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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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<blockquote data-quote="Egon" data-source="post: 6710463" data-attributes="member: 6800672"><p style="text-align: center"><img src="http://www.lantredugeek.com/wp-content/uploads/2015/04/Pathfinder_Scribe.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[code][B]Name:[/B] Boddynock Scheppen</p><p>[B]Class:[/B] Sorcerer 4</p><p>[B]Race:[/B] Rock Gnome</p><p>[B]Background:[/B] Guild Artisan</p><p>[B]Size:[/B] Small (3' 5"; 41 lbs.)</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good </p><p></p><p>[B]Str:[/B] 8 (-1) [B]HP:[/B] 30 (1d6+3)</p><p>[B]Dex:[/B] 12 (+1) [B]AC:[/B] 11 / 14 (Mage Armor)</p><p>[B]Con:[/B] 16 (+3) save: +5</p><p>[B]Int:[/B] 15 (+2) [B]Speed:[/B] 25</p><p>[B]Wis:[/B] 10 (+0) [B]Init:[/B] +1</p><p>[B]Cha:[/B] 16 (+3) save: +5 [B]Passive Perception:[/B] 10</p><p></p><p></p><p>[B]Skills:[/B] [B]Abilities:[/B]</p><p>Acrobatics +1 Ability Score Increase (Racial; +2 INT, +1 CON)</p><p>Animal Handling +0 Darkvision 60 ft.</p><p>*Arcana +4 Gnome Cunning (advantage on INT, WIS, CHA saves vs. magic)</p><p>Athletics -1 Aritificer's Lore (double proficiency bonus on INT check related to magic items)</p><p>*Deception +5 Tinker (create tiny clockwork device (AC 5, HP 1) in 1 hour for 10 gold)</p><p>History +2</p><p>*Insight +2 Guild Membership (Tinkerers, Pewterers, Casters)</p><p>Intimidation +3</p><p>Investigation +2 Sorcerous Origin (Wild Magic)</p><p>Medicine +0 Sorcerous Origin Feature (Wild Surge)</p><p>Nature +2 Sorcerous Origin Feature (Tide of Chaos)</p><p>Perception +0 Font of Magic (4 sorcery points; can transform points into spell slot; can transform spell slot into points)</p><p>Performance +3 Metamagic (Distant Spell; Heightened Spell)</p><p>*Persuasion +5</p><p>Religion +2 Ability Score Increase (Level 4; +1 CON, +1 CHA)</p><p>Slight of Hand +1</p><p>Stealth +1</p><p>Survival +0</p><p></p><p>[B]Proficiencies:[/B]</p><p>Armor: None</p><p>Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow</p><p>Tools: Tinker's Tools, Smith's Tools</p><p>Languages: Common, Gnomish, Goblin</p><p></p><p>[B]Weapon Attack Damage Type Range[/B]</p><p>Light Crossbow +3 1d8+1 P 80/320</p><p>Dagger +3 1d4+1 P 20/60</p><p>Attack Spell (CHA) +5 By Spell</p><p></p><p></p><p>[B]Spell Slots:[/B] 4/3</p><p>[B]Cantrips:[/B] Acid Splash, Chill Touch, Fire Bolt, Light, Mage Hand</p><p>[B]First Level:[/B] Chromatic Orb, Detect Magic, Mage Armor</p><p>[B]Second Level:[/B] Knock, Web</p><p></p><p></p><p>[B]Equipment:[/B]</p><p>Light Crossbow w/20 Bolts</p><p>Arcane Focus</p><p>2 Daggers</p><p>Explorer's Pack</p><p>Tinker's Tools</p><p>Letter of Introduction</p><p>Traveler's Clothes</p><p></p><p></p><p>[B]Money:[/B] 15 gp</p><p></p><p>[B]Personality Trait:[/B] I always want to know how things work and what makes people tick.</p><p> I like to talk at length about my profession.</p><p>[B]Ideal:[/B] Aspiration. I work hard to be the best there is at my craft.</p><p>[B]Bond:[/B] I owe my guild a great debt for forging me into the person I am today.</p><p>[B]Flaw:[/B] I'll do anything to get my hands on something rare or priceless.</p><p>[/code] [sblock=Background]<span style="color: #000000"><span style="font-family: 'tahoma'">Born with a silver spoon in his mouth, Boddnock grew up believing that his was a life of privilege and oppulence. All the lesser people who were born without were nothing more than a burden on society, always looking to the rich for a handout. His father was a skilled pewterer, and it was always assumed that Boddynock would, at some point, grow up and join the family business. Until the accident, that is.