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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Unsung" data-source="post: 6555212" data-attributes="member: 6781406"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20323" target="_blank">Quickleaf</a></u></strong></em> Great work, as expected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't see anything that would prevent you from joining the party right now, and I can think of a few ways to hook Shandrizar into the plot going forward. I do think you could stand to be a little tougher for a tank, so I will still put an offer for some added durability options on the table. Exact details still to be determined, but I didn't want to hold off on posting</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776473" target="_blank">Pembinasa</a></u></strong></em> Well, if you and Quickleaf don't *want* healing spells to work, then they don't have to. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Discovering the secret of higher-tier <em>repair</em> spells (like the ones from Eberron) could be a quest unto itself, though I daresay a spell like <em>fabricate</em> could be made fit to purpose.</p><p></p><p>If we want to allow <em>cure wounds</em> and similar spells to deal positive energy (radiant) damage to undead, I wouldn't say no to that either. Though whether or not our resident effigy actually qualifies as that particular kind of undead is yet another matter.</p><p></p><p>If we're going to nitpick at D&D rules in-character, I say Planescape's as good a forum as any, and better than some.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6555212, member: 6781406"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20323"]Quickleaf[/URL][/U][/B][/I] Great work, as expected. :) I don't see anything that would prevent you from joining the party right now, and I can think of a few ways to hook Shandrizar into the plot going forward. I do think you could stand to be a little tougher for a tank, so I will still put an offer for some added durability options on the table. Exact details still to be determined, but I didn't want to hold off on posting @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776473"]Pembinasa[/URL][/U][/B][/I] Well, if you and Quickleaf don't *want* healing spells to work, then they don't have to. :devil: Discovering the secret of higher-tier [I]repair[/I] spells (like the ones from Eberron) could be a quest unto itself, though I daresay a spell like [I]fabricate[/I] could be made fit to purpose. If we want to allow [I]cure wounds[/I] and similar spells to deal positive energy (radiant) damage to undead, I wouldn't say no to that either. Though whether or not our resident effigy actually qualifies as that particular kind of undead is yet another matter. If we're going to nitpick at D&D rules in-character, I say Planescape's as good a forum as any, and better than some. [/QUOTE]
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