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[D&D 5e] Not KotS 19b Killing Time.
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<blockquote data-quote="Goonalan" data-source="post: 9814419" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">Not KotS</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 22px">Session #019b: Killing Time.</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">The Inspectors.</span></strong></p><p>Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 2</p><p>Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 2</p><p>Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 2</p><p>Snakebite (Kenji), Female Half-Orc (Outlander) Monk Level 2</p><p>Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 2</p><p></p><p><strong>Dead PCs</strong></p><p>The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1- Killed in Session #2 by Eggnog the Kobold Dragon Priest.</p><p></p><p><strong>To-do list/Quests-</strong></p><p>#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, although Dicky is on his way to the Narthex, which is in the Labyrinth, which is near the Seven Pillared Hall- which is in the Underdark- Bugger. Reward: 2000 XP & 1000gp each.</p><p><s>#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.</s> COMPLETE</p><p><s>#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 250 XP & 75gp, with 1gp paid for every kobold tail handed in.</s> COMPLETE</p><p>#004 Stop Orcus-worshipping Karl’s ritual to bring an undead army to Kirkgate. Basically, save the village, begs (eventually) Lord Crumble. Karl is in Kirkgate. 1000 XP & 500gp reward.</p><p>#005 Find/Save Cheggers. That's it really, the PCs just need to find/save Cheggers (he’s with Karl, if he’s still alive), for Fionulla (the spy). Reward 100 XP.</p><p>#006 Find and kill/capture the Bloody Heck- including any leaders. Recover any prisoners they have kidnapped. Reward: 400 XP & 100gp, with 1gp paid for every member of the Bloody Heck confirmed dead or captured.</p><p><s>#007 Find all five symbols of Kurgan Kurgan’s office to open the way below Kirkgate. 1000 XP reward (and the PCs get to keep the items of course).</s> COMPLETE</p><p><s>#008 Save the Lowder’s and their farm from the Bloody Heck slavers. 250 XP reward.</s> COMPLETE</p><p></p><p>Well, this one was just plain odd for a while.</p><p></p><p>So, here’s the thing- the Inspectors are broken, or at least Snakebite & McGow are- after a short rest and a second wind for McGow the pair are on one hit point, and five hit points respectively. The PCs have two potions of healing between them- no spells, only short rest powers and… they just can’t go on.</p><p></p><p>They are definite about this. They need a long rest, and yet… they’re here, and the urge to do something is strong, or else the desire not to retreat is strong.</p><p></p><p>The Inspectors have also seen and heard Humpydunk, the Homunculus, flutter off up the stairs- to warn evil Karl, and so- the Inspectors also know that they’re expected, and that evil Karl is up the stairs.</p><p></p><p>So, the consensus therefore is- we’re not going up there. But there’s a reluctance to just head on up and out of here right now- to go back up to Kirkgate, at least not without exploring the area a little better.</p><p></p><p>This is particularly prevalent to Travis, the halfling rogue is massively disappointed to discover that the undead (dead) have nothing of worth on them, not even dead ghoul Hagrid. Travis gottsta get paid etc. Oh, and the smart money is on Hagrid’s treasure, or else ‘the’ treasure, being in the cavern with the ledge- former home to one of the zombie corruptors. The PCs figure there’s bound to be a back door into this place, and so for want of something better to do- they go looking for it.</p><p></p><p>Very cautiously.</p><p></p><p>And slow.</p><p></p><p>[ATTACH=full]424114[/ATTACH]</p><p><strong>The crypt home of the last zombies to be slaughtered is cautiously investigated- it takes a good five to ten minutes to get this done, nobody is taking any risks. It’s empty, and no other exits- checks for secret or concealed doors are being made. Travis is just looking to get paid.</strong></p><p></p><p>Note, in some of the pictures the PCs have been distributed in order to light up more of the map. The Inspectors- pretty much all of the time- are exploring this place using their patented ‘gaggle’ formation, i.e. they’re all bunched together- nobody is heading off solo.</p><p></p><p>Ten (slow) minutes more and we get to here-</p><p></p><p>[ATTACH=full]424115[/ATTACH]</p><p><strong>And the cells here have been used, and recently, there have been prisoners stored here, although there are none now.