Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unsung" data-source="post: 6531593" data-attributes="member: 6781406"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=21379" target="_blank">goatunit</a></u></strong></em> What race were you thinking of for Eurid? Nothing says he can't be a tiefling himself.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6755061" target="_blank">Kiraya_TiDrekan</a></u></strong></em> Are you still going with druid for Nameless? Or is will its class be determined by who it ends up imprinting on? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=11146" target="_blank">CanadienneBacon</a></u></strong></em> Undead or elemental type-- either one is fine. I just wasn't sure what was more appropriate for how you thought of Picayune's condition. It sounds like undead is closer to what you were thinking. Unlike 3e, though, a monster's type doesn't come with a laundry list of traits and there are no racial hit dice. Mechanically, it just determines what effects (usually magical effects) will or won't work on you, and in some cases, what they'll do differently. Generally it's more of a liability to PCs, since most spells and magic items are designed with the PCs in mind. But that's okay. That's interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Proficiencies can be tool proficiencies or languages-- I was thinking other instruments in Picayune's case, if you thought it was appropriate. Learning new proficiencies in 5e isn't tied to character level. All it requires is time and training-- usually assuming the trainer is paid for their time. The going rate is 250 days at about 1 gp per day, assuming a willing trainer can be found.</p><p></p><p>If it seems like I'm being over-generous, bear in mind that I'm thinking about the future, too-- equipment will be less of a concern for a ghost, so ideally I would front-load the character with intangible things. You can't take it with you, but you can *remember*.</p><p></p><p>These extra proficiencies and skill expertise are in lieu of class levels, to represent his skill as a musician, not an adventurer.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8058" target="_blank">Queenie</a></u></strong></em> Kelemvor is actually pretty nice, as death gods go. It actually wasn't so very long ago that he was mortal himself...but that's another story.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2820" target="_blank">Fenris</a></u></strong></em> CB brings up a good point, and with two bards in the party it's worth having out.</p><p></p><p>Performance being a separate skill is a bit of an oddity in 5e. The rogue's Open Locks and Disable Device skills were simply folded into thieves' tools as a proficiency. Performance remains, but it's not all that clear what it actually represents, other than, say, acting or dancing. Showmanship, maybe. A sense of pageantry. The thing is, you roll tool proficiencies as well. It seems to be left up to a judgment call of the DM as to which is called for in any given situation.</p><p></p><p>How would you prefer to handle this? Just with an abundance of rolls? Playing the instrument correctly is one thing, possibly calling for a Dexterity-based tools check, but captivating an audience at the same time, that's Charisma-based Performance. A strong enough performer can recover from an error; a great instrumentalist's skill shines through even if the performance is a poor one.</p><p></p><p>Or is it simpler to just dispense with the doubled rolls? We could drop Performance as a skill, and let others (Persuasion, most likely) stand in for it.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6531593, member: 6781406"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=21379"]goatunit[/URL][/U][/B][/I] What race were you thinking of for Eurid? Nothing says he can't be a tiefling himself. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6755061"]Kiraya_TiDrekan[/URL][/U][/B][/I] Are you still going with druid for Nameless? Or is will its class be determined by who it ends up imprinting on? :) @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=11146"]CanadienneBacon[/URL][/U][/B][/I] Undead or elemental type-- either one is fine. I just wasn't sure what was more appropriate for how you thought of Picayune's condition. It sounds like undead is closer to what you were thinking. Unlike 3e, though, a monster's type doesn't come with a laundry list of traits and there are no racial hit dice. Mechanically, it just determines what effects (usually magical effects) will or won't work on you, and in some cases, what they'll do differently. Generally it's more of a liability to PCs, since most spells and magic items are designed with the PCs in mind. But that's okay. That's interesting. ;) Proficiencies can be tool proficiencies or languages-- I was thinking other instruments in Picayune's case, if you thought it was appropriate. Learning new proficiencies in 5e isn't tied to character level. All it requires is time and training-- usually assuming the trainer is paid for their time. The going rate is 250 days at about 1 gp per day, assuming a willing trainer can be found. If it seems like I'm being over-generous, bear in mind that I'm thinking about the future, too-- equipment will be less of a concern for a ghost, so ideally I would front-load the character with intangible things. You can't take it with you, but you can *remember*. These extra proficiencies and skill expertise are in lieu of class levels, to represent his skill as a musician, not an adventurer. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8058"]Queenie[/URL][/U][/B][/I] Kelemvor is actually pretty nice, as death gods go. It actually wasn't so very long ago that he was mortal himself...but that's another story. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2820"]Fenris[/URL][/U][/B][/I] CB brings up a good point, and with two bards in the party it's worth having out. Performance being a separate skill is a bit of an oddity in 5e. The rogue's Open Locks and Disable Device skills were simply folded into thieves' tools as a proficiency. Performance remains, but it's not all that clear what it actually represents, other than, say, acting or dancing. Showmanship, maybe. A sense of pageantry. The thing is, you roll tool proficiencies as well. It seems to be left up to a judgment call of the DM as to which is called for in any given situation. How would you prefer to handle this? Just with an abundance of rolls? Playing the instrument correctly is one thing, possibly calling for a Dexterity-based tools check, but captivating an audience at the same time, that's Charisma-based Performance. A strong enough performer can recover from an error; a great instrumentalist's skill shines through even if the performance is a poor one. Or is it simpler to just dispense with the doubled rolls? We could drop Performance as a skill, and let others (Persuasion, most likely) stand in for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 5e] Planescape- In Through the Out Door (Full)
Top