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'tahoma'">Because he was spoiled, Boddynock just thought that he was entitled to everything. Everything was his, if only for the specifics of someone else owning it. And he saw his father's works in the same light; it didn't matter if someone else paid for them, they were in HIS house, so they belonged to him. And so it was that he was meddling with some antiquity in his father's workshop when he caused a massive explosion that would have killed him were it not for the anti-magic shell generated in the blast.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'tahoma'">When he came to, he was reprimanded. Hard. By both his father and the pewterer's guild. He shan't be messing with what belongs to other people, and if he covets what someone else owns then he should earn the money to purchase it for himself. The guild masters decided that the boy needed to be taught a hard lesson, and his father - wanting to keep his own good standing in the guild - agreed; Boddynock would be apprenticed to a craftsman in the guild, and he would be made to not only learn the craft, but provide restitution for not only the item he destroyed, but for all of the things in his father's workshop that were damaged.</span></span></p><p><span style="color: #000000"><span style="font-family: 'tahoma'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'tahoma'">The apprenticeship wasn't easy, and Boddynock's attitude certainly didn't help matters. It took a long time for him to realize that, in his new life, he now could no longer rely on having his father's backing to grant him luxury or expectation. He was now tasked with learning a trade, and paying for what he had done. And so slowly, over the years, he replaced expectation with waiting, anger with calm, bullishness with patience. He had transformed himself from a headstrong, irritating, impatient boy to a well-rounded, patient young man who just so happened to be a fine craftsman.</span></span></p><p><span style="color: #000000"><span style="font-family: 'tahoma'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'tahoma'">In order to be released from his apprenticeship, he needed to have paid off his debt in full. All items destroyed in the accident had to have been repaired, or coin paid for their repair by others, and the owners of those items fully informed and agreeing to release him. And it took many years. MANY years; well into his adult life he worked. But he did make restitution to all; his new craft taught him not only patience with himself, but patience in finishing a job.</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="Egon, post: 6710463, member: 6800672"] [CENTER][IMG]http://www.lantredugeek.com/wp-content/uploads/2015/04/Pathfinder_Scribe.jpg[/IMG][/CENTER] [code][B]Name:[/B] Boddynock Scheppen [B]Class:[/B] Sorcerer 4 [B]Race:[/B] Rock Gnome [B]Background:[/B] Guild Artisan [B]Size:[/B] Small (3' 5"; 41 lbs.) [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Str:[/B] 8 (-1) [B]HP:[/B] 30 (1d6+3) [B]Dex:[/B] 12 (+1) [B]AC:[/B] 11 / 14 (Mage Armor) [B]Con:[/B] 16 (+3) save: +5 [B]Int:[/B] 15 (+2) [B]Speed:[/B] 25 [B]Wis:[/B] 10 (+0) [B]Init:[/B] +1 [B]Cha:[/B] 16 (+3) save: +5 [B]Passive Perception:[/B] 10 [B]Skills:[/B] [B]Abilities:[/B] Acrobatics +1 Ability Score Increase (Racial; +2 INT, +1 CON) Animal Handling +0 Darkvision 60 ft. *Arcana +4 Gnome Cunning (advantage on INT, WIS, CHA saves vs. magic) Athletics -1 Aritificer's Lore (double proficiency bonus on INT check related to magic items) *Deception +5 Tinker (create tiny clockwork device (AC 5, HP 1) in 1 hour for 10 gold) History +2 *Insight +2 Guild Membership (Tinkerers, Pewterers, Casters) Intimidation +3 Investigation +2 Sorcerous Origin (Wild Magic) Medicine +0 Sorcerous Origin Feature (Wild Surge) Nature +2 Sorcerous Origin Feature (Tide of Chaos) Perception +0 Font of Magic (4 sorcery points; can transform points into spell slot; can transform spell slot into points) Performance +3 Metamagic (Distant Spell; Heightened Spell) *Persuasion +5 Religion +2 Ability Score Increase (Level 4; +1 CON, +1 CHA) Slight of Hand +1 Stealth +1 Survival +0 [B]Proficiencies:[/B] Armor: None Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Tools: Tinker's Tools, Smith's Tools Languages: Common, Gnomish, Goblin [B]Weapon Attack Damage Type Range[/B] Light Crossbow +3 1d8+1 P 80/320 Dagger +3 1d4+1 P 20/60 Attack Spell (CHA) +5 By Spell [B]Spell Slots:[/B] 4/3 [B]Cantrips:[/B] Acid Splash, Chill Touch, Fire Bolt, Light, Mage Hand [B]First Level:[/B] Chromatic Orb, Detect Magic, Mage Armor [B]Second Level:[/B] Knock, Web [B]Equipment:[/B] Light Crossbow w/20 Bolts Arcane Focus 2 Daggers Explorer's Pack Tinker's Tools Letter of Introduction Traveler's Clothes [B]Money:[/B] 15 gp [B]Personality Trait:[/B] I always want to know how things work and what makes people tick. I like to talk at length about my profession. [B]Ideal:[/B] Aspiration. I work hard to be the best there is at my craft. [B]Bond:[/B] I owe my guild a great debt for forging me into the person I am today. [B]Flaw:[/B] I'll do anything to get my hands on something rare or priceless. [/code] [sblock=Background][COLOR=#000000][FONT=tahoma]Born with a silver spoon in his mouth, Boddnock grew up believing that his was a life of privilege and oppulence. All the lesser people who were born without were nothing more than a burden on society, always looking to the rich for a handout. His father was a skilled pewterer, and it was always assumed that Boddynock would, at some point, grow up and join the family business. Until the accident, that is.[/FONT][/COLOR] [COLOR=#000000][FONT=tahoma]Because he was spoiled, Boddynock just thought that he was entitled to everything. Everything was his, if only for the specifics of someone else owning it. And he saw his father's works in the same light; it didn't matter if someone else paid for them, they were in HIS house, so they belonged to him. And so it was that he was meddling with some antiquity in his father's workshop when he caused a massive explosion that would have killed him were it not for the anti-magic shell generated in the blast.[/FONT][/COLOR] [COLOR=#000000][FONT=tahoma]When he came to, he was reprimanded. Hard. By both his father and the pewterer's guild. He shan't be messing with what belongs to other people, and if he covets what someone else owns then he should earn the money to purchase it for himself. The guild masters decided that the boy needed to be taught a hard lesson, and his father - wanting to keep his own good standing in the guild - agreed; Boddynock would be apprenticed to a craftsman in the guild, and he would be made to not only learn the craft, but provide restitution for not only the item he destroyed, but for all of the things in his father's workshop that were damaged. The apprenticeship wasn't easy, and Boddynock's attitude certainly didn't help matters. It took a long time for him to realize that, in his new life, he now could no longer rely on having his father's backing to grant him luxury or expectation. He was now tasked with learning a trade, and paying for what he had done. And so slowly, over the years, he replaced expectation with waiting, anger with calm, bullishness with patience. He had transformed himself from a headstrong, irritating, impatient boy to a well-rounded, patient young man who just so happened to be a fine craftsman. In order to be released from his apprenticeship, he needed to have paid off his debt in full. All items destroyed in the accident had to have been repaired, or coin paid for their repair by others, and the owners of those items fully informed and agreeing to release him. And it took many years. MANY years; well into his adult life he worked. But he did make restitution to all; his new craft taught him not only patience with himself, but patience in finishing a job.[/FONT][/COLOR][/sblock] [/QUOTE]
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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)
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