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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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<blockquote data-quote="CanadienneBacon" data-source="post: 6709612" data-attributes="member: 11146"><p><strong>Brunhilde "Brue" Stonedottir</strong></p><p></p><p><img src="http://i60.tinypic.com/15wi0xy.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 9px">Credit: dragonsorcsandgeeks.tumblr.com</span></p><p></p><p>Female Earth Genasi Fighter 3 / Cleric 1 (Life)</p><p>Alignment: LG</p><p>Deity: Ilmater</p><p>Background: Acolyte</p><p>Hit Points: 39/39</p><p>AC: 17</p><p>Initiative: -1</p><p>Passive Perception: 13</p><p></p><p><strong>ATTRIBUTES</strong></p><p>STR 16 (+3)</p><p>DEX 08 (-1)</p><p>CON 16 (+3)</p><p>INT 12 (+1)</p><p>WIS 13 (+1)</p><p>CHA 10 (+0)</p><p>[sblock=Crunch]</p><p><strong>PROFICIENCY</strong></p><p>Proficiency Bonus: +2</p><p>Armor: All Armor & Shields</p><p>Weapons: Simple & Martial Weapons</p><p>Tools: Jeweler's tools (Fighter: Student of War)</p><p>Languages: Common, Elvish, Goblin, & Primordial (Terran) </p><p>Saving Throws: Strength & Constitution</p><p>Skills: Athletics, Insight, Perception, & Religion</p><p></p><p><strong>ACOLYTE</strong></p><p>Trait: Nothing can shake my optimism.</p><p>Ideal: Charity. I always try to help those in need, no matter the personal cost.</p><p>Bond: I would die to recover the Heartwood of the Wealdath.</p><p>Flaw: I am too trusting of others. Except gnomes. All gnomes are evil.</p><p></p><p><strong>RACE</strong></p><p>Size: Medium</p><p>Speed: 30'</p><p>Earth Walk: You cross earth and stone based difficult terrain without expending extra movement.</p><p>Merge With Stone: Cast <em>Pass Without Trace</em> 1/day using CON as spellcasting ability, no material components required. Recharges after long rest.</p><p></p><p><strong>CLASS</strong></p><p>Great Weapon Fighting Style: When using a 2HW or versatile weapon, reroll 1s/2s on damage dice and keep the new result.</p><p>Second Wind: Use a bonus action to recover 1d10+Fighter level HP. Recharges after short or long rest.</p><p>Action Surge: Take an additional action during your turn. Recharges after short or long rest.</p><p>Martial Archetype (Battlemaster): Maneuvers (Maneuver save DC 13): distracting strike, evasive footwork, trip attack. Superiority Dice (4): d8, replenished after a short or long rest.</p><p>Student of War: Proficiency with jeweler's tools </p><p>Disciple of Life: Add an additional (2+Spell Level) hp to healing spells of 1st level or greater. </p><p></p><p><strong>WEAPONRY</strong></p><p>Greatsword +5, 2d6+3 dmg, S, Qualities: heavy, 2H</p><p>Maul +5, 2d6+3 dmg, B, Qualities: heavy, 2H</p><p>Heavy crossbow +1, 1d10-1 dmg, P, Qualities: Range 100/400, heavy, loading, 2H</p><p></p><p><strong>SKILLS</strong></p><p>Acrobatics -1</p><p>Animal Handling +1</p><p>Arcana +1</p><p><strong>Athletics +5</strong></p><p>Deception +1</p><p>History +1</p><p><strong>Insight +3</strong></p><p>Intimidation +1</p><p>Investigation +1</p><p>Medicine +1</p><p>Nature +1</p><p><strong>Perception +3</strong></p><p>Performance +1</p><p>Persuasion +1</p><p><strong>Religion +3</strong></p><p>Sleight of Hand -1</p><p>Stealth -1, disadvantage if wearing her splint</p><p>Survival +1</p><p></p><p><strong>SPELLCASTING</strong></p><p>Spell Attack Modifier: +3</p><p>Spell Save DC: 11</p><p>Spell Slots: (2) 1st-lvl spell slots</p><p>Cantrips Known: <em>guidance</em>, <em>light</em>, <em>spare the dying</em></p><p>Spells Prepared: <em>shield of faith</em>, <em>guiding bolt</em>. Life Domain Spells: <em>bless</em>, <em>cure wounds</em>. Spells replenish after long rest and 4 minutes of prayer.