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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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<blockquote data-quote="Leif" data-source="post: 6704305" data-attributes="member: 48762"><p>I'd like to also submit my application. Hmm, what to play? We already have a ftr/cleric, a bard/sorcerer, and Shayuri - who tends toward the arcane. Let me think....</p><p></p><p>Got it! Krexagh, Dwarf Fighter 1/Rogue 3. Mechanically inclined, lock and trap specialist.</p><p></p><p></p><p></p><p>[sblock=Krexagh Bottomald, Dwarf Ftr/Thf]</p><p>BASICS</p><p>Name: Krexagh Bottomald</p><p>Race: Hill Dwarf (+2 con, +1 wis, + 1 hp/level)</p><p>Gender: Male</p><p>Class: Fighter 1/Rogue 3 (Roguish Archetype - Thief)</p><p>Alignment: Neutral</p><p>Background: </p><p>Hit Points: 41/41</p><p>AC: 14</p><p>Initiative: +2</p><p>Passive Perception: 11</p><p></p><p>ATTRIBUTES</p><p>STR 13 +1</p><p>DEX 15 +2</p><p>CON 16 +3</p><p>INT 08 -1</p><p>WIS 11 +0</p><p>CHA 12 +1</p><p></p><p>MAX HP: 10+1+3+5+1+3+5+1+3+5+1+3=41</p><p></p><p>PROFICIENCY</p><p>Proficiency Bonus: +2</p><p>Armor: Light, Medium</p><p>Weapons: Martial Weapons, Simple Weapons</p><p>Tools: Mason's tools, Thieves' tools</p><p>Languages: Dwarf, Common, Thieves' Cant</p><p>Saving Throws: Dexterity, Intelligence</p><p>Skills Fighter: Insight, Perception</p><p>Skills Rogue: Sleight of hand</p><p></p><p>RACE</p><p>Size: Medium</p><p>Constitution +2, Wisdom +1</p><p>Dwarven Toughness: +1 HP/Level</p><p>Size: M</p><p>Speed: 25 feet (not reduced by armor)</p><p>Darkvision</p><p>Dwarven Combat Training: proficient with battleaxe, handaxe, warhammer, throwing hammer</p><p>Proficient with artisan's tools of your choice</p><p>Stonecunning: Add twice prof. bonus to history (Int) checks related to the origin of stonework</p><p>Languages: Common and Dwarvish</p><p>Subrace: Hill Dwarf</p><p></p><p></p><p>CLASS</p><p>Armor: all armor, all shields</p><p>Weapons: Martial Weapons, Simple Weapons</p><p>Tools:Thieves' Tools</p><p>Sneak Attack: 2d6</p><p>Cunning Action: Bonus action on each turn of combat to: Dash, Disengage, or Hide</p><p>Roguish Archetype: Thief</p><p></p><p>BACKGROUND</p><p>Criminal</p><p>Skills: Deception, Stealth</p><p>Tools: Dice, Thieves' Tools</p><p>Equipment: crowbar, dark clothes with hood, belt pouch with 15 gp.</p><p>Criminal specialty: Burglar</p><p>Criminal Contact: Preference- Vartig, a Dwarf employee of a local tavern who can slip Krexagh a meal of leftovers, as well as point out customers who are loaded but well into their cups.</p><p>Characteristics:</p><p>* I don't notice risks -- never tell me the odds!</p><p>* Honor -- I don't steal from others in the trade</p><p>* Bond-- I will become the greatest lock-pick and trap-foiler that ever lived!</p><p></p><p>---</p><p></p><p></p><p>EQUIPMENT (44/195 pds Carry Weight)</p><p>Hide Armor 10 gp AC: 12+2=14</p><p>Spear 1d6 versatile (1d8) 1 gp</p><p>3 javelins 1d6 @ 5 sp = 1.5 gp</p><p>Quiver 1 gp</p><p>Chalk 1 cp</p><p>2 sacks @ 1 cp</p><p>Pouch</p><p>Waterskin 2 sp</p><p>Dice</p><p>Thieves' Tools</p><p>Crowbar</p><p>Dark Clothes w/ Hood</p><p></p><p>Money Left 12 sp, 8 cp</p><p></p><p>Concept: Krexagh discovered very early that he is mechanically gifted, almost like a Gnome instead of a Dwarf. As such, he was the butt of much ridicule and insult growing up. He tried to conform to Dwarvish society, going so far as to try to pursue a career as a soldier as was expected. But he chafed under the discipline, and wound up finding trouble by stealing from his companions. Krexagh felt as if he was pushed to the very fringe of society because of this, and so rather than change to gain more acceptance, he pursued his avocations all the more, only now he actively tried to be shall we say shady with his stealth and mechanical gifts. This led to his speedy discharge and disgrace. Krexagh left his homeland and lost himself in the cities of the human, which he found to be easier pickings for his thievery anyway. He doesn't wish to be totally unlawful and evil, but he feels like the world has made him this way. He hopes and longs for friends and companions who will not judge him too harshly. [That's all I got now. More later, if that's still not good enough.]