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[D&D 5e Lite] Campaign project : Ravyn Forest
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<blockquote data-quote="atanakar" data-source="post: 7961078" data-attributes="member: 65762"><p><strong>Thinking a lot about my next D&D campaign</strong> and how 5e works, these days. I really like it when the system (characters) and the setting match perfectly. I've done so many campaigns (world building) since 1981. I need to create something entirely new if I want to continue playing D&D.</p><p></p><p>The setting is in a deep and vast forest. The technology level is lower than typical D&D level (no chain and plate armours). I'm aiming for a horror fantasy and gritty Grendel-like stories. The Gods are far removed and unreachable.</p><p></p><p>I've decided to ban all regular D&D classes and build four new ones. No sub-classes attached. I don't plan to go beyond level 6 with this. From the DMG I will use: Proficiency Dice, Ability Check Proficiency (no skills). No Tools. Humans only. No backgrounds. Slow Natural Healing. Plus a home-brew Sanity rule.</p><p></p><p><strong>HEALING :</strong> There are no healing spells in this campaign. Characters will only be able to heal using their HDs. To do so they will need a «Focus». A Focus is a Class Feature. When used it allows the player to spend HDs to heal his character. This is very different than just saying, during short rest, I spend HDs to heal. That is not possible in the campaign. The only exception to this will be after a Long Rest, using the Slow Natural Healing option, the PC can heal using HDs and they only regain 50% of HDs each morning.</p><p></p><p><strong>CLASSES: </strong>The four classes are built for a unique short term campaign that will only not go beyond level 6. As such they do not work the same way as 5e D&D classes and will not interact with them since foes in 5e are not built like characters. The Beastkin class, much to my surprise, turned out to be a Race-as-Class once it was finished. I like it a lot. You will recognize several class features from other classes. Some of them are identical while others were reworded to fit this campaign.</p><p></p><p><strong>ABILITY IMPROVEMENTS :</strong> None</p><p></p><p></p><p><strong>PROGRESSION: </strong>Advancement of the characters will occur after a fixed number of 4-5 hour games played. </p><p>________________</p><p>Level 2 : 1 session</p><p>Level 3 : 2 sessions</p><p>Level 4 : 3 sessions</p><p>Level 5 : 3 sessions</p><p>Level 6 : 4 sessions</p><p>_________________</p><p></p><p>The campaign will end after an additional 2 sessions. For a total of 15 sessions. Which will take about 12-18 months at the pace we play RPGs.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7961078, member: 65762"] [B]Thinking a lot about my next D&D campaign[/B] and how 5e works, these days. I really like it when the system (characters) and the setting match perfectly. I've done so many campaigns (world building) since 1981. I need to create something entirely new if I want to continue playing D&D. The setting is in a deep and vast forest. The technology level is lower than typical D&D level (no chain and plate armours). I'm aiming for a horror fantasy and gritty Grendel-like stories. The Gods are far removed and unreachable. I've decided to ban all regular D&D classes and build four new ones. No sub-classes attached. I don't plan to go beyond level 6 with this. From the DMG I will use: Proficiency Dice, Ability Check Proficiency (no skills). No Tools. Humans only. No backgrounds. Slow Natural Healing. Plus a home-brew Sanity rule. [B]HEALING :[/B] There are no healing spells in this campaign. Characters will only be able to heal using their HDs. To do so they will need a «Focus». A Focus is a Class Feature. When used it allows the player to spend HDs to heal his character. This is very different than just saying, during short rest, I spend HDs to heal. That is not possible in the campaign. The only exception to this will be after a Long Rest, using the Slow Natural Healing option, the PC can heal using HDs and they only regain 50% of HDs each morning. [B]CLASSES: [/B]The four classes are built for a unique short term campaign that will only not go beyond level 6. As such they do not work the same way as 5e D&D classes and will not interact with them since foes in 5e are not built like characters. The Beastkin class, much to my surprise, turned out to be a Race-as-Class once it was finished. I like it a lot. You will recognize several class features from other classes. Some of them are identical while others were reworded to fit this campaign. [B]ABILITY IMPROVEMENTS :[/B] None [B]PROGRESSION: [/B]Advancement of the characters will occur after a fixed number of 4-5 hour games played. ________________ Level 2 : 1 session Level 3 : 2 sessions Level 4 : 3 sessions Level 5 : 3 sessions Level 6 : 4 sessions _________________ The campaign will end after an additional 2 sessions. For a total of 15 sessions. Which will take about 12-18 months at the pace we play RPGs. [/QUOTE]
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