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<blockquote data-quote="FormerlyHemlock" data-source="post: 7672894" data-attributes="member: 6787650"><p>I have a ton of variety in my own game (in the last three sessions we've had: a fight against a lone roper in a cave; a fight with a double-strength roc; another fight against two ropers at the same time; a fight with five phase spiders in the forest; a space battle against 26 umber hulks and 16 neogi, with catapults and ballistas in both sides; a followup fight against the remaining 16 umber hulks (at half health) and 15 neogi after they regrouped; and the very beginning of a fight between the PC barbarian, solo, and four guards plus a Rakshasa that he doesn't know is a Rakshasa[1]) but I don't have a good handle on the amount of variation other people expect in their own games. Thanks for explaining your thinking. If that's the scenario you're interested in (avoiding friendly fire casualties) you might consider investing in Hypnotic Pattern + Careful Spell metamagic, now that Twinned Spell is no longer available. It would cover your situation nicely.</p><p></p><p>[1] Outside of combat, they also: found a site for their proposed space colony of New Desdemoria; discovered a new fuel source for their ship (ropers); uncovered an interdimensional portal; negotiated (with much trepidation) a treaty with the Elven Imperial Navy to lift the Interdict preventing spacefarers from landing on their planet, as an alternative to losing their spelljamming ship; started some spell research; and started to investigate the recent disappearance of King Andruin. So it's not really a game about combat, but combat does happen.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7672894, member: 6787650"] I have a ton of variety in my own game (in the last three sessions we've had: a fight against a lone roper in a cave; a fight with a double-strength roc; another fight against two ropers at the same time; a fight with five phase spiders in the forest; a space battle against 26 umber hulks and 16 neogi, with catapults and ballistas in both sides; a followup fight against the remaining 16 umber hulks (at half health) and 15 neogi after they regrouped; and the very beginning of a fight between the PC barbarian, solo, and four guards plus a Rakshasa that he doesn't know is a Rakshasa[1]) but I don't have a good handle on the amount of variation other people expect in their own games. Thanks for explaining your thinking. If that's the scenario you're interested in (avoiding friendly fire casualties) you might consider investing in Hypnotic Pattern + Careful Spell metamagic, now that Twinned Spell is no longer available. It would cover your situation nicely. [1] Outside of combat, they also: found a site for their proposed space colony of New Desdemoria; discovered a new fuel source for their ship (ropers); uncovered an interdimensional portal; negotiated (with much trepidation) a treaty with the Elven Imperial Navy to lift the Interdict preventing spacefarers from landing on their planet, as an alternative to losing their spelljamming ship; started some spell research; and started to investigate the recent disappearance of King Andruin. So it's not really a game about combat, but combat does happen. [/QUOTE]
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