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6704305, member: 48762"] I'd like to also submit my application. Hmm, what to play? We already have a ftr/cleric, a bard/sorcerer, and Shayuri - who tends toward the arcane. Let me think.... Got it! Krexagh, Dwarf Fighter 1/Rogue 3. Mechanically inclined, lock and trap specialist. [sblock=Krexagh Bottomald, Dwarf Ftr/Thf] BASICS Name: Krexagh Bottomald Race: Hill Dwarf (+2 con, +1 wis, + 1 hp/level) Gender: Male Class: Fighter 1/Rogue 3 (Roguish Archetype - Thief) Alignment: Neutral Background: Hit Points: 41/41 AC: 14 Initiative: +2 Passive Perception: 11 ATTRIBUTES STR 13 +1 DEX 15 +2 CON 16 +3 INT 08 -1 WIS 11 +0 CHA 12 +1 MAX HP: 10+1+3+5+1+3+5+1+3+5+1+3=41 PROFICIENCY Proficiency Bonus: +2 Armor: Light, Medium Weapons: Martial Weapons, Simple Weapons Tools: Mason's tools, Thieves' tools Languages: Dwarf, Common, Thieves' Cant Saving Throws: Dexterity, Intelligence Skills Fighter: Insight, Perception Skills Rogue: Sleight of hand RACE Size: Medium Constitution +2, Wisdom +1 Dwarven Toughness: +1 HP/Level Size: M Speed: 25 feet (not reduced by armor) Darkvision Dwarven Combat Training: proficient with battleaxe, handaxe, warhammer, throwing hammer Proficient with artisan's tools of your choice Stonecunning: Add twice prof. bonus to history (Int) checks related to the origin of stonework Languages: Common and Dwarvish Subrace: Hill Dwarf CLASS Armor: all armor, all shields Weapons: Martial Weapons, Simple Weapons Tools:Thieves' Tools Sneak Attack: 2d6 Cunning Action: Bonus action on each turn of combat to: Dash, Disengage, or Hide Roguish Archetype: Thief BACKGROUND Criminal Skills: Deception, Stealth Tools: Dice, Thieves' Tools Equipment: crowbar, dark clothes with hood, belt pouch with 15 gp. Criminal specialty: Burglar Criminal Contact: Preference- Vartig, a Dwarf employee of a local tavern who can slip Krexagh a meal of leftovers, as well as point out customers who are loaded but well into their cups. Characteristics: * I don't notice risks -- never tell me the odds! * Honor -- I don't steal from others in the trade * Bond-- I will become the greatest lock-pick and trap-foiler that ever lived! --- EQUIPMENT (44/195 pds Carry Weight) Hide Armor 10 gp AC: 12+2=14 Spear 1d6 versatile (1d8) 1 gp 3 javelins 1d6 @ 5 sp = 1.5 gp Quiver 1 gp Chalk 1 cp 2 sacks @ 1 cp Pouch Waterskin 2 sp Dice Thieves' Tools Crowbar Dark Clothes w/ Hood Money Left 12 sp, 8 cp Concept: Krexagh discovered very early that he is mechanically gifted, almost like a Gnome instead of a Dwarf. As such, he was the butt of much ridicule and insult growing up. He tried to conform to Dwarvish society, going so far as to try to pursue a career as a soldier as was expected. But he chafed under the discipline, and wound up finding trouble by stealing from his companions. Krexagh felt as if he was pushed to the very fringe of society because of this, and so rather than change to gain more acceptance, he pursued his avocations all the more, only now he actively tried to be shall we say shady with his stealth and mechanical gifts. This led to his speedy discharge and disgrace. Krexagh left his homeland and lost himself in the cities of the human, which he found to be easier pickings for his thievery anyway. He doesn't wish to be totally unlawful and evil, but he feels like the world has made him this way. He hopes and longs for friends and companions who will not judge him too harshly. [That's all I got now. More later, if that's still not good enough.] [/sblock] [/QUOTE]
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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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