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<blockquote data-quote="Celtavian" data-source="post: 7672743" data-attributes="member: 5834"><p>It is game breaking even at lower level, just not as obvious. No, high level characters don't miss much due to Bounded Accuracy. There's a lot of ways to gain advantage to offset the penalty, one of the easiest is the 1st level <em>bless</em> spell. </p><p></p><p>The damage gets multiplied per attack. So when a fighter with three attacks and Action surge with four superiority dice, <em>bless</em>, and a magic weapon tees off with maybe a bard dice thrown in for good measure, he hits usually 4 or more times in that round against most things for an average of 92 points of damage in one round. Unless the creature is a dragon or other huge brute, it trivializes the encounter. Often coupled with the other party members doing damage as well, it trivializes things. Throw in the even sicker combo of a paladin using Vow to offset the penalty and smiting on top of using GWM, you get some really sick damage you have to carefully plan for as a DM.</p><p></p><p>I don't like a feat being a more important factor in DM encounter building than any other character ability. That is how both Sharpshooter and GWM work (though Sharpshooter is the worst as it eliminates nearly every negative of using a ranged weapon). </p><p></p><p>It's very, very annoying as a DM as it informs nearly every decision when building and playing encounters. You see what an Eldritch Knight Sharpshooter archer can do with <em>haste</em> and action surge. Try looking at that damage on paper. Well, it translates just as well to the real game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7672743, member: 5834"] It is game breaking even at lower level, just not as obvious. No, high level characters don't miss much due to Bounded Accuracy. There's a lot of ways to gain advantage to offset the penalty, one of the easiest is the 1st level [I]bless[/I] spell. The damage gets multiplied per attack. So when a fighter with three attacks and Action surge with four superiority dice, [I]bless[/I], and a magic weapon tees off with maybe a bard dice thrown in for good measure, he hits usually 4 or more times in that round against most things for an average of 92 points of damage in one round. Unless the creature is a dragon or other huge brute, it trivializes the encounter. Often coupled with the other party members doing damage as well, it trivializes things. Throw in the even sicker combo of a paladin using Vow to offset the penalty and smiting on top of using GWM, you get some really sick damage you have to carefully plan for as a DM. I don't like a feat being a more important factor in DM encounter building than any other character ability. That is how both Sharpshooter and GWM work (though Sharpshooter is the worst as it eliminates nearly every negative of using a ranged weapon). It's very, very annoying as a DM as it informs nearly every decision when building and playing encounters. You see what an Eldritch Knight Sharpshooter archer can do with [I]haste[/I] and action surge. Try looking at that damage on paper. Well, it translates just as well to the real game. [/QUOTE]
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