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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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<blockquote data-quote="This Effin’ GM" data-source="post: 6709261" data-attributes="member: 6801323"><p>Gnorth had already attempted to explain to the barkeep what he wanted, a simple request really, three times. Mordain's Own Blood, a dwarven stout created in Earthheart by the Thunderbarrel brewers, though Gnorth suspected the recipe ahd been handed down to the brewmaster by Moradin himself, such was the quality. Gnorth had sampled the brand on route to Tethyr through Waterdeep by route of the Trade and had found the dark chocolate undertones to be particularly present this time of year, a reminder of a vintage brought to him by his father as a gift after his first raid. Gnorth smiled at that memory, one of the few displays of affection the surly orc had ever shown to the scrawny half-orc dreamer. </p><p></p><p>"Stop smiling and just tell me what you want." demanded the unrighteously exasperated bartender. </p><p></p><p>Gnorth sighed. Clearly this human did not quite understand Gnorth's predicament. While trained in the arcane arts and being fluent no less than two languages (two more than most of this clientel, Gnorth snorted to himself), the half orc knew that the Orc tongue being his primary form of communication would provide something of a barrier to this transaction, as this barkeep insisted on speaking in the common tongue. Interesting that humans by and large consider orcs and their half breeds to be of sub average intellect, yet often cannot bother themselves to use their "clearly" superior minds to learn any language outside of that which was spoken in their own homes, despite the fact that his own personal hero, an orog by the name of Shield of Innocence was venerated as a saint by many in this country, all which Gnorth found to be a glaring hypocric-Gnorth stopped himself. This line of thought never helped.</p><p></p><p>"I want to drink the dwarf god's blood by the noisy barrel from the dwarf's stone heart." Gnorth stated, slowly to make sure the barkeep could follow. He pointed to his weapon, a dwarven piece picked up through the spine of the world for his assistance a few years ago against a yeti incursion, for reference. "Also from dwarf, but from dwarf spine."</p><p></p><p>Immediately, the bartender became pale and began to tremble. Drat, Gnorth thought to himself, what had he said incorrectly this time? A rough hand landed on his shoulder at that moment and he found himself being spun around in his chair to face a trio of angry looking dwarves, whose fine crafted weapons were in their hands.</p><p></p><p>"We got a problem?" Asked what was apparently the leader (Gnorth assumed the position was held by the loudest and most innecbriated of the three). Gnorth took a second to consider the words before laughing.</p><p></p><p>"Yes! Barman not have dwarf god's blood on tap!" </p><p></p><p>Apparently the dwarves did not understand his plight either, as they gripped their weapons. Gnorth sighed and pulled out his weapon, making a mental note to ask his companions of the Shadow stars to further help him with his communication skills, certain that he was not going to be having any sort of drink this night.</p><p></p><p>Gnorth</p><p>Chaotic Good Half Orc Bard 4</p><p>Background: Outlander (Tribal Maurader)</p><p></p><p>Str 16</p><p>Dex 12 </p><p>Con 14 </p><p>Int 12 </p><p>Wis 8 </p><p>Cha 16 (+2 at 4th level)</p><p></p><p>HP 31</p><p>AC 12 (leather)</p><p>Prof Bonus +2</p><p>Init +1 (+2 if you follow that Jack of All Trades applies to Initiative)</p><p></p><p>Race</p><p>-------</p><p>Half Orc</p><p>- +2 to Str and +1 to Con</p><p>- Darkvision 60 ft</p><p>- Menacing (Prof in Intimidate)</p><p>- Relentless Endurance</p><p>- Savage Attacks</p><p></p><p>Class</p><p>-------</p><p>Bard</p><p>- Spellcasting</p><p>- Bardic Inspiration (d6)</p><p>- Jack of All Trades</p><p>- Song of Rest</p><p>- Bard College (War)</p><p>- Expertise: (Arcana and Persuasion)</p><p></p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: Simple, Martial</p><p>Armor: Light, Medium, and Shields</p><p>Tools: Drum, Dulcimer, Lute, Horn</p><p>Saves: Dexterity and Charisma</p><p></p><p>Skills</p><p>-------</p><p>Arcana +5</p><p>Athletics +5</p><p>Intimidate +5</p><p>Performance +5</p><p>Persuasion +7</p><p>Survival +1</p><p></p><p>Spells</p><p>-------</p><p></p><p>Known Cantrips</p><p>-Vicious Mockery</p><p>-Minor Illusion</p><p>-Friends (Looking for replacement)</p><p></p><p>Known 1st level</p><p>-Dissonant Whispers</p><p>-Sleep</p><p>-Heroism</p><p>-Healing Word</p><p></p><p>Known 2nd Level</p><p>-Invisibility</p><p>-Shatter</p><p>-Lesser Restoration</p><p></p><p>Languages</p><p>----------</p><p>Common, Orc, Dwarf</p><p>Equipment</p><p>-------------</p><p>Money: 10gp</p><p></p><p>Weapons</p><p>--------</p><p></p><p>Longsword</p><p>Dagger</p><p>Staff</p><p></p><p>Armor</p><p>------</p><p>Leather Armor</p><p></p><p>Others</p><p>-----</p><p>Entertainer's Pack, Drum, Hunting Trap, a set of Traveler's Clothes, Fingerbones/claw of a bear kept in a leather pouch crafted from the surly thing's hide, and a Belt Pouch</p></blockquote><p></p>
