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[D&D 5e] Planescape - In Through the Out Door
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<blockquote data-quote="Unsung" data-source="post: 6608070" data-attributes="member: 6781406"><p>[sblock=Behind the DM's Screen]</p><p>Barstle: Bonus Action- casts <em>misty step</em>; Action- casts <em>lightning bolt</em> at mezzoloths, Dexterity Save DC 15 - one-armed mezzoloth (11, failed), cracked mezzoloth (8, failed), failure: 25 lightning damage.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87387" target="_blank">Mezzoloth saving throws: 1D20 = [8] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87387" target="_blank">1D20 = [11] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87388" target="_blank">Barstle - lightning bolt damage: 8D6 = [3, 1, 4, 2, 1, 3, 6, 5] = 25</a></p><p></p><p>Sir Tantamoul: Action- Channel Divinity: Turn the Unholy, Wisdom Save DC 17 - smoking mezzoloth (12, failed), one-armed mezzoloth (14, failed), cracked mezzoloth (13, failed), dergholoth (12, failed), arcanoloth (22, succeeded); moves to flank smoking mezzoloth with Adal.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87389" target="_blank">Tantamoul turns the unholy, DC 17 - mezzoloths (3), dergholoth, arcanoloth: 1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87389" target="_blank">1D20 = [14] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87389" target="_blank">1D20 = [13] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87389" target="_blank">1D20-2 = [14]-2 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87389" target="_blank">1D20+7 = [15]+7 = 22</a></p><p></p><p>Adalbjorg: Action- Attack with spear against smoking mezzoloth with advantage - 23 vs AC 18, hit: 11 piercing damage; Extra Attack - 22 vs AC 18, hit: 12 piercing damage.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">Adalbjorg attacks smoking mezzoloth with advantage: 1D20+9 = [14]+9 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">1D20+9 = [11]+9 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">1D20+9 = [13]+9 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">1D20+9 = [5]+9 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">1D6+6 = [5]+6 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87390" target="_blank">1D6+6 = [6]+6 = 12</a></p><p></p><p>Duke Hathfall: moves to flank cracked mezzoloth with Adal; Action- Attack with dagger against cracked mezzoloth with advantage - 22 vs AC 16, hit: 7 piercing damage plus 8 Sneak Attack damage; Bonus Action- Disengage.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87391" target="_blank">Duke Hathfall attacks cracked mezzoloth with advantage: 1D20+9 = [13]+9 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87391" target="_blank">1D20+9 = [6]+9 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87391" target="_blank">1D4+6 = [1]+6 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87391" target="_blank">4D6 = [3, 1, 2, 2] = 8</a></p><p></p><p>‘Hawaiian Joe’, ‘Flower Child Man’: moves toward portal; Bonus Action- casts <em>ensnaring strike</em> using a 5th level slot; Action- Attack with 9mm against arcanoloth - 26 vs AC 17, hit: 16 piercing and bludgeoning damage, Strength Save DC 18 (22, succeeded).</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87392" target="_blank">Joe casts ensnaring strike against arcanoloth; arcanoloth Strength Save DC 18: 1D20+10 = [16]+10 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87392" target="_blank">3D6+5 = [2, 6, 3]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87392" target="_blank">1D20+3 = [19]+3 = 22</a></p><p></p><p>Smoking mezzoloth hp 15/77, fleeing</p><p>One-armed mezzoloth hp 10/71, fleeing</p><p>Cracked yugoloth 0/61, dead</p><p>Dergholoth 81/94, fleeing</p><p>Arcanoloth hp 32/96[/sblock]</p><p></p><p>The flash from the tiefling's 'holy' symbol draws anguished hisses from yugoloths, as all of them but the arcanoloth buckle and cower away from its dim but oddly penetrating light.</p><p></p><p>The duke's dagger manages to find a soft spot in the yugoloth's carapace, and it slowly slides off the blade, slumping to the floor.