</p><p></p><p><strong>EQUIPMENT</strong> (174.5#/240 Carry Weight) Spent: 288 gp, 5 sp, 2 cp / 650 gp (500 gp + 100 gems + 50 for selling starting equip (chain mail and light xbow))</p><p>Splint, 200 gp, 60#, worn</p><p>Greatsword, 50 gp (but acquired for free as Fighter starting equipment), 6#, carried</p><p>Maul, 10 gp (but acquired for free as Fighter starting equipment), 10#, worn</p><p>Heavy crossbow, 50 gp, 18#, worn</p><p>Crossbow bolts (20), 1 gp (but acquired for free as Fighter starting equipment), 1.5#, belt</p><p>Dungeoneer's pack, 12 gp (but acquired for free as Fighter starting equipment), 61.5#, worn</p><p>Ring of poison resistance --, worn</p><p>Traveler's clothes, 2 gp, 4#, worn</p><p>Lawkeeper Badge of Office (divine focus), 5 gp, 0.5#, worn</p><p>Cloak, --, 2#, worn</p><p>Bandana --, backpack</p><p>Jeweler's tools, 25gp, 2#, backpack</p><p>Pouch, 5sp, 1#, backpack</p><p>--211 gp, 4 sp, 8 cp 4#</p><p>Soap, 2 cp, --, backpack</p><p>Case, crossbow bolt, 1 gp, 1#, belt</p><p>Healer's kit, 5gp, 3#, backpack</p><p></p><p>COIN REMAINING: </p><p>211 gp</p><p>4 sp</p><p>8 cp</p><p></p><p>----------------</p><p></p><p>Starting equipment: chain mail (sold for 1/2 price), <strong>greatsword </strong>(kept), <strong>maul </strong>(kept), light crossbow (sold for 1/2 price), <strong>20 bolts</strong> (kept), <strong>dungeoneer's pack</strong> (kept)</p><p>Also: Brue sold the 5 cut sapphires worth 100 gp</p><p></p><p>----------------</p><p></p><p>OLD EQUIP LIST (kept for record-keeping only, to be deleted soon):</p><p>Greatsword, 6#, carried</p><p>Truncheon, 1#, backpack</p><p>Ring Mail, 40#, worn</p><p>Ring of Poison Resistance --, worn</p><p>Traveler's Clothes, 4#, worn</p><p>Lawkeeper Badge of Office (divine focus), 0.5#, worn</p><p>Cloak, 2#, worn</p><p>Backpack, 5#, worn</p><p>Bandana --, backpack</p><p>Rope, hempen, 50', 10#, backpack</p><p>Jeweler's tools, 2#, backpack</p><p>Pouch, 1#, backpack</p><p> - Five Cut Sapphires (100GP) --, pouch</p><p></p><p></p><p><strong>WISH LIST</strong>: wand of cure wounds; greatsword that overcomes resistance to non-magical attack</p><p>[/sblock]</p><p>[sblock=Background]I will write this on Monday, after the rest of the party is selected. My hope is to forge a connection with one or two other characters.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6709612, member: 11146"] [b]Brunhilde "Brue" Stonedottir[/b] [IMG]http://i60.tinypic.com/15wi0xy.jpg[/IMG] [size=1]Credit: dragonsorcsandgeeks.tumblr.com[/size] Female Earth Genasi Fighter 3 / Cleric 1 (Life) Alignment: LG Deity: Ilmater Background: Acolyte Hit Points: 39/39 AC: 17 Initiative: -1 Passive Perception: 13 [B]ATTRIBUTES[/B] STR 16 (+3) DEX 08 (-1) CON 16 (+3) INT 12 (+1) WIS 13 (+1) CHA 10 (+0) [sblock=Crunch] [B]PROFICIENCY[/B] Proficiency Bonus: +2 Armor: All Armor & Shields Weapons: Simple & Martial Weapons Tools: Jeweler's tools (Fighter: Student of War) Languages: Common, Elvish, Goblin, & Primordial (Terran) Saving Throws: Strength & Constitution Skills: Athletics, Insight, Perception, & Religion [B]ACOLYTE[/B] Trait: Nothing can shake my optimism. Ideal: Charity. I always try to help those in need, no matter the personal cost. Bond: I would die to recover the Heartwood of the Wealdath. Flaw: I am too trusting of others. Except gnomes. All gnomes are evil. [B]RACE[/B] Size: Medium Speed: 30' Earth Walk: You cross earth and stone based difficult terrain without expending extra movement. Merge With Stone: Cast [I]Pass Without