[QUOTE="This Effin’ GM, post: 6709261, member: 6801323"] Gnorth had already attempted to explain to the barkeep what he wanted, a simple request really, three times. Mordain's Own Blood, a dwarven stout created in Earthheart by the Thunderbarrel brewers, though Gnorth suspected the recipe ahd been handed down to the brewmaster by Moradin himself, such was the quality. Gnorth had sampled the brand on route to Tethyr through Waterdeep by route of the Trade and had found the dark chocolate undertones to be particularly present this time of year, a reminder of a vintage brought to him by his father as a gift after his first raid. Gnorth smiled at that memory, one of the few displays of affection the surly orc had ever shown to the scrawny half-orc dreamer. "Stop smiling and just tell me what you want." demanded the unrighteously exasperated bartender. Gnorth sighed. Clearly this human did not quite understand Gnorth's predicament. While trained in the arcane arts and being fluent no less than two languages (two more than most of this clientel, Gnorth snorted to himself), the half orc knew that the Orc tongue being his primary form of communication would provide something of a barrier to this transaction, as this barkeep insisted on speaking in the common tongue. Interesting that humans by and large consider orcs and their half breeds to be of sub average intellect, yet often cannot bother themselves to use their "clearly" superior minds to learn any language outside of that which was spoken in their own homes, despite the fact that his own personal hero, an orog by the name of Shield of Innocence was venerated as a saint by many in this country, all which Gnorth found to be a glaring hypocric-Gnorth stopped himself. This line of thought never helped. "I want to drink the dwarf god's blood by the noisy barrel from the dwarf's stone heart." Gnorth stated, slowly to make sure the barkeep could follow. He pointed to his weapon, a dwarven piece picked up through the spine of the world for his assistance a few years ago against a yeti incursion, for reference. "Also from dwarf, but from dwarf spine." Immediately, the bartender became pale and began to tremble. Drat, Gnorth thought to himself, what had he said incorrectly this time? A rough hand landed on his shoulder at that moment and he found himself being spun around in his chair to face a trio of angry looking dwarves, whose fine crafted weapons were in their hands. "We got a problem?" Asked what was apparently the leader (Gnorth assumed the position was held by the loudest and most innecbriated of the three). Gnorth took a second to consider the words before laughing. "Yes! Barman not have dwarf god's blood on tap!" Apparently the dwarves did not understand his plight either, as they gripped their weapons. Gnorth sighed and pulled out his weapon, making a mental note to ask his companions of the Shadow stars to further help him with his communication skills, certain that he was not going to be having any sort of drink this night. Gnorth Chaotic Good Half Orc Bard 4 Background: Outlander (Tribal Maurader) Str 16 Dex 12 Con 14 Int 12 Wis 8 Cha 16 (+2 at 4th level) HP 31 AC 12 (leather) Prof Bonus +2 Init +1 (+2 if you follow that Jack of All Trades applies to Initiative) Race ------- Half Orc - +2 to Str and +1 to Con - Darkvision 60 ft - Menacing (Prof in Intimidate) - Relentless Endurance - Savage Attacks Class ------- Bard - Spellcasting - Bardic Inspiration (d6) - Jack of All Trades - Song of Rest - Bard College (War) - Expertise: (Arcana and Persuasion) Proficiencies -------------- Weapons: Simple, Martial Armor: Light, Medium, and Shields Tools: Drum, Dulcimer, Lute, Horn Saves: Dexterity and Charisma Skills ------- Arcana +5 Athletics +5 Intimidate +5 Performance +5 Persuasion +7 Survival +1 Spells ------- Known Cantrips -Vicious Mockery -Minor Illusion -Friends (Looking for replacement) Known 1st level -Dissonant Whispers -Sleep -Heroism -Healing Word Known 2nd Level -Invisibility -Shatter -Lesser Restoration Languages ---------- Common, Orc, Dwarf Equipment ------------- Money: 10gp Weapons -------- Longsword Dagger Staff Armor ------ Leather Armor Others ----- Entertainer's Pack, Drum, Hunting Trap, a set of Traveler's Clothes, Fingerbones/claw of a bear kept in a leather pouch crafted from the surly thing's hide, and a Belt Pouch [/QUOTE]
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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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