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<blockquote data-quote="Celtavian" data-source="post: 7672737" data-attributes="member: 5834"><p>I really wanted an official change to Sharpshooter and Great Weapon Mastery. Pretty unhappy I didn't get one. I wrote one I can live with for the moment. I get tired of feats that create ridiculous damage spikes that trivialize encounters. Both Sharpshooter and Great Weapon Master are feats that I as a DM have to account for all the time when building and running encounters or the encounters will be trivial. How the game designers don't see this, I don't now. For example, an enemy mage has approximately 40 hit points. Without GWM or Sharpshooter, the mage can take a few hits from a party and still be a viable enemy. With Sharpshooter and GWM, the mage is dead in a round if they show their face. Even one Sharpshooter hit is approximately 20 damage. Add in things like Hunter's Mark or a magic weapon, they go higher. It creates serious issues for DMs, yet they don't do anything to correct it starting the power up cycle that tends to kill games like D&D.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7672737, member: 5834"] I really wanted an official change to Sharpshooter and Great Weapon Mastery. Pretty unhappy I didn't get one. I wrote one I can live with for the moment. I get tired of feats that create ridiculous damage spikes that trivialize encounters. Both Sharpshooter and Great Weapon Master are feats that I as a DM have to account for all the time when building and running encounters or the encounters will be trivial. How the game designers don't see this, I don't now. For example, an enemy mage has approximately 40 hit points. Without GWM or Sharpshooter, the mage can take a few hits from a party and still be a viable enemy. With Sharpshooter and GWM, the mage is dead in a round if they show their face. Even one Sharpshooter hit is approximately 20 damage. Add in things like Hunter's Mark or a magic weapon, they go higher. It creates serious issues for DMs, yet they don't do anything to correct it starting the power up cycle that tends to kill games like D&D. [/QUOTE]
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