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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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<blockquote data-quote="Steve Gorak" data-source="post: 6707452" data-attributes="member: 15132"><p>I have a second character I want to submit, if allowed, for some arcane oomph ;-)</p><p>Cheers,</p><p></p><p>SG</p><p></p><p>[sblock]</p><p><strong>Name:</strong> Tobin Silvernose</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Rock Gnome</p><p><strong>Class/Level:</strong> Cleric 1/Wizard (diviner) 3</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Gnome)</p><p><strong>Init:</strong> +2</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 14</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 18 (14 Scale Mail or breastplate, +2 Shield, +2 Dex)</p><p><strong>HP:</strong> 31 (1d8 +3d6 +8 Con)</p><p><strong>Saves:</strong> Wisdom & Charisma</p><p><strong>Special Defenses:</strong> Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 25ft</p><p></p><p>Weapon Attack Damage Type Range</p><p>Staff +1 1d6-1 B </p><p>Dagger +4 1d4+2 P 20/60</p><p></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 14 (+1) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 16 (+3), <strong>Wis</strong> 14 (+2), <strong>Cha</strong> 9 (-1)</p><p>points: 0 7 5 7 7 1 </p><p></p><p><strong>SKILLS</strong> Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain, 2 Background</p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p><em><strong>+7 (int) Arcana</strong></em></p><p>-1 (str) Athletics</p><p>-1 (cha) Deception</p><p><em><strong>+7 (int) History</strong></em> (+9 if checks concern items)</p><p><strong>+4 (wis) Insight</strong></p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong></p><p>+2 (wis) Medicine</p><p>+3 (int) Nature</p><p><strong>+4 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><strong>+5 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth *Disadvantage* (no disadvantage if breastlate)</p><p>+2 (wis) Survival</p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Gnome Cunning:</strong> You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p><strong>Artificer’s Lore:</strong> Whenever you make an Int (History) check related to magic items, alchemical objects, or technological devices, </p><p>you can add twice your proficiency bonus, instead of any proficiency bonus younormally apply.</p><p><strong>Tinker</strong> proficient in tinker's tools. Can spend 1 hour and 10 gp to make tiny mechanical device.</p><p></p><p><strong>Languages:</strong> Common (racial), Gnome (racial), Celestial (domain), Draconic (domain), Abyssal (background), Infernal (background)</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Sage</p><p><strong>Feature: Researcher</strong> </p><p><strong>Skill Proficiencies:</strong> Investigation, religion</p><p></p><p><strong>Traits:</strong> Soft-spoken and shy, although if you get him talking about a subject he is passionate about, he will talk your ear off.</p><p><strong>Ideal:</strong> The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. </p><p><strong>Bond:</strong> I work to preserve the knowledge I have studied, and hope to contribute my own works one day and create my own library. </p><p> Also, I will be relentless in my fight against those that seek to hide the truth and destroy knowledge. </p><p><strong>Flaw:</strong> I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work</p><p></p><p></p><p><strong>CLASS FEATURES</strong> Cleric</p><p><strong>- Spellcasting:</strong> Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4.</p><p><strong>Proficiencies</strong> Light armor, medium armor, shields, simple weapons</p><p><strong>Divine Domain (Knowledge)</strong> Blessing of knowledge: add two languages known, select two skills (Arcana, History), you double your proficiency bonus for those skills.</p><p><strong>Cantrips Known: </strong>Guidance, light, Mending</p><p><strong>1st Level Spells Prepared: </strong>Bless, Cure wounds, Healing Word, Command*, Identify* (* is a ritual spell)</p><p></p><p><strong>CLASS FEATURES</strong> Wizard</p><p><strong>- Spellcasting:</strong> Intellignece is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5.</p><p><strong>Arcane recovery</strong> Once per day when you finish a short rest, you recover spell slots that have a combined level equal to or less than half your wizard level (rounded up),</p><p> and none of the slots can be 6th level or higher.</p><p><strong>Portent</strong> When you finish a long rest, roll tw o d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or </p><p>a creature that you can see with one o f these foretelling rolls. You must ch o o se to do so before the roll, and you can replace a roll in this way only o nce per turn.</p><p>Each foretelling roll can be used only once. W hen you finish a long rest, you lo se any unused foretelling rolls.</p><p><strong>Cantrips Known: </strong>Prestidigitation, minor illusion, fire bolt</p><p><strong>1st Level Spells Known: </strong>Shield, Sleep</p><p><strong>2nd Level Spells Known: </strong>Misty Step, levitate, ray of sickness, miror image </p><p></p><p><strong>Spell Slots:</strong> 4/3/-/-/-/-/-/-</p><p></p><p>Spellbook spells:</p><p>level 1 (8): Shield, Sleep, comprehend languages*, alarm*, Find familiar*, Tenser's floating disk*, Unseen servant*, featherfall (* are ritual spells) </p><p>level 2 (2): Misty step, levitate, ray of sickness, miror image</p><p>Note: 2 of the level 2 spells would have been purchased or found</p><p></p><p><strong>Familiar:</strong> Pek (owl) - AC:11, HP:1, Speed: 5ft fly 60ft, Per+3 Ste+3, Darkvision 120 ft, Flyby, Keen Hearing and Sight, Talons +3 1</p><p></p><p><strong>Feats:</strong>None</p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Tobin is an average sized gnome. He has silvery grey hair, with green eyes and a bright smile. His complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as he does.