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[D&D 5e Lite] Campaign project : Ravyn Forest
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<blockquote data-quote="atanakar" data-source="post: 7961081" data-attributes="member: 65762"><p><strong><span style="color: rgb(243, 121, 52)"><span style="font-size: 26px">BEASTKIN </span></span></strong></p><p><strong></strong></p><p><strong>Class Features</strong></p><p>As a beastkin, you gain the following class features.</p><p></p><ul> <li data-xf-list-type="ul">Hit Points at 1st Level: Constitution Score + Constitution modifier</li> <li data-xf-list-type="ul">Hit Points at Higher Levels: 6 + Constitution modifier </li> </ul><p></p><p><strong>Proficiencies</strong></p><ul> <li data-xf-list-type="ul">Armour: None</li> <li data-xf-list-type="ul">Shield: None</li> <li data-xf-list-type="ul">Weapons: None</li> <li data-xf-list-type="ul">Saving Throws: Strength, Dexterity</li> <li data-xf-list-type="ul">Skill Proficiency: Strength, Dexterity</li> <li data-xf-list-type="ul">Proficiency: 1d20+1d4 to rolls</li> </ul><p></p><p><strong>Animal Ancestry</strong></p><p>Your are a human touched by animal ancestry. Only one child in a hundred is born a Beastkin. Because of your feral appearance you are taken from your family and trained in the arts of non-weapon combat by a Beastkin Master. A family in which a Beastkin is born gains a higher status and more prestige.</p><p></p><p>Your appearance is feral and you suffer -2 Charisma when dealing with people outside your community. Roll on the animal ancestry table to learn the origin of your appearance and the benefit you gain:</p><p></p><p><strong>Animal Ancestry Table</strong></p><p> _______________________________________</p><p></p><p>01-07 : Wolf, +1 Strength </p><p>08-13 : Bear, +1 Constitution</p><p>14-20 : Lynx, +1 Dexterity</p><p>_______________________________________</p><p></p><p>A beastkin is proud of his animal ancestry and will not take steps to hide it even in the face of open hostility.</p><p></p><p><strong>Natural Weapons</strong></p><p>Beastkins have two powerful retractable claws that can inflict damage equal to regular weapons. At 1st level the Beastkins claws inflict 1d4+1 damage for each hit. At 3rd level they deal 1d4+2 damage. At 5th level 1d4+3 damage.</p><p></p><p><strong>Keen Hearing and Smell</strong></p><p>Advantage of perception checks related to these two senses.</p><p></p><p><strong>Unarmored Defense</strong></p><p>Beginning 1st level, while you are not wearing armour, and wielding a shield, your AC equals 10 + Dexterity modifier + Strength modifier. At level 3 your base AC is 11. At level 5 you base AC becomes 12.</p><p></p><p><strong>Deflect Missiles</strong></p><p>You can use a reaction to deflect missiles when you are hit by a ranged weapon attack. When you do, make a Dexterity Save against DC14. If it is successful, the damage of the attack is reduced by your Dexterity modifier.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7961081, member: 65762"] [B][COLOR=rgb(243, 121, 52)][SIZE=7]BEASTKIN [/SIZE][/COLOR] Class Features[/B] As a beastkin, you gain the following class features. [LIST] [*]Hit Points at 1st Level: Constitution Score + Constitution modifier [*]Hit Points at Higher Levels: 6 + Constitution modifier [/LIST] [B]Proficiencies[/B] [LIST] [*]Armour: None [*]Shield: None [*]Weapons: None [*]Saving Throws: Strength, Dexterity [*]Skill Proficiency: Strength, Dexterity [*]Proficiency: 1d20+1d4 to rolls [/LIST] [B]Animal Ancestry[/B] Your are a human touched by animal ancestry. Only one child in a hundred is born a Beastkin. Because of your feral appearance you are taken from your family and trained in the arts of non-weapon combat by a Beastkin Master. A family in which a Beastkin is born gains a higher status and more prestige. Your appearance is feral and you suffer -2 Charisma when dealing with people outside your community. Roll on the animal ancestry table to learn the origin of your appearance and the benefit you gain: [B]Animal Ancestry Table[/B] _______________________________________ 01-07 : Wolf, +1 Strength 08-13 : Bear, +1 Constitution 14-20 : Lynx, +1 Dexterity _______________________________________ A beastkin is proud of his animal ancestry and will not take steps to hide it even in the face of open hostility. [B]Natural Weapons[/B] Beastkins have two powerful retractable claws that can inflict damage equal to regular weapons. At 1st level the Beastkins claws inflict 1d4+1 damage for each hit. At 3rd level they deal 1d4+2 damage. At 5th level 1d4+3 damage. [B]Keen Hearing and Smell[/B] Advantage of perception checks related to these two senses. [B]Unarmored Defense[/B] Beginning 1st level, while you are not wearing armour, and wielding a shield, your AC equals 10 + Dexterity modifier + Strength modifier. At level 3 your base AC is 11. At level 5 you base AC becomes 12. [B]Deflect Missiles[/B] You can use a reaction to deflect missiles when you are hit by a ranged weapon attack. When you do, make a Dexterity Save against DC14. If it is successful, the damage of the attack is reduced by your Dexterity modifier. [/QUOTE]
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