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[D&D 5e] Planescape- In Through the Out Door (Full)
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<blockquote data-quote="Unsung" data-source="post: 6555402" data-attributes="member: 6781406"><p>I think this is another good limitation with a built-in benefit. Easy to resuscitate, difficult to repair or replace. </p><p></p><p>A magical book once possessed by (ha-ha) a planewalking archmage seems likely to have a few enchantments to increase its resiliency in the face of an adventuring lifestyle. Magic writing, too, may be able to retain its power even after the inks and parchment on which they were written should have long since crumbled. It's probably something to do with the power of the mage penning the spells.</p><p></p><p></p><p></p><p>So would this be Graydon's spellbook that he had with him in Glantri? Or is it something he happened across (or is still yet to come across) in Sigil? Open question, to [MENTION=6776473]Pembinasa[/MENTION] and [MENTION=20323]Quickleaf[/MENTION]. Would Shandrizar be a great mage of Mystara, and if so, how much of his legend would Graydon know from his history lessons at the Great School?</p><p></p><p>Quickleaf, if you had some seeds for ideas of Shandrizar's legacy on the planes, would you mind hitting me with a PM of those when you've got the chance? Not because it's a secret, but because it should be a surprise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>It certainly could. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Bookbinding is probably a tool proficiency worth looking into. Just saying.</p><p></p><p>If you're up for it, I'm inclined to say healing magic doesn't work on you, but mending and similar effects can. You don't heal with rest, but like with any inanimate object, repairs can be rushed. Unlike your organic inferiors, who only time (or divine magic) can help.</p><p></p><p>Some other construct immunities could apply: full immunity to poison, disease, paralysis. Maybe resistance to bludgeoning damage and/or piercing, with a vulnerability to fire. No need to eat, sleep, drink, or breathe, but subject to water damage as if drowning.</p><p></p><p>Suggestions welcomed-- there's quite a wealth of homebrewing experience at this particular table, I think, so it'd be a shame not to put it to work.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6555402, member: 6781406"] I think this is another good limitation with a built-in benefit. Easy to resuscitate, difficult to repair or replace. A magical book once possessed by (ha-ha) a planewalking archmage seems likely to have a few enchantments to increase its resiliency in the face of an adventuring lifestyle. Magic writing, too, may be able to retain its power even after the inks and parchment on which they were written should have long since crumbled. It's probably something to do with the power of the mage penning the spells. So would this be Graydon's spellbook that he had with him in Glantri? Or is it something he happened across (or is still yet to come across) in Sigil? Open question, to [MENTION=6776473]Pembinasa[/MENTION] and [MENTION=20323]Quickleaf[/MENTION]. Would Shandrizar be a great mage of Mystara, and if so, how much of his legend would Graydon know from his history lessons at the Great School? Quickleaf, if you had some seeds for ideas of Shandrizar's legacy on the planes, would you mind hitting me with a PM of those when you've got the chance? Not because it's a secret, but because it should be a surprise. :p It certainly could. :) Bookbinding is probably a tool proficiency worth looking into. Just saying. If you're up for it, I'm inclined to say healing magic doesn't work on you, but mending and similar effects can. You don't heal with rest, but like with any inanimate object, repairs can be rushed. Unlike your organic inferiors, who only time (or divine magic) can help. Some other construct immunities could apply: full immunity to poison, disease, paralysis. Maybe resistance to bludgeoning damage and/or piercing, with a vulnerability to fire. No need to eat, sleep, drink, or breathe, but subject to water damage as if drowning. Suggestions welcomed-- there's quite a wealth of homebrewing experience at this particular table, I think, so it'd be a shame not to put it to work. [/QUOTE]
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