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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Pembinasa" data-source="post: 6537290" data-attributes="member: 6776473"><p>Glad to have him meet with such good reception! [MENTION=8058]Queenie[/MENTION], much obliged for the welcome, I look forward to adventuring with you.</p><p></p><p>In regards to character crunch, if I'm not mistaken wizards start with six 1st level spells then gain two spells of any level they can cast when their character levels up? That would give an additional two at Second, and two 2nd level spells at Third. Also, I'd gone a bit more custom with background at first (partly because I hadn't realized character class gave proficiencies as well) and would still like to swap History for Perception, given the kind of school he goes to. Glantri wizards have a saying: "When a mage is tired of searching for invisible scorpions in his shoes every morning, he's tired of life", and that seems like training that would be ground in a lot more than a brief overview of Glantrese history, no matter how well they can make you feel like you were there. (Swapping a language for drawing was just me trying to fit in Graydon's sketching hobby; there doesn't seem to be much mechanical support for that kind of thing.) As to standard spell selection, it would be 1st- Disguise Self, Fog Cloud, Grease, Silent image, Sleep; 2nd- Invisibility, Misty Step.</p><p></p><p>On the fluffier side, Graydon is effectively majoring in Illusionism with a minor in Conjuration. (I'd been considering having it the other way around, but the illusionist concept had more meat on the bone- especially with the wizard list lacking any and all Outer Plane summoning spells. A conjurer would have so much less reason to come out that way!) His parents, Dalton and Malaia Tharnvar, are fairly prosperous merchants who cater to the wizard crowd for exotic spell components and research ingredients, etc; they have shipping interests down South and maintain good relations with the aquatic elves in that area. They would be living a wealthy lifestyle with money to spare normally, but they always scrimped and saved carefully to put two of their sons through the immense expense of wizarding school and one day grow to BE somebodies. (EVERY noble in Glantri has to be a skilled wizard, but also any wizard could potentially become a noble.)</p><p></p><p>I'll type more later, but it's 1 in the morning and I'm starting to lack coherency. Night!</p></blockquote><p></p>
[QUOTE="Pembinasa, post: 6537290, member: 6776473"] Glad to have him meet with such good reception! [MENTION=8058]Queenie[/MENTION], much obliged for the welcome, I look forward to adventuring with you. In regards to character crunch, if I'm not mistaken wizards start with six 1st level spells then gain two spells of any level they can cast when their character levels up? That would give an additional two at Second, and two 2nd level spells at Third. Also, I'd gone a bit more custom with background at first (partly because I hadn't realized character class gave proficiencies as well) and would still like to swap History for Perception, given the kind of school he goes to. Glantri wizards have a saying: "When a mage is tired of searching for invisible scorpions in his shoes every morning, he's tired of life", and that seems like training that would be ground in a lot more than a brief overview of Glantrese history, no matter how well they can make you feel like you were there. (Swapping a language for drawing was just me trying to fit in Graydon's sketching hobby; there doesn't seem to be much mechanical support for that kind of thing.) As to standard spell selection, it would be 1st- Disguise Self, Fog Cloud, Grease, Silent image, Sleep; 2nd- Invisibility, Misty Step. On the fluffier side, Graydon is effectively majoring in Illusionism with a minor in Conjuration. (I'd been considering having it the other way around, but the illusionist concept had more meat on the bone- especially with the wizard list lacking any and all Outer Plane summoning spells. A conjurer would have so much less reason to come out that way!) His parents, Dalton and Malaia Tharnvar, are fairly prosperous merchants who cater to the wizard crowd for exotic spell components and research ingredients, etc; they have shipping interests down South and maintain good relations with the aquatic elves in that area. They would be living a wealthy lifestyle with money to spare normally, but they always scrimped and saved carefully to put two of their sons through the immense expense of wizarding school and one day grow to BE somebodies. (EVERY noble in Glantri has to be a skilled wizard, but also any wizard could potentially become a noble.) I'll type more later, but it's 1 in the morning and I'm starting to lack coherency. Night! [/QUOTE]
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