex) ---War Priest Bonus Action (1d8 + 3)(1d8 + 3) ---War Domain 1st level Spell: Bless (1d8 + 3)(1d8 + 3) DPR Range 8 - 22 DPR Average: 15 Adjusted DPR with +5 to hit (+1-4 Bless) vs AC15 (60%+65%+70%+75%)/4 = [B]10.125 adjusted DPR[/B] ...hmm.. that's not what I expected to happen, if I am honest. I realize its because the 2.5 of the attacks is constant while I did the adjustment as 4 roles then averaged... Adjusted DPR with +5 to hit (+2.5 Bless) vs AC15 (67.5%) = [B]10.125 adjusted DPR[/B] ...nope its right, got the same thing... odd. [/QUOTE]
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