</strong></p><p></p><p>Although, there’s the ragged (and bloodied) remains of a shirt in one of the cells, mixed with rotten straw, and as soon as it is discovered… “CHEGGERS!”</p><p></p><p>The shirt- according to Fionulla- belonged to her sweet-sweet Cheggers, he wore it all the time.</p><p></p><p>We break for upset, and more chat- the story is- again, according to Fionulla- Cheggers is likely up the stairs, and… alive. Fionulla has hope- she has to have hope. The Inspectors, some of them with no subtlety at all, express different opinions. Travis is of the opinion that Cheggers is… let’s say- at peace, it’s much nicer than the phrase the halfling rogue actually used.</p><p></p><p>The upset- from Fionulla- goes on, she’s for heading up the stairs right now, and not retreating to get an extended rest. This opinion, Travis again, is madness. Laughable.</p><p></p><p>The DM/Fionulla pleads but…</p><p></p><p>We break for an extended chat, in the end it’s the LG folk that calm the love-lost ranger down, the task at hand needs to be completed, and then a decision needs to be made about what to do next. That decision does not need to be made yet, also there may be other enemies and/or dangers here.</p><p></p><p>We go on…</p><p></p><p>[ATTACH=full]424116[/ATTACH]</p><p><strong>And here’s the route the zombie rotters took to get all the way down and behind the Inspectors.</strong></p><p></p><p>But still, no treasure, and no way into the chamber with the ledge.</p><p></p><p>And so, all the way back upstairs and…</p><p></p><p>There’s someone, or else something, right at the top of the stairs- the way out of this place, or at least the route Humpydunk the Homunculus took.</p><p></p><p>But the Inspectors have been a good thirty minutes exploring so far, and whoever or whatever’s up there is not coming out to play.</p><p></p><p>Note, several of the PCs try to get a better look at who’s up there (without getting too close)- best guess is, it’s Kurgan Kurgan, but C-Fax (and Mavis) are adamant, the exploration phase continues, although with McGow now watching the Inspectors backs.</p><p></p><p>[ATTACH=full]424117[/ATTACH]</p><p><strong>Still no treasure, and this was the chamber that Hagrid started in- Travis was certain there’d be something in here. The halfling is getting fractious, like he said earlier (in the opening sessions- and repeatedly since then) he’s not risking his life for the thrill of it all, he demands there be treasure.</strong></p><p></p><p>And so, we get to here-</p><p></p><p>[ATTACH=full]424118[/ATTACH]</p><p><strong>After a brief (and almost semi-fatal) attempt to leap from one crumbling sliver of ruined ledge to another (like Tomb Raider) made by Travis (because everyone else refused to even try) with a rope tied around his waist. The Inspectors descend the stairs again and discover that there are convenient crags and handholds running all the way up the wall to the ledge.</strong></p><p></p><p>They should have checked here first, it would have saved the scrambled acrobatics, athletics and sleight of hand checks that resulted from Travis missing his second leap and leaving the pendulum swinging halfling only just shy of a hefty impact with either the cavern wall or floor.</p><p></p><p>There was screaming, or else- just one scream. Thanks Yui.</p><p></p><p>Anyway, Snakebite climbs up with no issues- and then belays a rope down and gets his comrades up.</p><p></p><p>[ATTACH=full]424119[/ATTACH]</p><p><strong>Cautiously… oh, so cautiously.</strong></p><p></p><p>Travis screams his delight- the treasure is found, and it’s a haul.</p><p></p><p>In the hardest to get to crypt there’s a miserable looking patched leather sack, which is later found to be a bag of holding- Travis rips this out of Mavis’ hands when this fact is discovered (and the nature of its magic explained)- “sorry, but this is mine”, is the halflings line- and the little lad’s eyes declare it to be so. The bag has nearly ninety gold in it, and a bunch of jewellery (four items) that looked to have once belonged to the Kurgan family, including a fine broach (which a short while later is also revealed as magical) the others are valuable.</p><p></p><p>The broach adds +1 to all saves and instigates a Featherfall spell should the wearer either a) drop more than ten feet, or b) whenever the wearer wills it. Once/short rest- I think. I don’t remember who snaffled this, but my money is on… McGow?</p><p></p><p>And then, after climbing back down and out of the treasure crypt.</p><p></p><p>The Inspectors head into their discussion- which is a very short event- the question before the committee- “Do we go on or do we rest?”</p><p></p><p>Rest gets five votes (the PCs), go on- just one, Fionulla.