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<blockquote data-quote="Delandel" data-source="post: 7672872" data-attributes="member: 81364"><p>Naw, you didn't think I was making a mistake, you said that I enjoy breaking the rules. Nice backpedal though: it's almost an apology but then you say I'm the one who needs to put more effort. So close!</p><p></p><p></p><p></p><p>This is gold.</p><p></p><p>Look dude. I was showing that pre-errata Sorcerer damage was a-okay, and that the changes weren't needed. I made a quick post showing some math. I don't know what you were sipping when you decided to go on a rant against me calling me a cheater and talking about 896 damage fireballs. It was hilarious though, which is why I'm deciding to respond.</p><p></p><p>Then you start with:</p><p></p><p></p><p></p><p>Which, of course, is just a random opinion thrown out there. To which I respond, yeah, they can be KO'd, but I personally don't see it happen often. Opinion for opinion.</p><p></p><p>And now you give me this gem:</p><p></p><p></p><p>I don't even know what to say. Wow. Can I have some of what you're sipping?</p><p></p><p></p><p></p><p>I've played with three different playgroups, seen maybe 20 different characters from levels 1-12, since the Starter Set. I've played through LotP. I've DM'd it. I've done homebrew and most of Hoard. My experiences are Barbarians are powerhouses and their resiliency makes swinging recklessly an easy choice. As the DM, you really have to have it out for that barbarian to drop him. And he won't be getting a bonus attack every swing, but still very often. Turns out when you're doing upwards 30+ damage to a minion it tends to drop. And there's usually another creature in range to hit.</p><p></p><p>You have different experiences? Good for you! Now what do you want?</p><p></p><p></p><p></p><p>And it was a crappy point. Getting three swings isn't as hard as you make it out to be. Doing 896 Fireball damage never happens. Next!</p><p></p><p></p><p></p><p>If by "target rich environment" you mean TWO ENEMIES, then yes. With TWO ENEMIES, a barbarian can get his three swings. He can on one enemy too if he crits, but less frequently.</p><p></p><p>If you bothered looking at my posts, or remembering them, I said that Fireballs are indeed good! I say that, hooray fireballs! But that's all they've got left now. THAT is my problem. I'm not "stuck" on anything, people like you are stuck on the same things so that is what I respond to.</p><p></p><p></p><p></p><p></p><p>Your main point is whatever your new sentence is. You went on a rant about GWM double bonus action swings. You're all over the place now. It's a shotgun argument where you're hoping something sticks, ignore previous posts like they're not a scroll up away.</p><p></p><p>My main point was the nerfs weren't warranted, that the Sorcerer was already not some overpowered blaster before this errata, and he got significantly worse now. I don't care about your quibbles for barbarian survivability or the merits of ranged vs. melee. Seriously dude. You're looking, hoping, to win some argument about whatever the crap else. I don't know why. THIS IS MY MAIN POINT.</p><p></p><p>More please!</p></blockquote><p></p>
[QUOTE="Delandel, post: 7672872, member: 81364"] Naw, you didn't think I was making a mistake, you said that I enjoy breaking the rules. Nice backpedal though: it's almost an apology but then you say I'm the one who needs to put more effort. So close! This is gold. Look dude. I was showing that pre-errata Sorcerer damage was a-okay, and that the changes weren't needed. I made a quick post showing some math. I don't know what you were sipping when you decided to go on a rant against me calling me a cheater and talking about 896 damage fireballs. It was hilarious though, which is why I'm deciding to respond. Then you start with: Which, of course, is just a random opinion thrown out there. To which I respond, yeah, they can be KO'd, but I personally don't see it happen often. Opinion for opinion. And now you give me this gem: I don't even know what to say. Wow. Can I have some of what you're sipping? I've played with three different playgroups, seen maybe 20 different characters from levels 1-12, since the Starter Set. I've played through LotP. I've DM'd it. I've done homebrew and most of Hoard. My experiences are Barbarians are powerhouses and their resiliency makes swinging recklessly an easy choice. As the DM, you really have to have it out for that barbarian to drop him. And he won't be getting a bonus attack every swing, but still very often. Turns out when you're doing upwards 30+ damage to a minion it tends to drop. And there's usually another creature in range to hit. You have different experiences? Good for you! Now what do you want? And it was a crappy point. Getting three swings isn't as hard as you make it out to be. Doing 896 Fireball damage never happens. Next! If by "target rich environment" you mean TWO ENEMIES, then yes. With TWO ENEMIES, a barbarian can get his three swings. He can on one enemy too if he crits, but less frequently. If you bothered looking at my posts, or remembering them, I said that Fireballs are indeed good! I say that, hooray fireballs! But that's all they've got left now. THAT is my problem. I'm not "stuck" on anything, people like you are stuck on the same things so that is what I respond to. Your main point is whatever your new sentence is. You went on a rant about GWM double bonus action swings. You're all over the place now. It's a shotgun argument where you're hoping something sticks, ignore previous posts like they're not a scroll up away. My main point was the nerfs weren't warranted, that the Sorcerer was already not some overpowered blaster before this errata, and he got significantly worse now. I don't care about your quibbles for barbarian survivability or the merits of ranged vs. melee. Seriously dude. You're looking, hoping, to win some argument about whatever the crap else. I don't know why. THIS IS MY MAIN POINT. More please! [/QUOTE]
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