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<blockquote data-quote="DEFCON 1" data-source="post: 9098495" data-attributes="member: 7006"><p>As I play for the characters and stories that come from the verbal communication of players and GM around the table... 5E is a completely serviceable system for me. Just like most other RPGs are completely serviceable systems. More often than not though I prefer systems that are easier to understand and to get out of our ways when we don't need them, so I would put 5E above 3E and 4E in that regard... but not by so much that I have any despair or anger towards either of those two previous D&D systems.</p><p></p><p>I've played every edition of D&D thus far, and quite a number of other systems as well. And they are all fine through pretty good. If I had to select my favorite game from a mechanical standpoint it would be the Roll & Keep system from 1st Edition 7th Sea... but only after a number of edits and revisions. But Roll & Keep has been the only system that has been easy to grok and GM for, while also building tension within the game mechanics themselves. The exploding 10s and the ability to call Raises have made the "game" part of 7th Sea something actually intriguing for me to play, and not just a way of randomizing the answers to the questions found within the verbal communication (IE "roleplaying").</p><p></p><p>However, as D&D in all its forms have much more written in terms of adventure material (and I don't tend to enjoy writing my own adventures), D&D usually ends up being a more enjoyable experience for me to ultimately run.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9098495, member: 7006"] As I play for the characters and stories that come from the verbal communication of players and GM around the table... 5E is a completely serviceable system for me. Just like most other RPGs are completely serviceable systems. More often than not though I prefer systems that are easier to understand and to get out of our ways when we don't need them, so I would put 5E above 3E and 4E in that regard... but not by so much that I have any despair or anger towards either of those two previous D&D systems. I've played every edition of D&D thus far, and quite a number of other systems as well. And they are all fine through pretty good. If I had to select my favorite game from a mechanical standpoint it would be the Roll & Keep system from 1st Edition 7th Sea... but only after a number of edits and revisions. But Roll & Keep has been the only system that has been easy to grok and GM for, while also building tension within the game mechanics themselves. The exploding 10s and the ability to call Raises have made the "game" part of 7th Sea something actually intriguing for me to play, and not just a way of randomizing the answers to the questions found within the verbal communication (IE "roleplaying"). However, as D&D in all its forms have much more written in terms of adventure material (and I don't tend to enjoy writing my own adventures), D&D usually ends up being a more enjoyable experience for me to ultimately run. [/QUOTE]
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