</p><p></p><p>The ranger screams and rages, but only for a short while, the Inspectors will be back.</p><p></p><p>Just for info there’s still an hour to go of this session, but…</p><p></p><p>Next time.</p><p></p><p>Not much XP for this one- Travis 50 (for never giving up- the little lad’s nose for a pay day is always a pleasure to experience), Snakebite 40, Mavis & McGow 30 & C-Fax 20.</p><p></p><p>Cheers goonalan and the Tokyo Massive.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9814419, member: 16069"] [CENTER][B][SIZE=7]Not KotS[/SIZE][/B][/CENTER] [B] [SIZE=6]Session #019b: Killing Time.[/SIZE] [SIZE=5]The Inspectors.[/SIZE][/B] Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 2 Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 2 Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 2 Snakebite (Kenji), Female Half-Orc (Outlander) Monk Level 2 Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 2 [B]Dead PCs[/B] The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1- Killed in Session #2 by Eggnog the Kobold Dragon Priest. [B]To-do list/Quests-[/B] #001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, although Dicky is on his way to the Narthex, which is in the Labyrinth, which is near the Seven Pillared Hall- which is in the Underdark- Bugger. Reward: 2000 XP & 1000gp each. [S]#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.[/S] COMPLETE [S]#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 250 XP & 75gp, with 1gp paid for every kobold tail handed in.[/S] COMPLETE #004 Stop Orcus-worshipping Karl’s ritual to bring an undead army to Kirkgate. Basically, save the village, begs (eventually) Lord Crumble. Karl is in Kirkgate. 1000 XP & 500gp reward. #005 Find/Save Cheggers. That's it really, the PCs just need to find/save Cheggers (he’s with Karl, if he’s still alive), for Fionulla (the spy). Reward 100 XP. #006 Find and kill/capture the Bloody Heck- including any leaders. Recover any prisoners they have kidnapped. Reward: 400 XP & 100gp, with 1gp paid for every member of the Bloody Heck confirmed dead or captured. [S]#007 Find all five symbols of Kurgan Kurgan’s office to open the way below Kirkgate. 1000 XP reward (and the PCs get to keep the items of course).[/S] COMPLETE [S]#008 Save the Lowder’s and their farm from the Bloody Heck slavers. 250 XP reward.[/S] COMPLETE Well, this one was just plain odd for a while. So, here’s the thing- the Inspectors are broken, or at least Snakebite & McGow are- after a short rest and a second wind for McGow the pair are on one hit point, and five hit points respectively. The PCs have two potions of healing between them- no spells, only short rest powers and… they just can’t go on. They are definite about this. They need a long rest, and yet… they’re here, and the urge to do something is strong, or else the desire not to retreat is strong. The Inspectors have also seen and heard Humpydunk, the Homunculus, flutter off up the stairs- to warn evil Karl, and so- the Inspectors also know that they’re expected, and that evil Karl is up the stairs. So, the consensus therefore is- we’re not going up there. But there’s a reluctance to just head on up and out of here right now- to go back up to Kirkgate, at least not without exploring the area a little better. This is particularly prevalent to Travis, the halfling rogue is massively disappointed to discover that the undead (dead) have nothing of worth on them, not even dead ghoul Hagrid. Travis gottsta get paid etc. Oh, and the smart money is on Hagrid’s treasure, or else ‘the’ treasure, being in the cavern with the ledge- former home to one of the zombie corruptors. The PCs figure there’s bound to be a back door into this place, and so for want of something better to do- they go looking for it. Very cautiously. And slow. [ATTACH type="full" size="3840x2016"]424114[/ATTACH] [B]The crypt home of the last zombies to be slaughtered is cautiously investigated- it takes a good five to ten minutes to get this done, nobody is taking any risks. It’s empty, and no other exits- checks for secret or concealed doors are being made. Travis is just looking to get paid.[/B] Note, in some of the pictures the PCs have been distributed in order to light up more of the map. The Inspectors- pretty much all of the time- are exploring this place using their patented ‘gaggle’ formation, i.e. they’re all bunched together- nobody is heading off solo. Ten (slow) minutes more and we get to here- [ATTACH type="full" size="3840x2016"]424115[/ATTACH] [B]And the cells here have been used, and recently, there have been prisoners stored here, although there are none now.