</p><p></p><p><strong>Backstory:</strong></p><p>Tobin came to Tethir to study at a young age. No tragedy or twist of fate landed him on the doorstep of the city's library, just an unending well of curiosity about anything and everything. </p><p>Poor of coin and devoid of any marketable craft skills, Tobin elected to join the priesthood of the temple that oversaw the library. </p><p>He spent many years pouring over old tomes on the arcane, history, religions, and anything else she could get his hands on.</p><p>During his time at the library, he was approached many times to assist the Shadow Stars of Tethyr in obtaining information. </p><p>Seeing the Queen-Monarch as an agent of truth and stability, Tobin was more than happy to oblige, and he has since joined the organisation. </p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6707452, member: 15132"] I have a second character I want to submit, if allowed, for some arcane oomph ;-) Cheers, SG [sblock] [B]Name:[/B] Tobin Silvernose [B]Sex:[/B] Male [B]Race:[/B] Rock Gnome [B]Class/Level:[/B] Cleric 1/Wizard (diviner) 3 [B]Alignment:[/B] Lawful Good [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Gnome) [B]Init:[/B] +2 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 14 [B]DEFENSE [/B] [B]AC:[/B] 18 (14 Scale Mail or breastplate, +2 Shield, +2 Dex) [B]HP:[/B] 31 (1d8 +3d6 +8 Con) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic. [B]OFFENSE[/B] [B]Speed:[/B] 25ft Weapon Attack Damage Type Range Staff +1 1d6-1 B Dagger +4 1d4+2 P 20/60 [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 14 (+1) , [B]Con[/B] 14 (+2), [B]Int[/B] 16 (+3), [B]Wis[/B] 14 (+2), [B]Cha[/B] 9 (-1) points: 0 7 5 7 7 1 [B]SKILLS[/B] Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain, 2 Background Mod Attribute Name of Skill +2 (dex) Acrobatics +2 (wis) Animal Handling [I][B]+7 (int) Arcana[/B][/I] -1 (str) Athletics -1 (cha) Deception [i][B]+7 (int) History[/B][/i] (+9 if checks concern items) [B]+4 (wis) Insight[/B] -1 (cha) Intimidation [B]+5 (int) Investigation[/B] +2 (wis) Medicine +3 (int) Nature [B]+4 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion [B]+5 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth *Disadvantage* (no disadvantage if breastlate) +2 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Gnome Cunning:[/B] You have advantage on all Int, Wis, and Cha saving throws against magic. [B]Artificer’s Lore:[/B] Whenever you make an Int (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus younormally apply. [b]Tinker[/b] proficient in tinker's tools. Can spend 1 hour and 10 gp to make tiny mechanical device. [B]Languages:[/B] Common (racial), Gnome (racial), Celestial (domain), Draconic (domain), Abyssal (background), Infernal (background) [B]BACKGROUND FEATURES[/B] Sage [B]Feature: Researcher[/B] [B]Skill Proficiencies:[/B] Investigation, religion [B]Traits:[/B] Soft-spoken and shy, although if you get him talking about a subject he is passionate about, he will talk your ear off. [B]Ideal:[/B] The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. [B]Bond:[/B] I work to preserve the knowledge I have studied, and hope to contribute my own works one day and create my own library. Also, I will be relentless in my fight against those that seek to hide the truth and destroy knowledge. [B]Flaw:[/B] I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work [B]CLASS FEATURES[/B] Cleric [B]- Spellcasting:[/B] Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4. [B]Proficiencies[/B] Light armor, medium armor, shields, simple weapons [B]Divine Domain (Knowledge)[/B] Blessing of knowledge: add two languages known, select two skills (Arcana, History), you double your proficiency bonus for those skills. [B]Cantrips Known: [/B]Guidance, light, Mending [B]1st Level Spells Prepared: [/B]Bless, Cure wounds, Healing Word, Command*, Identify* (* is a ritual spell) [B]CLASS FEATURES[/B] Wizard [B]- Spellcasting:[/B] Intellignece is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. [B]Arcane recovery[/B] Once per day when you finish a short rest, you recover spell slots that have a combined level equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. [b]Portent[/b] When you finish a long rest, roll tw o d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one o f these foretelling rolls. You must ch o o se to do so before the roll, and you can replace a roll in this way only o nce per turn. Each foretelling roll can be used only once. W hen you finish a long rest, you lo se any unused foretelling rolls. [B]Cantrips Known: [/B]Prestidigitation, minor illusion, fire bolt [B]1st Level Spells Known: [/B]Shield, Sleep [B]2nd Level Spells Known: [/B]Misty Step, levitate, ray of sickness, miror image [B]Spell Slots:[/B] 4/3/-/-/-/-/-/- Spellbook spells: level 1 (8): Shield, Sleep, comprehend languages*, alarm*, Find familiar*, Tenser's floating disk*, Unseen servant*, featherfall (* are ritual spells) level 2 (2): Misty step, levitate, ray of sickness, miror image Note: 2 of the level 2 spells would have been purchased or found [B]Familiar:[/B] Pek (owl) - AC:11, HP:1, Speed: 5ft fly 60ft, Per+3 Ste+3, Darkvision 120 ft, Flyby, Keen Hearing and Sight, Talons +3 1 [B]Feats:[/B]None [B]Physical Appearance:[/B] Tobin is an average sized gnome. He has silvery grey hair, with green eyes and a bright smile. His complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as he does. [B]Backstory:[/B] Tobin came to Tethir to study at a young age. No tragedy or twist of fate landed him on the doorstep of the city's library, just an unending well of curiosity about anything and everything. Poor of coin and devoid of any marketable craft skills, Tobin elected to join the priesthood of the temple that oversaw the library. He spent many years pouring over old tomes on the arcane, history, religions, and anything else she could get his hands on. During his time at the library, he was approached many times to assist the Shadow Stars of Tethyr in obtaining information. Seeing the Queen-Monarch as an agent of truth and stability, Tobin was more than happy to oblige, and he has since joined the organisation. [/sblock] [/QUOTE]
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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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