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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Unsung" data-source="post: 6553818" data-attributes="member: 6781406"><p>Well, you're not going to make the decision easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Fortunately, it's not only my decision to make. What do the players think? PbP can support any number of players comfortably when it comes to interaction. It's only the turn-based portion of combat that tends to bog down with higher numbers. If you're okay with an extra hand as a full player, that's fine by me. If you'd rather try and keep it simple, I understand that too. But a solid frontline warrior who's also an expert on the Outlands might come in handy. Just saying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I will say that having a party of variable level does make it somewhat easier to fit in additional party members, at least from the viewpoint of encounter balancing. At the moment, we've got two level 5 characters (Lili and Shard), four level 3's (Eurid, Graydon, Ozy, Picayune) and one level 1 (Drone). Higher-level characters tend to end up tanking and/or kiting a little more than they otherwise might with a more homogeneous group. I appreciate the texture this adds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I am a little torn, though. I do like your other concepts quite a bit. I could see awarding a noncombat character proficiency in something like thieves' tools, or something else the party might otherwise lack.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6553818, member: 6781406"] Well, you're not going to make the decision easy. ;) Fortunately, it's not only my decision to make. What do the players think? PbP can support any number of players comfortably when it comes to interaction. It's only the turn-based portion of combat that tends to bog down with higher numbers. If you're okay with an extra hand as a full player, that's fine by me. If you'd rather try and keep it simple, I understand that too. But a solid frontline warrior who's also an expert on the Outlands might come in handy. Just saying. ;) I will say that having a party of variable level does make it somewhat easier to fit in additional party members, at least from the viewpoint of encounter balancing. At the moment, we've got two level 5 characters (Lili and Shard), four level 3's (Eurid, Graydon, Ozy, Picayune) and one level 1 (Drone). Higher-level characters tend to end up tanking and/or kiting a little more than they otherwise might with a more homogeneous group. I appreciate the texture this adds. :D I am a little torn, though. I do like your other concepts quite a bit. I could see awarding a noncombat character proficiency in something like thieves' tools, or something else the party might otherwise lack. [/QUOTE]
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