</p><p></p><p>The last echoes of the gunshot fade, and a brackish ichor blossoms on the fox-monster's brightly patterned robes. On the streets of Torch, a flower grows: vines curls up around the arcanoloth, enveloping it little white daisies with thick ropy stems that threaten to bind the fiend.</p><p></p><p>With a strength the belies its diminutive frame, however, the 'loth folds its arms and then throws its hands to its sides, snapping the vines in one fast motion. They fall to the ground and wither at its slipper-clad feet. It leers and snickers nastily. It's a sound that carries, like a stench.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6608070, member: 6781406"] [sblock=Behind the DM's Screen] Barstle: Bonus Action- casts [I]misty step[/I]; Action- casts [I]lightning bolt[/I] at mezzoloths, Dexterity Save DC 15 - one-armed mezzoloth (11, failed), cracked mezzoloth (8, failed), failure: 25 lightning damage. [URL="http://roll.coyotecode.net/lookup.php?rollid=87387"]Mezzoloth saving throws: 1D20 = [8] = 8 1D20 = [11] = 11[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=87388"]Barstle - lightning bolt damage: 8D6 = [3, 1, 4, 2, 1, 3, 6, 5] = 25[/URL] Sir Tantamoul: Action- Channel Divinity: Turn the Unholy, Wisdom Save DC 17 - smoking mezzoloth (12, failed), one-armed mezzoloth (14, failed), cracked mezzoloth (13, failed), dergholoth (12, failed), arcanoloth (22, succeeded); moves to flank smoking mezzoloth with Adal. [URL="http://roll.coyotecode.net/lookup.php?rollid=87389"]Tantamoul turns the unholy, DC 17 - mezzoloths (3), dergholoth, arcanoloth: 1D20 = [12] = 12 1D20 = [14] = 14 1D20 = [13] = 13 1D20-2 = [14]-2 = 12 1D20+7 = [15]+7 = 22[/URL] Adalbjorg: Action- Attack with spear against smoking mezzoloth with advantage - 23 vs AC 18, hit: 11 piercing damage; Extra Attack - 22 vs AC 18, hit: 12 piercing damage. [URL="http://roll.coyotecode.net/lookup.php?rollid=87390"]Adalbjorg attacks smoking mezzoloth with advantage: 1D20+9 = [14]+9 = 23 1D20+9 = [11]+9 = 20 1D20+9 = [13]+9 = 22 1D20+9 = [5]+9 = 14 1D6+6 = [5]+6 = 11 1D6+6 = [6]+6 = 12[/URL] Duke Hathfall: moves to flank cracked mezzoloth with Adal; Action- Attack with dagger against cracked mezzoloth with advantage - 22 vs AC 16, hit: 7 piercing damage plus 8 Sneak Attack damage; Bonus Action- Disengage. [URL="http://roll.coyotecode.net/lookup.php?rollid=87391"]Duke Hathfall attacks cracked mezzoloth with advantage: 1D20+9 = [13]+9 = 22 1D20+9 = [6]+9 = 15 1D4+6 = [1]+6 = 7 4D6 = [3, 1, 2, 2] = 8[/URL] ‘Hawaiian Joe’, ‘Flower Child Man’: moves toward portal; Bonus Action- casts [I]ensnaring strike[/I] using a 5th level slot; Action- Attack with 9mm against arcanoloth - 26 vs AC 17, hit: 16 piercing and bludgeoning damage, Strength Save DC 18 (22, succeeded). [URL="http://roll.coyotecode.net/lookup.php?rollid=87392"]Joe casts ensnaring strike against arcanoloth; arcanoloth Strength Save DC 18: 1D20+10 = [16]+10 = 26 3D6+5 = [2, 6, 3]+5 = 16 1D20+3 = [19]+3 = 22[/URL] Smoking mezzoloth hp 15/77, fleeing One-armed mezzoloth hp 10/71, fleeing Cracked yugoloth 0/61, dead Dergholoth 81/94, fleeing Arcanoloth hp 32/96[/sblock] The flash from the tiefling's 'holy' symbol draws anguished hisses from yugoloths, as all of them but the arcanoloth buckle and cower away from its dim but oddly penetrating light. The duke's dagger manages to find a soft spot in the yugoloth's carapace, and it slowly slides off the blade, slumping to the floor. The last echoes of the gunshot fade, and a brackish ichor blossoms on the fox-monster's brightly patterned robes. On the streets of Torch, a flower grows: vines curls up around the arcanoloth, enveloping it little white daisies with thick ropy stems that threaten to bind the fiend. With a strength the belies its diminutive frame, however, the 'loth folds its arms and then throws its hands to its sides, snapping the vines in one fast motion. They fall to the ground and wither at its slipper-clad feet. It leers and snickers nastily. It's a sound that carries, like a stench. [/QUOTE]
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