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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Pembinasa" data-source="post: 6537763" data-attributes="member: 6776473"><p>[MENTION=6781406]Unsung[/MENTION] The very purest of coincidences. Really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Ooh, if I can get twelve spells, I want 'em. I'll even number them out!</p><p>1st Level: 1. Chromatic Orb, 2. Detect Magic, 3. Disguise Self, 4. Find Familiar, 5. Fog Cloud, 6. Grease, 7. Silent Image, 8. Sleep, 9. Unseen Servant</p><p></p><p>2nd Level: 10. Invisibility, 11. Misty Step, 12. Web</p><p></p><p>Thank you very much, and I see what you mean; it does seem to be considerably more open for DM fiat- which I do consider a good thing, teaching them adjudication right out the gate. But it does mean these things can vary from DM to DM, so it's best to check. The part of my character that feels somewhat rule-unsupported is an illusionist's role as entertainer; someone who can get up on a stage and produce an unearthly spectacle of light and sound- something along the lines of <em>Fantasia,</em> or as backup effects for the bards in the party. I was debating over whether to ask for the Perform proficiency, I certainly don't think of him composing his own music (he's more visually-oriented anyway), but I did want him to have a proper appreciation for theater and showmanship. 'Learning of more stuff to show off than I can imagine' is one of the big reasons he came to the Planes, after all- though there are others.</p><p></p><p>I have absolutely no problem with that kind of rules-hacking, and Graydon would love to learn those spells if ever he could get ahold of them! Elemental-type would be the most likely to be known already, there's a strong tradition of elementalism in the Great School- which means fiend-type (or especially celestial!) variants would be far rarer and worth quite a bit more to prospective buyers once he got back. (There's actually an interesting bit of overlap here, as Glantri was in Basic D&D aka the BECMI system, which had an entirely different cosmology; they didn't even get put on the Great Wheel until the Basic line had stopped production and they were hauled onboard for inclusion in Spelljammer. They'd probably count as WAAAY out in the sticks for planar folks.) And while they've got some examples of nasty demonic imp-critters scurrying around, an atheistic state probably doesn't have much encouragement for celestial summoning... although what happens in the privacy of a wizard's laboratory is anyone's guess. >_></p><p></p><p>Not so comfortable as all that, as the Great School treats its students as somewhere between the acolytes of a monastery and the residents of a Victorian boarding school, and every student has it pretty well ingrained that every other student (every other wizard, when you really get down to it) is their competition, and just about anything goes short of open spell-battling in the halls. (They have formal dueling grounds for that and charge 500gp a seat for onlookers, after all. And the dueling grounds often get fun illusory changes like <em>hallucinatory terrain</em> and invisible monsters on chains, to spice things up! Setting them up is good practice for the students.) But yeah, Graydon's had a damn good start in life and he's very thankful to his parents and oldest brother for their sacrifices to make that happen. Especially because they've never once guilted him over it! But that's something that I mean to get into further when I share the rest of his fluff.</p><p></p><p>As for Glantri's advancement and sophistication, well. In Glantri City, you can get indoor plumbing via a small permanent <em>gate</em> to the plane of Water in your kitchen. Central heating? Install a captive fire elemental in your basement, only 500 gold! (And that includes the license to operate fire elementals in the city, though that will need renewing every year.) Their money system goes: silver sovereign(1sp), gold ducat(1gp), double-sized glowing platinum piece that's invested with a small amount of magic that can be drawn off and used (50gp value, 20gp if it's not glowing). That said, they almost certainly DON'T have any formal contact with Sigil, or the Outer Planes in general. Aforementioned system issues aside, they wouldn't like having to deal with a place like that where they wouldn't be in control- ESPECIALLY considering how many servants of the powers run around unmolested in there. It's not their kind of place.</p><p></p><p>If you'd like the full scoop on Glantri, I'd be happy to provide you the Gazetteer detailing their nation; it's really a good piece of work. Just name the preferred delivery method, if you so choose.</p></blockquote><p></p>
