Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E Rules Quiz
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7289054" data-attributes="member: 12731"><p>That should work everywhere. Thanks. And thanks for such a sneaky quiz. </p><p></p><p>Comments:</p><p></p><p>3. You conclude your level 15 character can pull off 6 attacks (and that is correct). In comparison, a hasted Fighter/Ranger can, already at 14th level, pull off 9 attacks: 3+3 (three attacks for being a 11th level fighter doubled by Action Surge) +1 (two-weapon fighting bonus action) +1 (haste extra action) +1 (Horde Breaker for being a 3rd level Hunter Ranger) simply by making a different build choice. Has no direct relevance on your example; just thought you would find it interesting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 9px">Actually, if that character is a Half-Orc with the Orcish Fury XGE feat, we can assume it is possible to engineer a situation where you take damage on your own turn (perhaps the target is protected by a Fire Shield). If you have 1 hp at that moment, you can use your reaction (on your turn) to add another attack, for 7 total (in your case) or 10 (in my case).</span></p><p></p><p>7. Good call on finding a spell whose "forced" movement requires the use of a (re)action, thereby making it "unforced". Actually, the previous sentence is very sloppy, but is based on the preconception "forced movement doesn't trigger OAs". When, in reality, OAs are not triggered for movement done to you without your active expenditure of your (re)action (as you know).</p><p></p><p>I would however personally recommend against involving the timing of the wall's formation in the discussion, since it is irrelevant. Even if, for some reason, the wall forms first, the foe can still warp to its other side. Why? Because the spell says it can. Drawing real-world conclusions will sooner or later lead the reader astray, so i feel it's best not to teach him to evaluate the "logical" sequence of any magic spell. Perhaps the wall is built, stone by stone, "around" the foe, and then he's bumped out. What do I know? Magic happens... because magic. That's really all there is to say. </p><p></p><p>In this case: answer c) is fine, since it teaches the reader that OA happens before the movement that triggers it can complete (otherwise OAs would be worthless since the creature will have left your reach).</p><p></p><p>But the reason B is most correct has nothing to do with the wall's formation and everything to do with the fact that the creature's movement wasn't "forced" (technically (again), that it used an action or reaction to make it). Even if the wall was in place (never mind how the creature moved through it), and it provides total cover, you could still do your OA, since the creature is still on your side the wall when you make it. (Hint: you could probably do an entire series of questions all about you, an enemy and a Darkness spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>8. I realize you're exploiting this here, but really, wouldn't the rules be better off formalizing "looking out for danger" as one of the jobs you can take during a travel? It would wreck your question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but it would really help beginners understand that you either take that job, and get a chance to detect Stealth, or you take some other job, and don't.</p><p></p><p></p><p>Though in all fairness, your question leads the reader on here. (I'm talking about knowing that this particular item does not, in fact, require attunement)</p><p></p><p>Personally I prefer quizzes where the quizmaster isn't actively trying to set you up. Also, I prefer quizzes that does not require you to look up mundane facts (a question that doesn't depend on whether Vicious weapons require attunement, or better yet, one that tells you straight up it doesn't)</p><p></p><p></p><p>Since 7th level Arcane Tricksters has access only to 2nd level spells, and Haste is a 3rd level spell, my answer is:</p><p></p><p>d) 1,000,000 miles</p><p></p><p>Why? He just Teleports to where he wants to be, since if he's using magic items, allies, or cheats - why stop at Haste? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7289054, member: 12731"] That should work everywhere. Thanks. And thanks for such a sneaky quiz. Comments: 3. You conclude your level 15 character can pull off 6 attacks (and that is correct). In comparison, a hasted Fighter/Ranger can, already at 14th level, pull off 9 attacks: 3+3 (three attacks for being a 11th level fighter doubled by Action Surge) +1 (two-weapon fighting bonus action) +1 (haste extra action) +1 (Horde Breaker for being a 3rd level Hunter Ranger) simply by making a different build choice. Has no direct relevance on your example; just thought you would find it interesting! :) [SIZE=1]Actually, if that character is a Half-Orc with the Orcish Fury XGE feat, we can assume it is possible to engineer a situation where you take damage on your own turn (perhaps the target is protected by a Fire Shield). If you have 1 hp at that moment, you can use your reaction (on your turn) to add another attack, for 7 total (in your case) or 10 (in my case).[/SIZE] 7. Good call on finding a spell whose "forced" movement requires the use of a (re)action, thereby making it "unforced". Actually, the previous sentence is very sloppy, but is based on the preconception "forced movement doesn't trigger OAs". When, in reality, OAs are not triggered for movement done to you without your active expenditure of your (re)action (as you know). I would however personally recommend against involving the timing of the wall's formation in the discussion, since it is irrelevant. Even if, for some reason, the wall forms first, the foe can still warp to its other side. Why? Because the spell says it can. Drawing real-world conclusions will sooner or later lead the reader astray, so i feel it's best not to teach him to evaluate the "logical" sequence of any magic spell. Perhaps the wall is built, stone by stone, "around" the foe, and then he's bumped out. What do I know? Magic happens... because magic. That's really all there is to say. In this case: answer c) is fine, since it teaches the reader that OA happens before the movement that triggers it can complete (otherwise OAs would be worthless since the creature will have left your reach). But the reason B is most correct has nothing to do with the wall's formation and everything to do with the fact that the creature's movement wasn't "forced" (technically (again), that it used an action or reaction to make it). Even if the wall was in place (never mind how the creature moved through it), and it provides total cover, you could still do your OA, since the creature is still on your side the wall when you make it. (Hint: you could probably do an entire series of questions all about you, an enemy and a Darkness spell :) ) 8. I realize you're exploiting this here, but really, wouldn't the rules be better off formalizing "looking out for danger" as one of the jobs you can take during a travel? It would wreck your question ;) but it would really help beginners understand that you either take that job, and get a chance to detect Stealth, or you take some other job, and don't. Though in all fairness, your question leads the reader on here. (I'm talking about knowing that this particular item does not, in fact, require attunement) Personally I prefer quizzes where the quizmaster isn't actively trying to set you up. Also, I prefer quizzes that does not require you to look up mundane facts (a question that doesn't depend on whether Vicious weapons require attunement, or better yet, one that tells you straight up it doesn't) Since 7th level Arcane Tricksters has access only to 2nd level spells, and Haste is a 3rd level spell, my answer is: d) 1,000,000 miles Why? He just Teleports to where he wants to be, since if he's using magic items, allies, or cheats - why stop at Haste? ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E Rules Quiz
Top