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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Unsung" data-source="post: 6527170" data-attributes="member: 6781406"><p>You guys are going to make it pretty tough for me to decide which of your character concepts I like the best, huh? Well, alright. I suppose I can live with that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> [MENTION=21379]goatunit[/MENTION] I'm torn. A dustman paladin is a really cool idea that I don't think we get to see often enough, and worship of Kelemvor introduces the whole Toril issue, the City of Judgment and the Wall of the Faithless, Myrkul and the Dead Three. That's hard to pass up. Then again, a Signer trying to reconcile the factions does help keep the faction politicking of Planescape in microcosm no matter where the campaign goes and is kind of exactly what I asked for, so... Maybe consult with your fellow PCs, and see what works best for the party dynamic?</p><p></p><p> [MENTION=4936]Shayuri[/MENTION] I'm a sucker for druids. And sentient war machines from dead worlds. And people with spikes in their heads. Macrisse seems like he'd be an interesting spin on the apprentice archetype; by which token I also think that mant (in-chat shorthand for MANTICORE1124, in all likelihood) would be make for a pretty funny master character, mentoring 'n00bs' as they fall into his wake. Note too, that the master doesn't actually *have* to be an arcane spellcaster. A grandmaster fighter or arrogant kung fu guy would also work.</p><p></p><p>By the way, what's your experience with Planescape, Shay? Because Shard would be welcomed into the Athar with open arms, and an experienced serial reincarnator Grandfather sounds like an ideal Godsman.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6527170, member: 6781406"] You guys are going to make it pretty tough for me to decide which of your character concepts I like the best, huh? Well, alright. I suppose I can live with that. ;) [MENTION=21379]goatunit[/MENTION] I'm torn. A dustman paladin is a really cool idea that I don't think we get to see often enough, and worship of Kelemvor introduces the whole Toril issue, the City of Judgment and the Wall of the Faithless, Myrkul and the Dead Three. That's hard to pass up. Then again, a Signer trying to reconcile the factions does help keep the faction politicking of Planescape in microcosm no matter where the campaign goes and is kind of exactly what I asked for, so... Maybe consult with your fellow PCs, and see what works best for the party dynamic? [MENTION=4936]Shayuri[/MENTION] I'm a sucker for druids. And sentient war machines from dead worlds. And people with spikes in their heads. Macrisse seems like he'd be an interesting spin on the apprentice archetype; by which token I also think that mant (in-chat shorthand for MANTICORE1124, in all likelihood) would be make for a pretty funny master character, mentoring 'n00bs' as they fall into his wake. Note too, that the master doesn't actually *have* to be an arcane spellcaster. A grandmaster fighter or arrogant kung fu guy would also work. By the way, what's your experience with Planescape, Shay? Because Shard would be welcomed into the Athar with open arms, and an experienced serial reincarnator Grandfather sounds like an ideal Godsman. [/QUOTE]
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[D&D 5e] Planescape- In Through the Out Door (Full)
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