Trace[/I] 1/day using CON as spellcasting ability, no material components required. Recharges after long rest. [B]CLASS[/B] Great Weapon Fighting Style: When using a 2HW or versatile weapon, reroll 1s/2s on damage dice and keep the new result. Second Wind: Use a bonus action to recover 1d10+Fighter level HP. Recharges after short or long rest. Action Surge: Take an additional action during your turn. Recharges after short or long rest. Martial Archetype (Battlemaster): Maneuvers (Maneuver save DC 13): distracting strike, evasive footwork, trip attack. Superiority Dice (4): d8, replenished after a short or long rest. Student of War: Proficiency with jeweler's tools Disciple of Life: Add an additional (2+Spell Level) hp to healing spells of 1st level or greater. [B]WEAPONRY[/B] Greatsword +5, 2d6+3 dmg, S, Qualities: heavy, 2H Maul +5, 2d6+3 dmg, B, Qualities: heavy, 2H Heavy crossbow +1, 1d10-1 dmg, P, Qualities: Range 100/400, heavy, loading, 2H [B]SKILLS[/B] Acrobatics -1 Animal Handling +1 Arcana +1 [B]Athletics +5[/B] Deception +1 History +1 [B]Insight +3[/B] Intimidation +1 Investigation +1 Medicine +1 Nature +1 [B]Perception +3[/B] Performance +1 Persuasion +1 [B]Religion +3[/B] Sleight of Hand -1 Stealth -1, disadvantage if wearing her splint Survival +1 [B]SPELLCASTING[/B] Spell Attack Modifier: +3 Spell Save DC: 11 Spell Slots: (2) 1st-lvl spell slots Cantrips Known: [I]guidance[/I], [I]light[/I], [I]spare the dying[/I] Spells Prepared: [I]shield of faith[/I], [I]guiding bolt[/I]. Life Domain Spells: [I]bless[/I], [I]cure wounds[/I]. Spells replenish after long rest and 4 minutes of prayer. [B]EQUIPMENT[/B] (174.5#/240 Carry Weight) Spent: 288 gp, 5 sp, 2 cp / 650 gp (500 gp + 100 gems + 50 for selling starting equip (chain mail and light xbow)) Splint, 200 gp, 60#, worn Greatsword, 50 gp (but acquired for free as Fighter starting equipment), 6#, carried Maul, 10 gp (but acquired for free as Fighter starting equipment), 10#, worn Heavy crossbow, 50 gp, 18#, worn Crossbow bolts (20), 1 gp (but acquired for free as Fighter starting equipment), 1.5#, belt Dungeoneer's pack, 12 gp (but acquired for free as Fighter starting equipment), 61.5#, worn Ring of poison resistance --, worn Traveler's clothes, 2 gp, 4#, worn Lawkeeper Badge of Office (divine focus), 5 gp, 0.5#, worn Cloak, --, 2#, worn Bandana --, backpack Jeweler's tools, 25gp, 2#, backpack Pouch, 5sp, 1#, backpack --211 gp, 4 sp, 8 cp 4# Soap, 2 cp, --, backpack Case, crossbow bolt, 1 gp, 1#, belt Healer's kit, 5gp, 3#, backpack COIN REMAINING: 211 gp 4 sp 8 cp ---------------- Starting equipment: chain mail (sold for 1/2 price), [B]greatsword [/B](kept), [B]maul [/B](kept), light crossbow (sold for 1/2 price), [B]20 bolts[/B] (kept), [B]dungeoneer's pack[/B] (kept) Also: Brue sold the 5 cut sapphires worth 100 gp ---------------- OLD EQUIP LIST (kept for record-keeping only, to be deleted soon): Greatsword, 6#, carried Truncheon, 1#, backpack Ring Mail, 40#, worn Ring of Poison Resistance --, worn Traveler's Clothes, 4#, worn Lawkeeper Badge of Office (divine focus), 0.5#, worn Cloak, 2#, worn Backpack, 5#, worn Bandana --, backpack Rope, hempen, 50', 10#, backpack Jeweler's tools, 2#, backpack Pouch, 1#, backpack - Five Cut Sapphires (100GP) --, pouch [B]WISH LIST[/B]: wand of cure wounds; greatsword that overcomes resistance to non-magical attack [/sblock] [sblock=Background]I will write this on Monday, after the rest of the party is selected. My hope is to forge a connection with one or two other characters.[/sblock] [/QUOTE]
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