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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Queenie" data-source="post: 6532755" data-attributes="member: 8058"><p><strong>[PLAIN][D&D 5e] Planescape- In Through the Out Door (Recruiting)[/PLAIN]</strong></p><p></p><p>Thanks for all the advice! I don't care if you're not playing the game, all advice is helpful to me! There is no rule as far as I know. There are so many creative players out there who come up with awesome, amazing ideas, it's great to have this huge resource of people. So, thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm definitely going with Beast Speech, fits the character perfectly. I'm looking at Agonizing Blast, Eldritch Sight, Eldritch Spear, Mire the Mind. I don't want to mess too much with my appearance, since I am so tiny anyway plus I can turn invisible at will. </p><p></p><p>Starting to look at spells. Suggestions there? I see they've changed the way most of the spells work. I was thinking:</p><p>0- (3) Eldritch Blast, Mage Hand.</p><p>1- (3) Witch Bolt, Hellish Rebuke, Protection from Evil</p><p>2- (2) Enlarge</p><p>3- (1) Dispel Magic, Remove Curse, Magic Circle, Hypnotic Pattern</p><p></p><p>As for her history it's pretty simple. She's the daughter of a Queen, probably just a small - mediumish village in the forest. One day she'll become Queen but there is one little issue. She's sweet, kind, good hearted and fun, everything a fairy should be. The issue is she needs to learn how to be a little meaner and less naive so she can one day take proper care of her people. So her mother sends her out into the world to learn about it, experience life and passion and different cultures and even danger, before she returns home to do her duty. She doesn't send her alone though, the satyr has been tasked with protecting her. </p><p></p><p>So based on her personality, I am trying to stick with non deceptive spells. I'm not completely against them though. She's just pure at the start of the adventure anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> She does have the blast and can take damaging spells, after all she will protects her people. Her higher level is based on her mostly helping defend her home against animals and other fey creatures.</p></blockquote><p></p>
[QUOTE="Queenie, post: 6532755, member: 8058"] [b][PLAIN][D&D 5e] Planescape- In Through the Out Door (Recruiting)[/PLAIN][/b] Thanks for all the advice! I don't care if you're not playing the game, all advice is helpful to me! There is no rule as far as I know. There are so many creative players out there who come up with awesome, amazing ideas, it's great to have this huge resource of people. So, thanks :) I'm definitely going with Beast Speech, fits the character perfectly. I'm looking at Agonizing Blast, Eldritch Sight, Eldritch Spear, Mire the Mind. I don't want to mess too much with my appearance, since I am so tiny anyway plus I can turn invisible at will. Starting to look at spells. Suggestions there? I see they've changed the way most of the spells work. I was thinking: 0- (3) Eldritch Blast, Mage Hand. 1- (3) Witch Bolt, Hellish Rebuke, Protection from Evil 2- (2) Enlarge 3- (1) Dispel Magic, Remove Curse, Magic Circle, Hypnotic Pattern As for her history it's pretty simple. She's the daughter of a Queen, probably just a small - mediumish village in the forest. One day she'll become Queen but there is one little issue. She's sweet, kind, good hearted and fun, everything a fairy should be. The issue is she needs to learn how to be a little meaner and less naive so she can one day take proper care of her people. So her mother sends her out into the world to learn about it, experience life and passion and different cultures and even danger, before she returns home to do her duty. She doesn't send her alone though, the satyr has been tasked with protecting her. So based on her personality, I am trying to stick with non deceptive spells. I'm not completely against them though. She's just pure at the start of the adventure anyway ;) She does have the blast and can take damaging spells, after all she will protects her people. Her higher level is based on her mostly helping defend her home against animals and other fey creatures. [/QUOTE]
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