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D&D 5e Post-Mortem
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<blockquote data-quote="Stalker0" data-source="post: 9099189" data-attributes="member: 5889"><p>My play group just finished playing a Level UP campaign (after running several 5e campaigns).</p><p></p><p>I have several crunchy type players, and those players had expressed some discontent with the "lack of variation" in core 5e, they had missed some of the old 3e flavor with lots of subsystems and class and feats and XYZ.</p><p></p><p>Having polled my group on it just recently, the most surprising result was that players actually didn't like most of the extra crunch of LU at the end of the day (and by surprising I mean the players themselves were surprised to their own reactions). Perhaps in our later years we have just gotten tired of crunch and have come to prefer lighter systems.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9099189, member: 5889"] My play group just finished playing a Level UP campaign (after running several 5e campaigns). I have several crunchy type players, and those players had expressed some discontent with the "lack of variation" in core 5e, they had missed some of the old 3e flavor with lots of subsystems and class and feats and XYZ. Having polled my group on it just recently, the most surprising result was that players actually didn't like most of the extra crunch of LU at the end of the day (and by surprising I mean the players themselves were surprised to their own reactions). Perhaps in our later years we have just gotten tired of crunch and have come to prefer lighter systems. [/QUOTE]
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