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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="goatunit" data-source="post: 6540763" data-attributes="member: 21379"><p>[MENTION=6781406]Unsung[/MENTION] - As resident outer planes and undeath expert, I figure Eurid should have the answers (or maybe just be aware of a few competing theories) to a couple questions. I'll be speaking from a by-the-book understanding of 2E AD&D Planescape, so of course don't feel like I'm trying to pressure you to rule a certain way. I'm not a rules lawyer--I just like to know what's up.</p><p></p><p>So, we know that ghosts can exist in Sigil (as seen in Planescape: Torment), which can easily be attributed to Sigil's magical wonkiness. However, incorporeality, even for ghosts, is generally achieved via coexistence on the Prime Material and Ethereal Planes. As there is no connection between the Ethereal and Outer Planes, incorporeality tends not to work out there. At least, not in the way it does with ghosts. Air-type creatures are of course effectively incorporeal/gaseous. I've always understood the existence of ghosts, just from my own puzzling it out, to be a matter of Prime Material spirits with unfinished business or particularly violent or unjust deaths essentially taking a wrong turn. Instead of traveling to the heavens or hells via the Astral Plane, they end up in the border Ethereal.</p><p></p><p>I imagine that [MENTION=11146]CanadienneBacon[/MENTION] intends for Picayane to be incorporeal at all times, regardless of the location and local metaphysics. I also assume that this was your intention. So, my question is, is this just how ghosts work in your game? Do you play with incorporeality as a feature or power independent of planar mechanics? Is it distinguished from "etherealness" in any way? Or is Picayune very obviously unique to anyone who knows how this stuff usually works?</p><p></p><p>I think if it's the latter, then it would make sense for Eurid to take an interest in him. No better way to understand the fundamental laws of death than in watching what happens when they break. Even if this isn't the case, I think Picayune's unique circumstances will merit Eurid's investigation.</p><p></p><p>Along a similar line of thinking, I'll be interested to hear what the Guvners think of him (with their obsession over physical/metaphysical laws and the loopholes therein).</p></blockquote><p></p>
[QUOTE="goatunit, post: 6540763, member: 21379"] [MENTION=6781406]Unsung[/MENTION] - As resident outer planes and undeath expert, I figure Eurid should have the answers (or maybe just be aware of a few competing theories) to a couple questions. I'll be speaking from a by-the-book understanding of 2E AD&D Planescape, so of course don't feel like I'm trying to pressure you to rule a certain way. I'm not a rules lawyer--I just like to know what's up. So, we know that ghosts can exist in Sigil (as seen in Planescape: Torment), which can easily be attributed to Sigil's magical wonkiness. However, incorporeality, even for ghosts, is generally achieved via coexistence on the Prime Material and Ethereal Planes. As there is no connection between the Ethereal and Outer Planes, incorporeality tends not to work out there. At least, not in the way it does with ghosts. Air-type creatures are of course effectively incorporeal/gaseous. I've always understood the existence of ghosts, just from my own puzzling it out, to be a matter of Prime Material spirits with unfinished business or particularly violent or unjust deaths essentially taking a wrong turn. Instead of traveling to the heavens or hells via the Astral Plane, they end up in the border Ethereal. I imagine that [MENTION=11146]CanadienneBacon[/MENTION] intends for Picayane to be incorporeal at all times, regardless of the location and local metaphysics. I also assume that this was your intention. So, my question is, is this just how ghosts work in your game? Do you play with incorporeality as a feature or power independent of planar mechanics? Is it distinguished from "etherealness" in any way? Or is Picayune very obviously unique to anyone who knows how this stuff usually works? I think if it's the latter, then it would make sense for Eurid to take an interest in him. No better way to understand the fundamental laws of death than in watching what happens when they break. Even if this isn't the case, I think Picayune's unique circumstances will merit Eurid's investigation. Along a similar line of thinking, I'll be interested to hear what the Guvners think of him (with their obsession over physical/metaphysical laws and the loopholes therein). [/QUOTE]
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