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D&D 5e Post-Mortem
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<blockquote data-quote="Vael" data-source="post: 9099887" data-attributes="member: 57043"><p>I do miss 4e monsters and combat, but I do know what I gained in 5e: Theater of the Mind combat. A lot of what made 4e combat engaging was the grid, seeing minis on the map, to the point where I might have run barely a battle or two without it. </p><p></p><p>5e, my experience is almost the exact opposite, I'd say +90% combat has been ToTM, not played on a grid. And this is despite still owning a wealth of minis and dungeon tiles and maps.</p><p></p><p>And that does make 5e much faster in play, 4e has a great combat engine, but it does take time.</p></blockquote><p></p>
[QUOTE="Vael, post: 9099887, member: 57043"] I do miss 4e monsters and combat, but I do know what I gained in 5e: Theater of the Mind combat. A lot of what made 4e combat engaging was the grid, seeing minis on the map, to the point where I might have run barely a battle or two without it. 5e, my experience is almost the exact opposite, I'd say +90% combat has been ToTM, not played on a grid. And this is despite still owning a wealth of minis and dungeon tiles and maps. And that does make 5e much faster in play, 4e has a great combat engine, but it does take time. [/QUOTE]
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