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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Pembinasa" data-source="post: 6538354" data-attributes="member: 6776473"><p>[MENTION=6781406]Unsung[/MENTION] Hmm, most of a second item left... I read that as 'definitely don't pick uncommon.' Would two more illusion spells for the spellbook and a baseline potion of healing be too much? I don't see Graydon bringing scrolls, they're more something you acquire from an adventure and study later to him.</p><p></p><p>Aww, so much for my plan of having his entire wardrobe be comprised of various sizes of jade circlets. He'd be like the Michelin Man of precious stone! But here, let me lay it out and see if it works for you.</p><p></p><p>Equipment:</p><p>[sblock]1 set traveler's clothes</p><p>1 set common clothes</p><p>1 pair misshapen woolen socks (sentimental)</p><p>Quarterstaff (sentimental)</p><p>Dagger</p><p>Light Crossbow</p><p>Case of 20 crossbow bolts</p><p>Backpack</p><p>Spellbook</p><p>Spell component pouch</p><p>Waterskin</p><p>Scroll case</p><p>Satchel</p><p>1/2 pound elfsoap</p><p>Thin, scratchy blanket</p><p>Small bottle of ink</p><p>Goosefeather quill</p><p>Letter from parents (sentimental)</p><p>Letter from sponsor (sentimental)</p><p>Internal belt pouch containing 1 Glantrese glowing platinum crown (sentimental), 18 gold, and 7 silver</p><p>Awesome bag of holding full of death that might be from an ancient civilization</p><p>[/sblock]</p><p></p><p>If it seems like it's missing several important and practical items that would really help an adventurer out, well, Graydon's Planar visit wasn't exactly 'well-reasoned' or 'decided when sober.' He's got a bit of a taste for whisky, and tends to make interestingly poor choices when he's had a few too many. (I was thinking he found a mention of Sigil while studying and either used the Infinite Staircase (hurray, link to creativity!) or a portal that he can't remember the activation key for now. Figured the Infinite Staircase option would mean he could eventually find his way back if he worked at it, not so much for the portal- depending on if you wanted him stranded or not.)</p><p></p><p>Oh, and a couple things- while learning about spell keys should be an interesting and IC experience, I did want to ask about a couple other issues. Do you think that ICly remarking on some of the differences in magic between BECMI and 5th Edition would work? Not trying for OOTS meta-referencing, but more 'wow, even the fundamentals are different here!' Also, this one's just out of curiosity- are we sticking with tanar'ri and baatezu instead of demons and devils across the board? Figured it was worth finding out.</p></blockquote><p></p>
[QUOTE="Pembinasa, post: 6538354, member: 6776473"] [MENTION=6781406]Unsung[/MENTION] Hmm, most of a second item left... I read that as 'definitely don't pick uncommon.' Would two more illusion spells for the spellbook and a baseline potion of healing be too much? I don't see Graydon bringing scrolls, they're more something you acquire from an adventure and study later to him. Aww, so much for my plan of having his entire wardrobe be comprised of various sizes of jade circlets. He'd be like the Michelin Man of precious stone! But here, let me lay it out and see if it works for you. Equipment: [sblock]1 set traveler's clothes 1 set common clothes 1 pair misshapen woolen socks (sentimental) Quarterstaff (sentimental) Dagger Light Crossbow Case of 20 crossbow bolts Backpack Spellbook Spell component pouch Waterskin Scroll case Satchel 1/2 pound elfsoap Thin, scratchy blanket Small bottle of ink Goosefeather quill Letter from parents (sentimental) Letter from sponsor (sentimental) Internal belt pouch containing 1 Glantrese glowing platinum crown (sentimental), 18 gold, and 7 silver Awesome bag of holding full of death that might be from an ancient civilization [/sblock] If it seems like it's missing several important and practical items that would really help an adventurer out, well, Graydon's Planar visit wasn't exactly 'well-reasoned' or 'decided when sober.' He's got a bit of a taste for whisky, and tends to make interestingly poor choices when he's had a few too many. (I was thinking he found a mention of Sigil while studying and either used the Infinite Staircase (hurray, link to creativity!) or a portal that he can't remember the activation key for now. Figured the Infinite Staircase option would mean he could eventually find his way back if he worked at it, not so much for the portal- depending on if you wanted him stranded or not.) Oh, and a couple things- while learning about spell keys should be an interesting and IC experience, I did want to ask about a couple other issues. Do you think that ICly remarking on some of the differences in magic between BECMI and 5th Edition would work? Not trying for OOTS meta-referencing, but more 'wow, even the fundamentals are different here!' Also, this one's just out of curiosity- are we sticking with tanar'ri and baatezu instead of demons and devils across the board? Figured it was worth finding out. [/QUOTE]
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[D&D 5e] Planescape- In Through the Out Door (Full)
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