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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Unsung" data-source="post: 6537867" data-attributes="member: 6781406"><p>...By ‘up shortly’ I guess I meant ‘right now’, apparently.</p><p></p><p><strong>MAGIC ITEMS</strong></p><p>We’ll be using the variant rules for identifying a magic item. Experimentation and the identify spell are required to learn what magic items do. You can only identify a magic item during a short or long rest if it’s sufficiently similar to one you’ve already come across before.</p><p></p><p>If you’re not playing being of an overtly magical nature already (Picayune and Liliana, this means you, sorry), choose two of the following: 1d4 + 2 common or uncommon potions or spell scrolls of your choice, any one common or uncommon magic item (this includes +1 magic weapons), or a magic item from the following list (each item on the list can only be taken once).</p><p></p><ul> <li data-xf-list-type="ul">A single rare or very rare potion or spell scroll of your choice.</li> <li data-xf-list-type="ul">Two sending stones, each half of a different pair. You know the person who has one of the corresponding stones (describe who it is-- it can be another member of the party if you want). You have no idea who has the other.</li> <li data-xf-list-type="ul">A bag of holding. This dusty leather satchel is stuffed near-to-capacity with fine gray silt, rocks, tiny bones, bits of rusty metal, scraps of cloth and fine chain mesh, and a metallic skull about the size of your closed fist, heavily smudged with dirt and oddly misshapen fingerprints.</li> <li data-xf-list-type="ul">A cracked lens of identification with an unknown number of charges. This monocle has a chain of finely worked gold, and must be worth something to somebody. When you hold it to your eye, you can expend 1 charge as an action to cast <em>identify</em> or <em>detect magic</em>. The lens regains 1d6 - 3 charges daily at dawn.</li> <li data-xf-list-type="ul">A sword which you know full well to be cursed, although you’re not sure exactly how. The sword is (or was) a longsword. The blade has been snapped in two, about two-thirds of the way up. Though it doesn’t look it, the blade retains a remarkable edge. When you attack with this sword, you deal maximized damage on a hit. (Unidentified)</li> <li data-xf-list-type="ul">A simple circlet of beaten bronze that expands and contracts to fit any wearer. (Unidentified)</li> <li data-xf-list-type="ul">A burnished gold signet ring with a coat-of-arms so worn as to be illegible, with two unidentifiable heraldric beasts flanking the central chevron. (Unidentified)</li> <li data-xf-list-type="ul">A seemingly-empty brown beer bottle with a faded, once-colourful label printed in Elvish, depicting what appears to be a cartoon drawing of a smiling griffin. The griffin is making a thumbs-up gesture with one of its front talons. The bottle is sealed shut, using what appears to be copious amounts of scotch tape. (Unidentified)</li> <li data-xf-list-type="ul">A wobbly ioun stone with an erratic orbit and a tendency to wander between members of the same party during long rests. (Unidentified)</li> <li data-xf-list-type="ul">A sealed glass jar containing a waxy, pinkish paste. A shiny green fly is trapped inside, buzzing occasionally just beneath the lid. The insect has remained there, alive and apparently well, for all of the several weeks you’ve had the jar. (Unidentified)</li> <li data-xf-list-type="ul">A stoppered flask full of tiny wrinkled brains submersed in a slowly bubbling greenish fluid. When you place your bare hand on the bottom of the flask, you hear low, unpleasant voices in the back of your head. (Unidentified)</li> <li data-xf-list-type="ul">A matte-black 9mm handgun with a full clip of 11 rounds and a small metal tin containing 1d10+3 bullets and an old cassette tape ("THE DOORS GREATEST HITS"). If you have proficiency with hand crossbows (or if you’re from Earth, or another world that happens to have invented firearms), you’re automatically proficient with this strange weapon. However, if you’ve never fired a gun before, you have disadvantage with all attack rolls using this weapon until you have rolled a natural 16 or higher. Each shot fired deals 3d6 piercing damage, and the weapon can fire up to 11 rounds before reloading. The gun is accurate up to 100 feet, but falls off rapidly after that.</li> </ul></blockquote><p></p>