[/B] Although, there’s the ragged (and bloodied) remains of a shirt in one of the cells, mixed with rotten straw, and as soon as it is discovered… “CHEGGERS!” The shirt- according to Fionulla- belonged to her sweet-sweet Cheggers, he wore it all the time. We break for upset, and more chat- the story is- again, according to Fionulla- Cheggers is likely up the stairs, and… alive. Fionulla has hope- she has to have hope. The Inspectors, some of them with no subtlety at all, express different opinions. Travis is of the opinion that Cheggers is… let’s say- at peace, it’s much nicer than the phrase the halfling rogue actually used. The upset- from Fionulla- goes on, she’s for heading up the stairs right now, and not retreating to get an extended rest. This opinion, Travis again, is madness. Laughable. The DM/Fionulla pleads but… We break for an extended chat, in the end it’s the LG folk that calm the love-lost ranger down, the task at hand needs to be completed, and then a decision needs to be made about what to do next. That decision does not need to be made yet, also there may be other enemies and/or dangers here. We go on… [ATTACH type="full" size="3840x2016"]424116[/ATTACH] [B]And here’s the route the zombie rotters took to get all the way down and behind the Inspectors.[/B] But still, no treasure, and no way into the chamber with the ledge. And so, all the way back upstairs and… There’s someone, or else something, right at the top of the stairs- the way out of this place, or at least the route Humpydunk the Homunculus took. But the Inspectors have been a good thirty minutes exploring so far, and whoever or whatever’s up there is not coming out to play. Note, several of the PCs try to get a better look at who’s up there (without getting too close)- best guess is, it’s Kurgan Kurgan, but C-Fax (and Mavis) are adamant, the exploration phase continues, although with McGow now watching the Inspectors backs. [ATTACH type="full" size="3840x2016"]424117[/ATTACH] [B]Still no treasure, and this was the chamber that Hagrid started in- Travis was certain there’d be something in here. The halfling is getting fractious, like he said earlier (in the opening sessions- and repeatedly since then) he’s not risking his life for the thrill of it all, he demands there be treasure.[/B] And so, we get to here- [ATTACH type="full" size="3840x2016"]424118[/ATTACH] [B]After a brief (and almost semi-fatal) attempt to leap from one crumbling sliver of ruined ledge to another (like Tomb Raider) made by Travis (because everyone else refused to even try) with a rope tied around his waist. The Inspectors descend the stairs again and discover that there are convenient crags and handholds running all the way up the wall to the ledge.[/B] They should have checked here first, it would have saved the scrambled acrobatics, athletics and sleight of hand checks that resulted from Travis missing his second leap and leaving the pendulum swinging halfling only just shy of a hefty impact with either the cavern wall or floor. There was screaming, or else- just one scream. Thanks Yui. Anyway, Snakebite climbs up with no issues- and then belays a rope down and gets his comrades up. [ATTACH type="full" size="3840x2016"]424119[/ATTACH] [B]Cautiously… oh, so cautiously.[/B] Travis screams his delight- the treasure is found, and it’s a haul. In the hardest to get to crypt there’s a miserable looking patched leather sack, which is later found to be a bag of holding- Travis rips this out of Mavis’ hands when this fact is discovered (and the nature of its magic explained)- “sorry, but this is mine”, is the halflings line- and the little lad’s eyes declare it to be so. The bag has nearly ninety gold in it, and a bunch of jewellery (four items) that looked to have once belonged to the Kurgan family, including a fine broach (which a short while later is also revealed as magical) the others are valuable. The broach adds +1 to all saves and instigates a Featherfall spell should the wearer either a) drop more than ten feet, or b) whenever the wearer wills it. Once/short rest- I think. I don’t remember who snaffled this, but my money is on… McGow? And then, after climbing back down and out of the treasure crypt. The Inspectors head into their discussion- which is a very short event- the question before the committee- “Do we go on or do we rest?” Rest gets five votes (the PCs), go on- just one, Fionulla. The ranger screams and rages, but only for a short while, the Inspectors will be back. Just for info there’s still an hour to go of this session, but… Next time. Not much XP for this one- Travis 50 (for never giving up- the little lad’s nose for a pay day is always a pleasure to experience), Snakebite 40, Mavis & McGow 30 & C-Fax 20. Cheers goonalan and the Tokyo Massive. [/QUOTE]
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