Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
[D&D 5e] Planescape - In Through the Out Door
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unsung" data-source="post: 6610796" data-attributes="member: 6781406"><p>The guardswoman flattens herself against the wall to let the party past. "Go! We've got a full battalion on their way here from the Barracks!" She raises her voice over the sound of splintering tables from the next room. "This doesn't seem a full-scale invasion-- the 'loths won't risk Her Serenity's shadow falling on 'em-- so you should be safer out-of-doors until this all blows over. Look for the red," she says, tapping her sparkling scarlet breastplate.</p><p></p><p>Lili and her stalwart pseudodraconic steed are first to reach the top of the steps. They look down a mudstreaked hallway. Two figures are there already, catching their breath. The lizardman in the tricorn hat is recognizable as one of the first to come through the portal to Torch. He's wide-eyed and babbling uncontrollably, being consoled by a genasi who seems almost entirely transparent.</p><p></p><p>They aren't alone for long, however. With a sudden oppressive darkening and stretching of space itself in front of the party, another of the four-armed insect monsters suddenly appears out of thin air, lofting a pincer-tipped polearm at the Torch refugees with a fearsome downward stabbing motion.</p><p></p><p>[ooc]The mezzoloth just teleported into the hall directly in front of the party. This new mezzoloth appears largely untouched. It is about 10 feet away from the top of the stairs, but the hall is narrow, so it's mostly blocking it. Bix's room would be on the other side of the creature and his intended victims. The hall is lined with many doors, each about 5 or 10 feet apart-- many of them have been left ajar in the occupants' hurry to leave. In the other direction, behind the mezzoloth, it takes a corner. Judging by the noise, there might be an exit to the street, but Barstle specifically told you to find Bix and follow him into the courtyard.</p><p></p><p><strong>What do you do?</strong>[/ooc]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6610796, member: 6781406"] The guardswoman flattens herself against the wall to let the party past. "Go! We've got a full battalion on their way here from the Barracks!" She raises her voice over the sound of splintering tables from the next room. "This doesn't seem a full-scale invasion-- the 'loths won't risk Her Serenity's shadow falling on 'em-- so you should be safer out-of-doors until this all blows over. Look for the red," she says, tapping her sparkling scarlet breastplate. Lili and her stalwart pseudodraconic steed are first to reach the top of the steps. They look down a mudstreaked hallway. Two figures are there already, catching their breath. The lizardman in the tricorn hat is recognizable as one of the first to come through the portal to Torch. He's wide-eyed and babbling uncontrollably, being consoled by a genasi who seems almost entirely transparent. They aren't alone for long, however. With a sudden oppressive darkening and stretching of space itself in front of the party, another of the four-armed insect monsters suddenly appears out of thin air, lofting a pincer-tipped polearm at the Torch refugees with a fearsome downward stabbing motion. [ooc]The mezzoloth just teleported into the hall directly in front of the party. This new mezzoloth appears largely untouched. It is about 10 feet away from the top of the stairs, but the hall is narrow, so it's mostly blocking it. Bix's room would be on the other side of the creature and his intended victims. The hall is lined with many doors, each about 5 or 10 feet apart-- many of them have been left ajar in the occupants' hurry to leave. In the other direction, behind the mezzoloth, it takes a corner. Judging by the noise, there might be an exit to the street, but Barstle specifically told you to find Bix and follow him into the courtyard. [B]What do you do?[/B][/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[D&D 5e] Planescape - In Through the Out Door
Top