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D&D 5E Player's Handbook Official Errata
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<blockquote data-quote="Sword of Spirit" data-source="post: 7672812" data-attributes="member: 6677017"><p>I'm using this errata and ignoring the Sage Advice. I thought about this concept way back when and talked to one or two of my buddies about whether they felt it would be overpowered to let you do things like have a wizard pick up <em>healing word</em> or <em>cure wounds</em> and cast it in any of his spell slots. The main point I asked them to consider is whether, if they were playing a wizard, they would always take this feat. If people are always going to take it, it's likely overpowered. If people are never going to take it, it's probably underpowered. If it depends more on character concept whether you take it, it's probably fine. We agreed that the liberal interpretation isn't making it a must have feat, just a good feat. Since feats are supposed to be good, I'm fine with that.</p><p></p><p></p><p></p><p>Yeah, I was on the fence about whether to use that interpretation from when it first came out. My main mark against it was simply that my players and I are all used to rolling individual d4s for a magic missile. Familiarity. But the way that Empowered Evocation and Elemental Affinity have changed is making me strongly consider using the 5e take of just rolling damage once.</p><p></p><p>The interesting question is whether Jeremy's interpretation would have you make a single roll with <em>eldritch blast</em>, which would make its damage a lot swingier. Agonizing Blast wasn't given the same "one damage roll" errata that Empowered Evocation and Elemental Affinity were, but if you went with the single damage roll (1-4 blasts doing the same 1d10+Cha) take it would actually be pretty much following the same rules as everything else, at the cost of making the damage swingier.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7672812, member: 6677017"] I'm using this errata and ignoring the Sage Advice. I thought about this concept way back when and talked to one or two of my buddies about whether they felt it would be overpowered to let you do things like have a wizard pick up [I]healing word[/I] or [I]cure wounds[/I] and cast it in any of his spell slots. The main point I asked them to consider is whether, if they were playing a wizard, they would always take this feat. If people are always going to take it, it's likely overpowered. If people are never going to take it, it's probably underpowered. If it depends more on character concept whether you take it, it's probably fine. We agreed that the liberal interpretation isn't making it a must have feat, just a good feat. Since feats are supposed to be good, I'm fine with that. Yeah, I was on the fence about whether to use that interpretation from when it first came out. My main mark against it was simply that my players and I are all used to rolling individual d4s for a magic missile. Familiarity. But the way that Empowered Evocation and Elemental Affinity have changed is making me strongly consider using the 5e take of just rolling damage once. The interesting question is whether Jeremy's interpretation would have you make a single roll with [I]eldritch blast[/I], which would make its damage a lot swingier. Agonizing Blast wasn't given the same "one damage roll" errata that Empowered Evocation and Elemental Affinity were, but if you went with the single damage roll (1-4 blasts doing the same 1d10+Cha) take it would actually be pretty much following the same rules as everything else, at the cost of making the damage swingier. [/QUOTE]
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