[QUOTE="Pembinasa, post: 6537763, member: 6776473"] [MENTION=6781406]Unsung[/MENTION] The very purest of coincidences. Really. :D Ooh, if I can get twelve spells, I want 'em. I'll even number them out! 1st Level: 1. Chromatic Orb, 2. Detect Magic, 3. Disguise Self, 4. Find Familiar, 5. Fog Cloud, 6. Grease, 7. Silent Image, 8. Sleep, 9. Unseen Servant 2nd Level: 10. Invisibility, 11. Misty Step, 12. Web Thank you very much, and I see what you mean; it does seem to be considerably more open for DM fiat- which I do consider a good thing, teaching them adjudication right out the gate. But it does mean these things can vary from DM to DM, so it's best to check. The part of my character that feels somewhat rule-unsupported is an illusionist's role as entertainer; someone who can get up on a stage and produce an unearthly spectacle of light and sound- something along the lines of [I]Fantasia,[/I] or as backup effects for the bards in the party. I was debating over whether to ask for the Perform proficiency, I certainly don't think of him composing his own music (he's more visually-oriented anyway), but I did want him to have a proper appreciation for theater and showmanship. 'Learning of more stuff to show off than I can imagine' is one of the big reasons he came to the Planes, after all- though there are others. I have absolutely no problem with that kind of rules-hacking, and Graydon would love to learn those spells if ever he could get ahold of them! Elemental-type would be the most likely to be known already, there's a strong tradition of elementalism in the Great School- which means fiend-type (or especially celestial!) variants would be far rarer and worth quite a bit more to prospective buyers once he got back. (There's actually an interesting bit of overlap here, as Glantri was in Basic D&D aka the BECMI system, which had an entirely different cosmology; they didn't even get put on the Great Wheel until the Basic line had stopped production and they were hauled onboard for inclusion in Spelljammer. They'd probably count as WAAAY out in the sticks for planar folks.) And while they've got some examples of nasty demonic imp-critters scurrying around, an atheistic state probably doesn't have much encouragement for celestial summoning... although what happens in the privacy of a wizard's laboratory is anyone's guess. >_> Not so comfortable as all that, as the Great School treats its students as somewhere between the acolytes of a monastery and the residents of a Victorian boarding school, and every student has it pretty well ingrained that every other student (every other wizard, when you really get down to it) is their competition, and just about anything goes short of open spell-battling in the halls. (They have formal dueling grounds for that and charge 500gp a seat for onlookers, after all. And the dueling grounds often get fun illusory changes like [I]hallucinatory terrain[/I] and invisible monsters on chains, to spice things up! Setting them up is good practice for the students.) But yeah, Graydon's had a damn good start in life and he's very thankful to his parents and oldest brother for their sacrifices to make that happen. Especially because they've never once guilted him over it! But that's something that I mean to get into further when I share the rest of his fluff. As for Glantri's advancement and sophistication, well. In Glantri City, you can get indoor plumbing via a small permanent [I]gate[/I] to the plane of Water in your kitchen. Central heating? Install a captive fire elemental in your basement, only 500 gold! (And that includes the license to operate fire elementals in the city, though that will need renewing every year.) Their money system goes: silver sovereign(1sp), gold ducat(1gp), double-sized glowing platinum piece that's invested with a small amount of magic that can be drawn off and used (50gp value, 20gp if it's not glowing). That said, they almost certainly DON'T have any formal contact with Sigil, or the Outer Planes in general. Aforementioned system issues aside, they wouldn't like having to deal with a place like that where they wouldn't be in control- ESPECIALLY considering how many servants of the powers run around unmolested in there. It's not their kind of place. If you'd like the full scoop on Glantri, I'd be happy to provide you the Gazetteer detailing their nation; it's really a good piece of work. Just name the preferred delivery method, if you so choose. [/QUOTE]
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