[QUOTE="Unsung, post: 6537867, member: 6781406"] ...By ‘up shortly’ I guess I meant ‘right now’, apparently. [B]MAGIC ITEMS[/B] We’ll be using the variant rules for identifying a magic item. Experimentation and the identify spell are required to learn what magic items do. You can only identify a magic item during a short or long rest if it’s sufficiently similar to one you’ve already come across before. If you’re not playing being of an overtly magical nature already (Picayune and Liliana, this means you, sorry), choose two of the following: 1d4 + 2 common or uncommon potions or spell scrolls of your choice, any one common or uncommon magic item (this includes +1 magic weapons), or a magic item from the following list (each item on the list can only be taken once). [LIST] [*]A single rare or very rare potion or spell scroll of your choice. [*]Two sending stones, each half of a different pair. You know the person who has one of the corresponding stones (describe who it is-- it can be another member of the party if you want). You have no idea who has the other. [*]A bag of holding. This dusty leather satchel is stuffed near-to-capacity with fine gray silt, rocks, tiny bones, bits of rusty metal, scraps of cloth and fine chain mesh, and a metallic skull about the size of your closed fist, heavily smudged with dirt and oddly misshapen fingerprints. [*]A cracked lens of identification with an unknown number of charges. This monocle has a chain of finely worked gold, and must be worth something to somebody. When you hold it to your eye, you can expend 1 charge as an action to cast [I]identify[/I] or [I]detect magic[/I]. The lens regains 1d6 - 3 charges daily at dawn. [*]A sword which you know full well to be cursed, although you’re not sure exactly how. The sword is (or was) a longsword. The blade has been snapped in two, about two-thirds of the way up. Though it doesn’t look it, the blade retains a remarkable edge. When you attack with this sword, you deal maximized damage on a hit. (Unidentified) [*]A simple circlet of beaten bronze that expands and contracts to fit any wearer. (Unidentified) [*]A burnished gold signet ring with a coat-of-arms so worn as to be illegible, with two unidentifiable heraldric beasts flanking the central chevron. (Unidentified) [*]A seemingly-empty brown beer bottle with a faded, once-colourful label printed in Elvish, depicting what appears to be a cartoon drawing of a smiling griffin. The griffin is making a thumbs-up gesture with one of its front talons. The bottle is sealed shut, using what appears to be copious amounts of scotch tape. (Unidentified) [*]A wobbly ioun stone with an erratic orbit and a tendency to wander between members of the same party during long rests. (Unidentified) [*]A sealed glass jar containing a waxy, pinkish paste. A shiny green fly is trapped inside, buzzing occasionally just beneath the lid. The insect has remained there, alive and apparently well, for all of the several weeks you’ve had the jar. (Unidentified) [*]A stoppered flask full of tiny wrinkled brains submersed in a slowly bubbling greenish fluid. When you place your bare hand on the bottom of the flask, you hear low, unpleasant voices in the back of your head. (Unidentified) [*]A matte-black 9mm handgun with a full clip of 11 rounds and a small metal tin containing 1d10+3 bullets and an old cassette tape ("THE DOORS GREATEST HITS"). If you have proficiency with hand crossbows (or if you’re from Earth, or another world that happens to have invented firearms), you’re automatically proficient with this strange weapon. However, if you’ve never fired a gun before, you have disadvantage with all attack rolls using this weapon until you have rolled a natural 16 or higher. Each shot fired deals 3d6 piercing damage, and the weapon can fire up to 11 rounds before reloading. The gun is accurate up to 100 feet, but falls off rapidly after that. [/LIST] [/QUOTE]
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[D&D 5e] Planescape- In Through the Out Door (Full)
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